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PSP Presentation-layer Engineer - New
Company unspecified (job is advertised through an agency)Cambridge
£Competitive
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases. We are looking for an engineer to contribute to the studio’s ongoing PSP development, on a high-profile title scheduled for 2009 release.
This is very much a creative role, focused on the implementation of the title’s presentation-layer content, the localisation of that content, and its integration with in-game functionality and 'backend' online services. As such, the candidate will have an appreciation of the requirements and demands of real-time gui technologies, having had experience of delivering such content on a published console game title.
Our candidate will be passionate on their field of work, and empathetic to the aesthetic, technical and kinaesthetic requirements of a ‘AAA’ game presentation interface.
In this capacity, their drive to deliver an optimal end-user experience will be married with a consideration of the associate performance and memory costs on limited-resource target hardware.
Appreciative of both the demands of project end-phase QA processes, and the requisite publisher TRCs to be met, the candidate will be expected to steer their work accordingly at the earliest stage.
With a projected global release, the position requires familiarity with the UI challenges posed by regional localisation of text content, and experience of font rendering technologies on small-form display devices.
The overall role will necessitate close working relationships with all discipline groups across the team; excellent communication and diplomacy skills are a given - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
Able to organise and track their own work, the candidate will be self-directed with excellent time management skills. They will be comfortable in taking - often high-level - design briefs, and deriving realistic and achievable goals from them. Subsequently, they will be able to break down these goals into realistic short-term tasks and deliverables, and work with senior management to plan realizable schedules from them.
Finally, a people person, the candidate will be able to contribute constructively in design discussions and reviews of their work - to raise the quality bar of their area of the project and inspire others around them to do so.
Requirements
A demonstrable strong competence in the C++ language.
Experience in implementing real-time presentation-layer interfaces: ideally on small form-factor hardware platforms.
(Note: This does not necessitate traditional console platforms, and candidates from the field of mobile phone engineering would be of interest.)
Knowledge of font technologies and character-set representation across the Unicode standards.
Additionally, any experience in the following areas would be beneficial:
- A working knowledge of XML technologies.
- Experience with the integration of backend online services with real-time presentation-layer interfaces.
- A familiarity with the PlayStation® Portable development environment and tool suite.
- A familiarity with the ‘Perforce’ source control solution.
-A familiarity with the ‘Hansoft’ project management solution.
This is very much a creative role, focused on the implementation of the title’s presentation-layer content, the localisation of that content, and its integration with in-game functionality and 'backend' online services. As such, the candidate will have an appreciation of the requirements and demands of real-time gui technologies, having had experience of delivering such content on a published console game title.
Our candidate will be passionate on their field of work, and empathetic to the aesthetic, technical and kinaesthetic requirements of a ‘AAA’ game presentation interface.
In this capacity, their drive to deliver an optimal end-user experience will be married with a consideration of the associate performance and memory costs on limited-resource target hardware.
Appreciative of both the demands of project end-phase QA processes, and the requisite publisher TRCs to be met, the candidate will be expected to steer their work accordingly at the earliest stage.
With a projected global release, the position requires familiarity with the UI challenges posed by regional localisation of text content, and experience of font rendering technologies on small-form display devices.
The overall role will necessitate close working relationships with all discipline groups across the team; excellent communication and diplomacy skills are a given - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
Able to organise and track their own work, the candidate will be self-directed with excellent time management skills. They will be comfortable in taking - often high-level - design briefs, and deriving realistic and achievable goals from them. Subsequently, they will be able to break down these goals into realistic short-term tasks and deliverables, and work with senior management to plan realizable schedules from them.
Finally, a people person, the candidate will be able to contribute constructively in design discussions and reviews of their work - to raise the quality bar of their area of the project and inspire others around them to do so.
Requirements
A demonstrable strong competence in the C++ language.
Experience in implementing real-time presentation-layer interfaces: ideally on small form-factor hardware platforms.
(Note: This does not necessitate traditional console platforms, and candidates from the field of mobile phone engineering would be of interest.)
Knowledge of font technologies and character-set representation across the Unicode standards.
Additionally, any experience in the following areas would be beneficial:
- A working knowledge of XML technologies.
- Experience with the integration of backend online services with real-time presentation-layer interfaces.
- A familiarity with the PlayStation® Portable development environment and tool suite.
- A familiarity with the ‘Perforce’ source control solution.
-A familiarity with the ‘Hansoft’ project management solution.


