NOTE: This job is no longer available!
Senior/Regular Audio Programmer - New
Company unspecified (job is advertised through an agency)Midlands
£27K-44K DOE
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
Expectations:
- Work with technology programmers and audio team members to design and develop in-house audio tools and technology
- Work closely with audio team members and game programmers to ensure that the technology is meeting the need
- Provide information and suggest solutions both informally and in the form of technical and training documentation
- Track open issues and bugs, following up where appropriate and creating test cases as necessary
- Test fixes and changes to technology where appropriate
- Liaise with audio and game development staff
Essential Qualities:
- Strong C/C++ skills with real-time audio programming experience
- Working knowledge of audio technologies including real-time software audio processing and optimisation techniques
- Experience of using commercial audio tools and middleware would be a benefit
- Windows Win32 API development experience is essential, working knowledge of the DirectX API would be an advantage
- The ability to design high quality usable user interfaces.
Expectations:
- Work with technology programmers and audio team members to design and develop in-house audio tools and technology
- Work closely with audio team members and game programmers to ensure that the technology is meeting the need
- Provide information and suggest solutions both informally and in the form of technical and training documentation
- Track open issues and bugs, following up where appropriate and creating test cases as necessary
- Test fixes and changes to technology where appropriate
- Liaise with audio and game development staff
Essential Qualities:
- Strong C/C++ skills with real-time audio programming experience
- Working knowledge of audio technologies including real-time software audio processing and optimisation techniques
- Experience of using commercial audio tools and middleware would be a benefit
- Windows Win32 API development experience is essential, working knowledge of the DirectX API would be an advantage
- The ability to design high quality usable user interfaces.


