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Shader/Graphic Effects Coder - New
Company unspecified (job is advertised through an agency)Cambs
£DOE
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
We are recruiting an experienced shader/effects programmer for their technology and games teams to help develop games using their outstanding in-house technology on exciting XBox360, PC and PS3 titles.
Your background:
- Either a good degree, or solid track record, in Computer Science, Maths or Physics or related technical discipline
- Experience of writing HLSL and Shader Assembler (ideally on a completed game title)
- Experience working with artists to create stunning real-time visual effects
- Good understanding of C++ and object oriented programming
- Familiarity with advanced next-gen rendering techniques
- Good Maths/geometry knowledge
- Familiarity with efficient D3D
- Well organized, and capable of code design
- Good communication.
We are recruiting an experienced shader/effects programmer for their technology and games teams to help develop games using their outstanding in-house technology on exciting XBox360, PC and PS3 titles.
Your background:
- Either a good degree, or solid track record, in Computer Science, Maths or Physics or related technical discipline
- Experience of writing HLSL and Shader Assembler (ideally on a completed game title)
- Experience working with artists to create stunning real-time visual effects
- Good understanding of C++ and object oriented programming
- Familiarity with advanced next-gen rendering techniques
- Good Maths/geometry knowledge
- Familiarity with efficient D3D
- Well organized, and capable of code design
- Good communication.


