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Environment Artist (Games)
Company unspecified (job is advertised through an agency)Ireland
up to £0
My client is an independent multi-platform video game developer based in Northern Ireland. Their aim is to become recognised as a development house delivering high quality, original, funs games.
They are currently releasing a PC only title this year, and plan to release a cross-platform title the following year, with Xbox360 and PS3 platform development currently progressing on schedule. Responsibilities Concept, Layout and design of world geometry/levels. Creation of ultra high quality high and low res geometry within specified polygon budgets and constraints. Creation of normal, diffuse and specular textures for use in-game. Working closely with the Lead Artist, Content and Programming teams during production and implementation. Estimating and maintaining timescales and deliverables. Ensuring timely delivery and quality of work assigned on schedule. Requirements Thorough fluency in 3DSMAX and Photoshop. Excellent spatial awareness and modelling skills. Ability and patience to create stunningly realistic models from concept art or photographs down to the last detail and deliver assets on time and to schedule. Good knowledge of composition, form and colour. Strong grasp of UV theory and unwrapping. Ability to work on own initiative. Familiarity with the constraints of modelling for real-time interactive platforms. Strong communication skills and comfortable with taking direction/constructive criticism. Good understanding of lighting theory and atmospherics. Strong understanding of game production challenges. Desirable Published and well received game title on PC or console. Passion for games and the challenges of realistic modelling. 3rd level qualification in a 3D modelling related discipline. Background in architecture or visualisation. This role will require commute / re-location to N.Ireland. *Salary is DOE* If you would like to be considered for this role, please send your CV to officemanager@opmjobs.com
They are currently releasing a PC only title this year, and plan to release a cross-platform title the following year, with Xbox360 and PS3 platform development currently progressing on schedule. Responsibilities Concept, Layout and design of world geometry/levels. Creation of ultra high quality high and low res geometry within specified polygon budgets and constraints. Creation of normal, diffuse and specular textures for use in-game. Working closely with the Lead Artist, Content and Programming teams during production and implementation. Estimating and maintaining timescales and deliverables. Ensuring timely delivery and quality of work assigned on schedule. Requirements Thorough fluency in 3DSMAX and Photoshop. Excellent spatial awareness and modelling skills. Ability and patience to create stunningly realistic models from concept art or photographs down to the last detail and deliver assets on time and to schedule. Good knowledge of composition, form and colour. Strong grasp of UV theory and unwrapping. Ability to work on own initiative. Familiarity with the constraints of modelling for real-time interactive platforms. Strong communication skills and comfortable with taking direction/constructive criticism. Good understanding of lighting theory and atmospherics. Strong understanding of game production challenges. Desirable Published and well received game title on PC or console. Passion for games and the challenges of realistic modelling. 3rd level qualification in a 3D modelling related discipline. Background in architecture or visualisation. This role will require commute / re-location to N.Ireland. *Salary is DOE* If you would like to be considered for this role, please send your CV to officemanager@opmjobs.com


