NOTE: This job is no longer available!
PSP Game Engine Lead - New
Company unspecified (job is advertised through an agency)Cambridge
£DOE + benefits
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases, such as MediEvil, Primal, Ghost Hunter and 24.
They are looking for a senior level programmer to contribute to the studio’s ongoing PSP development, on a new concept title. Candidates will already have extensive experience of the PSP platform, having shipped at least one product on this format. Key areas of responsibility are expected to be focused on PSP operating system interfacing; the design and implementation of core engine framework, rendering and game system technologies; and general code profiling and optimisation.
Requirements
- Demonstrable competence in C++/C, and awareness of "best practice" programming techniques for these languages.
- The candidate will also very likely have experience with MIPS assembly language.
Optional ideals for this position would be:
- Familiarity with Perforce source control solution.
- Familiarity with the C# language and the XNA development environment..
- Development experience on other PlayStation® platforms particularly the PS3.
- Familiarity with state-of-the-art build processes and tools (for example compile-time code analysis tools such as QA/C++, "Klocwork" or "Coverity Prevent").
They are looking for a senior level programmer to contribute to the studio’s ongoing PSP development, on a new concept title. Candidates will already have extensive experience of the PSP platform, having shipped at least one product on this format. Key areas of responsibility are expected to be focused on PSP operating system interfacing; the design and implementation of core engine framework, rendering and game system technologies; and general code profiling and optimisation.
Requirements
- Demonstrable competence in C++/C, and awareness of "best practice" programming techniques for these languages.
- The candidate will also very likely have experience with MIPS assembly language.
Optional ideals for this position would be:
- Familiarity with Perforce source control solution.
- Familiarity with the C# language and the XNA development environment..
- Development experience on other PlayStation® platforms particularly the PS3.
- Familiarity with state-of-the-art build processes and tools (for example compile-time code analysis tools such as QA/C++, "Klocwork" or "Coverity Prevent").


