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  <title>thegamesindustry.net - All jobs</title>
  <link>http://thegamesindustry.net</link>
  <description>Jobs in the games industry</description>
  <language>en</language>
  <ttl>120</ttl>
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   <title>Design Manager - Racing - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25491</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25491</guid>
   <pubDate>Fri, 12 Mar 2010 23:32:17 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They currently require an experienced Design Manager to join their racing team. The Design Manager will be responsible for the conceptualisation and direction of project(s) within the studio. They will also be responsible for overseeing the designs of all projects within the studio and monitor those projects through development ensuring that they adhere to the vision and direction, meeting the highest standard within required timescales. Applicants must have a minimum of 5 years' proven games design experience,  with at least two completed titles under their belt. Other requirements include experience of playing both PC and console games, knowledge 3D Studio Max and experience of code e.g. C/C++ or AI programming. Some animation skills, HTML knowledge and project management experience would also be advantageous.]]></description>
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   <title>Level Designer - New (USA West Coast)</title>
   <link>http://thegamesindustry.net/job25490</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25490</guid>
   <pubDate>Fri, 12 Mar 2010 23:32:16 +0000</pubDate>
   <description><![CDATA[This company has studios in three worldwide locations.  It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in.  They are currently on a recruitment drive for top quality talent. <br><br>Our client is looking for a superstar MMOG designer to fill a Level Design role at their USA studio.  They will be responsible for effectively delivering the look and feel of the game world atmosphere. They will also implement level and mission logic. <br><br>Applicants must have a minimum of 4 years experience working on an MMOG and will have shipped at least one title. An artistic background and a passion for MMOs is essential.  <br><br>The successful candidate must have experience with an array of design tools and be able to adapt quickly to learning new tools. They must also possess strong, demonstrable design and planning skills along with strong documentation and communication skills. This is an excellent opportunity and only the very best candidates will be considered.<br><br><br><br> is looking for a talented MMOG professional to fill a Level Designer position in our Atlanta location. Responsibilities include: <br>·	Effectively delivering the look and feel of the game world atmosphere <br>·	Managing layout encounters, events, and objectives <br>·	Level and Mission logic and implementation <br>Required Experience/skills: <br>·	Artistic background <br>·	Create clear working documentation used to help evaluate the current status. <br><br>·	Experience with an array of design tools and ability to adapt quickly and learn to use new tools <br>·	Must possess strong, demonstrable design and planning skills <br>·	Strong communication/documentation skills <br>·	Creative-minded person with a passion for MMOG.]]></description>
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   <title>Senior Games Designer - New (Shanghai)</title>
   <link>http://thegamesindustry.net/job25489</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25489</guid>
   <pubDate>Fri, 12 Mar 2010 23:32:15 +0000</pubDate>
   <description><![CDATA[This company has studios in three worldwide locations.  It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in.  They are currently on a recruitment drive for top quality talent. <br><br>Our client is looking for a Senior Designer to join their Shanghai studio and work on their groundbreaking MMO. The ideal applicant will possess a strong design sense, leadership skills and experience developing an MMO and designing for a microtransaction-based payment model. Only the very best candidates who fill the job spec below will be considered.<br><br>Responsibilities:<br><br>- Develop concepts, game systems, and game content. <br>- Balance and adjust gameplay. <br>- Create and maintain detailed game design documentation<br>- Implement game content using commercial 3D software and engine tools such as Maya, 3D Studio and Unreal Engine. <br><br>Requirements:<br><br>- Good English language skills<br>- 6+ years videogame industry experience with a thorough understanding of all facets of game design. <br>- Proven success in creating compelling gameplay and developing creative solutions. <br>- 3+ years design experience on MMO game titles. <br>- Must possess intimate knowledge of payment models for both casual and hardcore online games. <br>- Experience developing microtransaction-based online titles a big plus. <br>- Experience developing an MMO for the Asian market a plus.]]></description>
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   <title>Senior Games Designer - New (Northern Europe)</title>
   <link>http://thegamesindustry.net/job25488</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25488</guid>
   <pubDate>Fri, 12 Mar 2010 23:32:14 +0000</pubDate>
   <description><![CDATA[This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in.  They are currently on a recruitment drive for top quality talent. <br><br>Our client is looking for a Senior Designer to join their Northern European studio and work on their groundbreaking MMO. The ideal applicant will possess a strong design sense, leadership skills and experience developing MMOs. Only the very best candidates who fill the job spec below will be considered.<br><br>Requirements: <br><br>- Strong understanding of games design and the development process<br>- Minimum 5 years experience as game designer in the industry, at least one shipped title and at experience working on MMOs<br>- Experience in leading and managing a small team. <br>- Understanding and proficiency in systems designs. <br><br>Responsibilities: <br><br>- Work with the Lead Designer to maintain and implement the vision for the game.<br>- Develop and produce concept and clear and easy to follow design documents.<br>- Communicate the design and ensure that the game-play is implemented to a high standard.<br>- Contribute innovative ideas and solutions towards all aspects of the game design <br>- Assist with the mentoring of junior design members.]]></description>
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   <title>Head of Business Development / Mobile Marketing - New (London)</title>
   <link>http://thegamesindustry.net/job25487</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25487</guid>
   <pubDate>Fri, 12 Mar 2010 23:32:06 +0000</pubDate>
   <description><![CDATA[With the mobile advertising industry set to grow to a $10-$12Bn over the next 5 years, mobile marketing and advertising is finally reaching the tipping point, with certain players poised to reap the rewards of years of commitment to the industry.  Brands are moving budgets to digital channels and mobile, with its unique advantages of anytime, anywhere reach – mobile offers great untapped opportunities for brands.<br><br>My client is a major player in this space and needs a head of business devlopment to drive sales as this ecxciting market matures over the coming years. Baesed in central London and offering a fantastic package this is a unique opportunity, please get in touch asap to avoid disappointment.]]></description>
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   <title>All Round 3D Artist - contract - New (Central London)</title>
   <link>http://thegamesindustry.net/job25486</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25486</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:55 +0000</pubDate>
   <description><![CDATA[This is the London studio of the music and party division of a leading international games developer. <br>My client is looking for an all-round artists to work on a groundbreaking music party title for the next generation of consoles. The successful candidate will join a talented team to create a consistently high quality look and feel within the title. <br><br>Essential skills for the roles include: 3DS Max and Photoshop. <br><br>Desirable skills include: Maya, source control; a proven track record of working in a team, with the ability to work individually whilst prioritising workload. You should also have a high worth ethic and strong interpersonal skills, as well as a love of music.]]></description>
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   <title>Games experinced Animator - New (Czech Republic Good)</title>
   <link>http://thegamesindustry.net/job25485</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25485</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:54 +0000</pubDate>
   <description><![CDATA[Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers. More will follow soon so prepare your demos.]]></description>
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   <title>VFX Artist - New (Sweden SEKGood)</title>
   <link>http://thegamesindustry.net/job25484</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25484</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:53 +0000</pubDate>
   <description><![CDATA[This company is a privately owned development studio based in Stockholm.  They are currently developing a multiplatform game based on their own IP for a leading publisher. <br><br>They are currently seeking an experienced VFX Artist to join their team.  The successful candidate will work on the development of high-profile projects for PS3 and Xbox 360. The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. . This is a great opportunity for a driven effect artist to be able to help manage, research and evolve the studio's effects pipeline and expertise to create amazing visual effects.<br><br>Please contact us for further details.]]></description>
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   <title>AAA Senior FX Artist closing date of the 19th March - New (Cambs. circ)</title>
   <link>http://thegamesindustry.net/job25483</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25483</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:52 +0000</pubDate>
   <description><![CDATA[This company, located in hi-tech heart of the UK, was created in March 2000 by some of the brightest minds of a major games company who broke away to realise their vision of the gaming future. Dedicated to their vision of cool, fun state-of-the-art games that everyone can get into and play together, they are instrumental in all aspects of game development covering technology, design, art, production and management. Their current highly anticipated next gen. project is already receiving lots of interest. <br>Be quick the closing date of the 19th March <br><br>I have been in structed on this new postion for a AAA title contact me to hear more!<br>	<br>·	Demonstrable experience creating FX within either the film or game environment.<br>·	Good knowledge of relevant 3D art & animation packages – any particle editor experience is sufficient but Cascade and/or Maya is preferred<br>·	Demonstrable understanding of particle system knowledge<br>·	Demonstrable artistic understanding as well as practical implementation awareness of FX<br>·	Demonstrable understanding of shaders and textures<br>·	Demonstrable knowledge of compositing <br>·	Solid understanding of photoshop or similar image manipulation software<br>·	Experience working with Unreal Engine within the FX arena<br>·	Ability & enthusiasm to adapt to various art styles and tools if required<br>·	Demonstrable understanding of game developmen– likely to be gained from at least two years relevant experience<br>·	Demonstrable creative thinking<br>·	Good communication skill both with other artists as well as other disciplines<br>·	A demonstrable passion for art/FX.]]></description>
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   <title>Techincal Artist New Zealand - New (New Zealand)</title>
   <link>http://thegamesindustry.net/job25482</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25482</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:51 +0000</pubDate>
   <description><![CDATA[This Wellington based company is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills.  Coming from a range of backgrounds, individual Sidhe technical and creative staff have previously worked on complex commercial software applications, and special effects and animation on major motion pictures such as The Frighteners, Contact, and The Lord of the Rings trilogy. The company is an officially licensed developer for Microsoft (Xbox, Xbox 360), Sony Computer Entertainment Europe (PSOne, PS2, PSP, PS3), and Nintendo of America (GBA, DS). It is also a co-founding member of the New Zealand Game Developers Association. <br>This role in beautiful New Zealand is waiting for you.  My client would like you to have the following skills and more =)<br>C, C++ and various scripting languages including Python.<br>Experience in writing comprehensive technical design documentation<br>Familiarity with the Windows and Linux operating environments<br>Tertiary Computer Science qualification<br><br>Fluent in Photoshop, After Effects, and Maya (or industry equivalents)<br>Familiarity with the following digital art and practices and techniques:<br><br>	3D modelling, lighting, and surfacing<br>	Texture design and production<br>	Interface design<br>	Video post-production<br><br>Broad knowledge of videogame art asset production and optimisation techniques and tools<br>Understanding of the graphical strengths and limitations of each of PlayStation 2, Xbox and PC<br>4 years or more design experience on published videogame products across multiple platforms Familiarity with Microsoft Windows operating environments.]]></description>
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   <title>Senior Environment Artist X 2 - New (London)</title>
   <link>http://thegamesindustry.net/job25481</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25481</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:49 +0000</pubDate>
   <description><![CDATA[Our Client is an entertainment software development company headquartered in London, England, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible. <br>My client is looking to add 2 great Seniors to their existing team. Please find there wishlist below.<br><br>4 years+ experience in 2D, 3D and/or animation with games industry experience<br><br>        Advanced Max and Photoshop experience<br><br>        Demonstrate versatility as a 3D model maker<br><br>        Experience in photo realistic texture creation including diffuse, specular and normal maps. A great eye for detail and a natural flair for composition and colour<br><br>        Knowledge of shading, modelling and texture creating skills essential.<br><br>        Excellent understanding of polygon structures and normals work<br><br>        Show a principle understanding of LODs and their creation<br><br>        Ability to produce excellent quality assets to a tight timeframe using photo reference<br><br>        Self motivation and excellent communication skills<br><br>        Shipped at least one title.]]></description>
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   <title>Senior Technical Artist - New (Germany €)</title>
   <link>http://thegamesindustry.net/job25480</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25480</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:48 +0000</pubDate>
   <description><![CDATA[This company is an ambitious German developer.  It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP.   English is the studio's first language and employees come from all over the world.  The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game. <br>This studio requires your skills to innovate, solve  and push the technical/visual limitations for them<br><br>Requirements<br>- Experience with the Unreal Engine 3 editor and tools<br>- Ability to create visual effect<br>- Excellent problem solving capabilities<br>- Excellent knowledge and understanding of cutting edge techniques and tools<br>- 3+ years production experience with at least one completed development cycles in a similar role <br>- Fluency in English<br><br>Technical Requirements<br>- Maxscript or equivalent experience<br>- Knowledge of advanced shader techniques (SM3)<br>- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.<br><br>I look forward to your application.]]></description>
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   <title>GUI Graphic Artist - New (London)</title>
   <link>http://thegamesindustry.net/job25479</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25479</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:47 +0000</pubDate>
   <description><![CDATA[Our Client is an entertainment software development company headquartered in London, England, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible. <br>This great studio requires a GUI artist to design, create and develop user friendly interfaces and to contribute in the creation of UI/HUD design and all round game wrapping at the London-based studio.<br><br>Ideally they  would like 3+ years games experience with a graphic design background.<br><br>Requirements <br><br>To create and design 2D/3D art <br>Create Flash prototype UI flows to demonstrate design concepts <br>Essential to have an understanding of composition, lighting, colour theory, graphic design, motion graphics and ability to demonstrate strong illustration and layout skills <br>Must be able to demonstrate understanding of user interface design principles <br>Knowledge of all relevant software used in design production and post-production <br>Applicant must possess the following skill set:<br><br>Excellent written and verbal communication skills <br>Work under pressure and meet deadlines <br><br>Lets get applying.]]></description>
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   <title>Art Director - New (Germany)</title>
   <link>http://thegamesindustry.net/job25478</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25478</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:46 +0000</pubDate>
   <description><![CDATA[This company is an ambitious new developer in Germany. <br>As the Art Director you will oversee art production, define problems and provide solutions. Taking an active role in pre-production and planning of the project from the preparation of design documentation, conceptual drawings, reference material and storyboards to the definition and planning of the scope of work - the incumbent ensures high art quality by driving and implementing creative direction.<br><br> At least 5 years of experience in the Games Industry is needed<br> At least one shipped AAA Title as Art Director is also required<br><br><br>Contact me to hear more.]]></description>
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   <title>Senior Gameplay Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25477</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25477</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:15 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client are the developers of one of the most popular third person action titles of last year. 
<br />
<br />
The are looking to build on this success with their next title and are seeking a senior gameplay programmer to join them
<br />
<br />
The successful person will take responsibility for a specific (major) area or areas of game-play, including designing the architecture, leading the development, documentation and maintenance.
<br />
<br />
<br />
You&rsquo;ll support the Lead Gameplay Programmer in ensuring the overall gameplay programming requirements are met &ndash; to quality, schedule and within technical specifications &ndash; using extensive knowledge of gameplay programming development requirements, software/hardware and potential risks. We&rsquo;ll also expect you to support and mentor more junior members of the team to ensure team goals are met. The role will require development of code for given requirements of gameplay programming and via the company&#39;s code review process look to you to guarantee that designs and implementation attain expected standards 
<br />
<br />
Knowledge and Skills required
<br />
Good C++ background with the ability to rapidly prototype code as well as produce well engineered final code.
<br />
In-depth understanding of working on a next generation platform (PS3/Xbox 360/DX9 PC/DX10 PC)
<br />
Good debugging, system design and 3D math skills
<br />
In-depth knowledge of all aspects of games development. 
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Proven by experience of working on at least two released titles and at least five years industry experience
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In-depth understanding of the development of story-driven action adventure games
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Strong analytical abilities
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Excellent communication skills
<br />
<br />
Desirable 
<br />
Experience of Java/C#
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Knowledge of PhysX/Havok
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Low-level console experience Unreal 3 experience
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At least one shipped title as a Senior Programmer
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Some previous management experience such as mentoring more junior members of staff
<br />
<br />
This is a fantastic opportunity to join this team at the start of what is going to be a very exciting project.
<br />
<br />
For more details then please email <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a> or call on 01709 876877 
          </p>
]]></description>
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   <title>Senior Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25476</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25476</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:13 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client is a highly successful developer in the Midlands. 
<br />
<br />
Based in the Midlands, the company has developed over 35 titles for GBA, 13 titles for NDS and has recently released its first Wii title. Previously known for its work on high-profile licensed handheld products, today the company is continuing its work on NDS and Nintendo Wii, together with development for XBOX360 and also iphone. 
<br />
The companys aim is to produce and develop quality video games within a professional environment where all staff, at all levels; feel motivated and eager to carry out their tasks responsibly and effectively. Their past success and continuing success is based on excellent products and excellent people. 
<br />
As a company with a solid tradition, we are careful to maintain our consistent high quality which brings us success in the business.
<br />
<br />
Due to their current development schedule they are looking for talented programmers to assist in further developing our products.
<br />
<br />
You will produce optimised code and tools for the target platform and assist and support gameplay programmers working on current and future titles.
<br />
Successful candidates will have&hellip;
<br />
Good working knowledge of C, C++ and modern OOP techniques.
<br />
Knowledge of C# would be advantageous as all tools internally are written using c#.
<br />
 2 years minimum Games Industry experience.
<br />
Knowledge of NDS, Wii, XBOX and iphone technologies are preferred.
<br />
Will be familiar with&hellip;
<br />
Microsoft Visual Studio .NET environment 
<br />
Perforce SCM
<br />
C++ in a commercial environment.
<br />
Working within a development team to deadlines.
<br />
Current and past game technology and content.
<br />
<br />
A portfolio demonstrating low level skills will greatly improve your prospects.
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
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   <title>Principal Programmer (Birmingham)</title>
   <link>http://thegamesindustry.net/job25475</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25475</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:12 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
<br />
<br />
They are seeking a Principal programmer  to lead one of their teams at their Racing Studio.
<br />
<br />
General Overview of the position:
<br />
To support the Line Manager and programming team, by designing, implementing and documenting technologies to the highest standards and agreed timescales. Additionally coaching and mentoring of staff in programming and technical techniques.
<br />
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by Line Manager, develop a detailed specification to be agreed and signed off by Line Manager.
</li></ul> <ul><li>Working with the agreed specification, develop a schedule - to be agreed and signed off by the Line Manager for Implementation and Testing.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working to the agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project.
</li></ul> <ul><li>Review code, identify issues and solutions across the rest of the project.
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
Staff Development and Management
  <ul><li>Coaching and Mentoring of junior staff in coding and technical techniques.
</li></ul> <ul><li>Liase with IHVs/ISVs.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
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   <title>Gameplay Programmer - Nordic Developer ( Southern,  Sweden)</title>
   <link>http://thegamesindustry.net/job25501</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25501</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:12 +0000</pubDate>
   <description><![CDATA[<p><b>Gameplay Programmer</b> </p>
<p></p>
<p>Our client is seeking a passionate and talented Gameplay Programmer to become a vital part of a team that continuously strives to develop the best selling and most innovative games of the industry. </p>
<p></p>
<p>You will be participating in designing and implementing new features in the game. Also, you will be expected to take an active part in the (Gameplay) design process, ie having a close collaborate with game designers.</p>
<p></p>
<p><b>Qualifications:</b></p>
<p></p>
<p>•Excellent knowledge (and several years experience) of C++ and object oriented concepts</p>
<p>•Strong knowledge of software architectures and engineering principles</p>
<p>•Possess great team working skills</p>
<p>•Have a passion for games</p>
<p>•Be good at analyzing what makes games cool and fun to play</p>
<p>•Excellent English (oral and written) communication skills</p>
<p>•Academic software engineering studies or similar</p>
<p>•FPS experience is beneficial</p>
<p>•Hobby game projects is also beneficial </p>
<p></p>
<p>This position can be your next great career step if you think that you have what it takes to develop top-quality games for a worldwide audience. </p></p>]]></description>
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   <title>Network Programmer (Guildford)</title>
   <link>http://thegamesindustry.net/job25474</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25474</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:11 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is an independent studio who are responsable for creating one of the most successful PS3 games of 2008.
<br />
<br />
They make all of their own technology and tools, with one single focus&hellip;&hellip; making a great game! This is a unique opportunity to be an integral member of an efficient games team; where designing &lsquo;cutting-edge&rsquo; solutions directly helps make our game fun. 
<br />
They are seeking a passionate, technically proficient Network programmer.  Someone willing to &lsquo;run with it&rsquo; and exceed our expectations, (and their own). 
<br />
Initial tasks will include:
  <ul><li>Bandwidth optimisation/smoothing
</li></ul> <ul><li>Mid game join iteration and improvements
</li></ul> <ul><li>Understanding and maintaining the network code
</li></ul> <ul><li>Additional tasks will evolve naturally dependent on the individual and teams ideas.
</li></ul>
Essential:
  <ul><li>Experience with PS3 client side
</li></ul> <ul><li> Fluent C/C++  
</li></ul> <ul><li>Experience writing C++ network code on a shipped console game (preferably on PS3)
</li></ul> <ul><li>Knowledge of how to profile bandwidth used, how to optimise to reduce and smooth bandwidth usage
</li></ul> <ul><li> Ability to write/debug peer-to-peer network code, with mid-game join, and reliable, in-order message sending
</li></ul> <ul><li> Opinions about what makes an awesome networked game, and the ability to express your reasoning clearly
</li></ul> <ul><li> Self motivated - can take the germ of an idea, fill it out and make it happen
</li></ul>
Nice to have:
  <ul><li>Experience writing server code
</li></ul> <ul><li>Scripting language e.g. perl/ruby/python
</li></ul>
In return for all of the above you&rsquo;ll receive a great package which includes; a competitive salary, talent management scheme, bonus scheme, ownership as part of a small, integrated team, being a name and not a number, organic fruit and the odd glass of champagne!
<br />
<br />
whilst our client is ideally looking for a permanent employee they are open to the possibility of taking someone on a short term basis.
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Exec Producer - Brilliant Opportunity ( East Anglia,  UK)</title>
   <link>http://thegamesindustry.net/job25500</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25500</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:11 +0000</pubDate>
   <description><![CDATA[<p><b>Executive Producer - MMO</b> </p>
<p></p>
<p>One of the UK’s leading independent Games Studios, is looking for an exceptional and experienced Executive Producer.  The company is going through an exciting phase in this challenging, changing market and now requires an inspirational, astute and confident individual to oversee the Games Development function of a MMORPG. </p>
<p></p>
<p>The successful candidate will provide leadership, strategic direction and oversee game development into full commercial products. They will also be responsible for helping to shape the overall concept, design and commercial performance of the game. </p>
<p></p>
<p><b>KEY DUTIES INCLUDE </b></p>
<p></p>
<p>•Creating and maintaining a product development strategy and project timeline, accurately forecasting cost, resources needed and reporting on project progress to key stakeholders</p>
<p>•Ensuring the game development teams are working effectively towards business goals by providing them with operational support and inspirational leadership </p>
<p>•Continual advancement of game development lifecycles, ensuring a cohesive approach is maintained for the overall development of the game</p>
<p>•Ongoing appraisal of team managers’ and members individual performances, helping them to work towards their own continuous personal development and team objectives </p>
<p>•Coordination with teams working in parallel with the Development, QA and Graphics teams (Translation, Tools, Marketing, PR and Audio) </p>
<p>•Building and maintaining effective relationships with stakeholders and external partners</p>
<p></p>
<p><b>ESSENTIAL REQUIREMENTS </b></p>
<p></p>
<p>•Strong leadership skills, with a true lead by example approach </p>
<p>•Experience within an Executive Producer, Senior Producer or similar position, with a solid understanding of games design and MMO games development </p>
<p>•Strong commercial acumen with an excellent understanding of online gaming industry </p>
<p>•Ability to identify trends in the online gaming industry in order to anticipate strategies relevant to the development of the  project </p>
<p>•Knowledge of player behaviours, motivations and profiles </p>
<p>•Excellent communication and presentation skills with a demonstrated ability to influence others</p>
<p>•High level of self confidence and the ability to interface effectively with all levels of management, peers and business partners </p>
<p>•Strong problem solving, analytical skills and attention to detail, allied to an awareness of the bigger picture </p>
<p>•Hands-on, energetic style with a positive “can do” attitude </p></p>]]></description>
  </item>
 
  <item>
   <title>Senior Graphics Programmer - GL (Midlands)</title>
   <link>http://thegamesindustry.net/job25473</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25473</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development. 
<br />
<br />
They are seeking an experienced Graphics programmer &ndash; GL with the following skills.
<br />
General Overview of the position:
  <ul><li>Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
</li></ul>
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
</li></ul> <ul><li>Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working from agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
Staff Development and Management
  <ul><li>Coaching and Mentoring of junior staff in coding and technical techniques.
</li></ul> <ul><li>Staff management as detailed in Specialisations below.
</li></ul> <ul><li>Liase with external service providers as require
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Lead Games Designer - Online Games ( Amsterdam,  Netherlands)</title>
   <link>http://thegamesindustry.net/job25499</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25499</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Game Designer</b> </p>
<p></p>
<p>Our client produces and publishes online entertainment and is seeking a lead Games Designer to assist them in developing exciting new online and MMO games. The Lead Game Designer devises the game experience and leads the design process. In conjunction with the Project Manager, the Lead Game Designer manages the team of designers. </p>
<p></p>
<p><b>Responsibilities</b></p>
<p></p>
<p>•Create short and long term task and resource planning together with Project Manager based on priorities set by management.</p>
<p>•Actively monitor the design progress and the productivity of the team.</p>
<p>•Document management and version and source control.</p>
<p>•Prioritize feature designs for implementation scheduling.</p>
<p>•Define the main game rules and core features and ensure that all created designs comply with these rules.</p>
<p>•Ensure the consistency of all designs.</p>
<p>•Review all designs prior to presentation and implementation.</p>
<p>•Report progress for all projects milestones.</p>
<p>•Communicate planning and design production risks</p>
<p>•Indicate need for resources for the short and long term.</p>
<p>•Maintain the team’s productivity and output.</p>
<p>•Define roles and responsibilities for design team members.</p>
<p></p>
<p><b>Requirements</b></p>
<p></p>
<p>•Has experience in the role of Lead Designer / Senior Designer.</p>
<p>•Experience with designing MMO games, virtual worlds, large scale social games and/or children’s entertainment is a big plus.</p>
<p>•Prior experience in a leadership position.</p>
<p>•Skilled in managing a team.</p>
<p>•Able to manage the design process from an initial pitch to post-release updates.</p>
<p>•Identifies and drives improvements to the design processes, tools and workflows.</p>
<p>•Constructs and maintains design documents that clearly communicate design intent, vision and detail.</p>
<p>•Exceptional verbal and written communication skills.</p>
<p>•Thrives on problem solving and has a strong understanding of UI principles, usability and playability.</p>
<p>•Able to work under pressure, managing multiple projects in an organized manner.</p>
<p>•Has the ability to work closely with all disciplines and is responsive to feedback.</p>
<p>•Oversees the collection, filtering, and analysis of game feedback from various internal and external sources such as the community, publishing partners etc.</p></p>]]></description>
  </item>
 
  <item>
   <title>Experienced Ui Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25472</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25472</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development. 
<br />
<br />
They are seeking an experienced UI programmer with the following skills.
<br />
General Overview of the position:
<br />
Design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager.
<br />
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by line manager.
</li></ul> <ul><li>Working with the agreed specification develop a schedule, in conjunction with Line Manager, for Implementation and Testing.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working from agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Sr R&amp;D Server Programmer - Growing Developer ( Seoul,  Korea)</title>
   <link>http://thegamesindustry.net/job25498</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25498</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>Senior R&D Server Programmer</b> </p>
<p></p>
<p>Our client is a developer who thrives on creating high quality games for the PC and next generation consoles. In their prusuit to develop the best games, they are in need of a passionate Sr R&D Server Programmer is needed to join our client’s Seoel based studio.</p>
<p>  </p>
<p><b>Responsibilities: </b></p>
<p></p>
<p>•Design and implement MMOG server development engine</p>
<p>•Assist Lead Programmer in defining and scheduling deliverables</p>
<p>•Creates accurate task duration estimates and completes all work in a timely basis </p>
<p>•Remains focused, motivated and effective on all tasks through completion </p>
<p>•Uses good communication and writing skills and creates documentation where required. </p>
<p>•Directly responsible for adhering to all company policies and procedures. </p>
<p>•Performs any other duties as assigned by Lead Programmer with accountability and responsibility </p>
<p>•Defined prior to the commencement of these duties. Safeguards the company's assets including source code, art work, tools, technical know-how. </p>
<p>•Provides input to department project status meetings. </p>
<p>•Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity. </p>
<p>•Demonstrates a desire to learn and grow professionally</p>
<p></p>
<p><b>Requirements:  </b></p>
<p></p>
<p>•3+ years experience in the games industry</p>
<p>•Shipped at least 1 MMORPG or MOFPS</p>
<p>•Direct responsibility for online performance and functionality</p>
<p>•Familiar with technical requirements certification process for online titles</p>
<p>•Excellent C++ skills</p>
<p>•Excellent problem-solving skills</p>
<p>•Excellent OO design skills</p>
<p>•Excellent multi-threaded programming skills</p>
<p>•STL experience</p>
<p>•Excellent communication, interpersonal and organizational skills </p>
<p>•Excellent knowledge of TCP/IP and UDP network protocols</p>
<p>•Experience with Client/Server and Peer-to-Peer network architectures</p>
<p>•Knowledge about DBMS, OS, computer architectures</p>
<p>•Takes initiative and is willing to continually learn and improve relevant skills</p>
<p>•Passion for making great game server engine</p>
<p>•Willing to accept and provide direction, work well under pressure, and handle multiple tasks</p>
<p>•Strong time management skills with a proven ability to focus on priorities and solve problems. Must be able to accurately assess time requirements and complexity of assigned systems. Must be able to design systems thoroughly and break into manageable tasks.</p></p>]]></description>
  </item>
 
  <item>
   <title>Principal Programmer - CTO (Midlands)</title>
   <link>http://thegamesindustry.net/job25471</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25471</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development. 
<br />
<br />
They are seeking a Principal programmer/ CTO to lead one of their teams at their Midlands Studio.
<br />
General Overview of the position:
<br />
To support the Line Manager and programming team, by designing, implementing and documenting technologies to the highest standards and agreed timescales. Additionally coaching and mentoring of staff in programming and technical techniques.
<br />
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by Line Manager, develop a detailed specification to be agreed and signed off by Line Manager.
</li></ul> <ul><li>Working with the agreed specification, develop a schedule - to be agreed and signed off by the Line Manager for Implementation and Testing.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working to the agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project.
</li></ul> <ul><li>Review code, identify issues and solutions across the rest of the project.
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
Staff Development and Management
  <ul><li>Coaching and Mentoring of junior staff in coding and technical techniques.
</li></ul> <ul><li>Liase with IHVs/ISVs.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Sr Games System Programmer - Top Developer ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25497</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25497</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p>Our client is looking for an experienced and enthusiastic senior systems programmer to join a team on an as yet unannounced game project. The job will involve being responsible for the integration and use of the studio's engine SDK with the game code and development of the game's systems layer to support the rest of the game. </p>
<p> </p>
<p><b>Role:</b></p>
<p> </p>
<p>- Responsible for the quality and timely delivery of their work </p>
<p>- Understanding the project vision, key dates and milestones </p>
<p>- Following production and programming best practice </p>
<p>- Maintaining an up-to-date knowledge of the techniques and trends for their discipline </p>
<p></p>
<p><b>Specific Requirements </b></p>
<p></p>
<p>- At least 3 years experience working as a programmer in games development. </p>
<p>- At least one published game on PS3, XBox360, PC or equivalent. </p>
<p>- Experience of C++ essential. </p>
<p>- Experience with game systems architecture. </p>
<p>- Experience of using middleware or in-house engine an advantage. </p>
<p>- Experience of PS3 development an advantage. </p>
<p>- Must be able to demonstrate good communication and team collaboration skills.</p>
</p>]]></description>
  </item>
 
  <item>
   <title>Experienced Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25470</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25470</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development.
<br />
<br />
They are seeking an experienced tools programmer with the following skills. 
<br />
<br />
General Overview of the position:
<br />
Design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager.
<br />
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by line manager.
</li></ul> <ul><li>Working with the agreed specification develop a schedule, in conjunction with Line Manager, for Implementation and Testing.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working from agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Mocap Cleanup Animator ( Sydney,  Australia)</title>
   <link>http://thegamesindustry.net/job25496</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25496</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p><b>Mocap Cleanup Animator</b> </p>
<p></p>
<p>An independent game development company based in Sydney is seeking a Mocap Cleanup Animator work on their next-generation console titles. The talented animator will have experience in both keyframed and motion capture pipelines. </p>
<p></p>
<p><b>Required Skills</p>
<p></p>
<p>•Proven, extensive knowledge of Motion Builder</p>
<p>•Proven proficiency in syncing and cleaning up facial and body mocap</p>
<p>•Proven, ability to animate realistic characters and bring performances to life</p>
<p>•Proven understanding of the main principles of animation</p>
<p>•Strong communication and interpersonal skills</p>
<p>•Ability to work well in a collaborative, creative environment</p>
<p>•Prior involvement in game development a bonus</p>
<p>•Experience in cutscene work a bonus</p>
<p>•Knowledge of Maya a bonus</p>
<p>•Passion for creating and playing great video games</p>
<p>•Commitment to personal and peer development and sharing best practices</p></p>]]></description>
  </item>
 
  <item>
   <title>European Marketing Manager - World Renown Developer ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25495</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25495</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[<p><b>European Marketing Manager</b> </p>
<p></p>
<p>The Marketing Manager will have European (PAL region) responsibility Back Catalogue Management and some AAA front list titles. The Marketing Manager will be responsible for forward planning strategy and product suitability in terms of product quality, pricing, promotions, territories and distribution channels of the company’s Gaming Back Catalogue. </p>
<p></p>
<p>The Marketing Manager will be the Brand Champion for their respective AAA titles, will formulate the European strategy and will have responsibility for the EMEA P&Ls for both Back Catalogue and AAA titles. The Marketing Manager will also be responsible for the management and development of 1 intern.</p>
<p></p>
<p><b>Experience</b></p>
<p></p>
<p>•Extensive Marketing experience – ideally in Games industry, or entertainment background</p>
<p>•Experience in Back Catalogue management and/or Product Ranges and campaign</p>
<p>•Experience of working within budgets and to a commercial brief.</p>
<p>•Good commercial awareness</p>
<p>•Experience of managing a diverse set of stakeholders</p>
<p>•Degree level preferred, Tertiary as minimum</p>
<p>•Demonstrable experience of launching products to International market</p>
<p>•Demonstrable experience of developing international marketing plans</p>
<p>•Marketing qualification desirable</p>
<p></p>
<p><b>Skills </b></p>
<p>•Excellent marketing planning expertise, ideally in an International or European environment</p>
<p>•Good understanding of youth / family entertainment market. </p>
<p>•Excellent communication and presentation skills – ability to communicate to a wide variety of audiences, and with senior level executive</p>
<p>•Strong project management skills </p>
<p>•Highly organised, deadline orientated and self-motivated</p>
<p>•Self-motivated and self-starter who can act on own initiative</p>
<p>•Excellent team player</p>
<p>•Man management experience beneficial</p>
<p>•Interest in gaming </p></p>]]></description>
  </item>
 
  <item>
   <title>Senior FX Artist - Next Gen Projects ( Cambridge,  UK)</title>
   <link>http://thegamesindustry.net/job25494</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25494</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[<p><b>Senior FX Artist</b> </p>
<p></p>
<p>Our client requires a Senior FX Artist to join their team to create high quality, visually stunning and industry leading realtime special FX. In this role you will be utilising the latest techniques in rendering, particle systems, post processing effects, and material and vertex shaders. Also generating offline visual FX for FMV sequences. The Senior FX Artist will support and mentor more junior members of the team to ensure team goals are met.</p>
<p></p>
<p><b>Knowledge and Skills required</b></p>
<p></p>
<p>•Experience creating FX within either the film or game environment.</p>
<p>•Good knowledge of relevant 3D art & animation packages – any particle editor experience is sufficient but Cascade and/or Maya is preferred</p>
<p>•Demonstrable understanding of particle system knowledge</p>
<p>•Artistic understanding as well as practical implementation awareness of FX</p>
<p>•Understanding of shaders and textures</p>
<p>•Knowledge of compositing </p>
<p>•Solid understanding of photoshop or similar image manipulation software</p>
<p>•Experience working with Unreal Engine within the FX arena</p>
<p>•Ability & enthusiasm to adapt to various art styles and tools if required</p>
<p>•Understanding of game development – likely to be gained from at least two years relevant experience</p>
<p>•Creative thinking</p>
<p>•Good communication skills – both with other artists as well as other disciplines</p>
<p>•A demonstrable passion for art/FX</p>
<p>•Ability to work as a positive, contributing team member</p>
<p>•Problem solving skills</p>
<p></p>
<p><b>Desirable Assets</b></p>
<p></p>
<p>•Animation experience – an understanding of movement within particle effects</p>
<p>•Cinematic knowledge</p>
<p>•Passion for games</p>
<p>•Experience in games industry</p></p>]]></description>
  </item>
 
  <item>
   <title>Experienced Game Programmer - AAA Action Title ( Stockholm,  Sweden)</title>
   <link>http://thegamesindustry.net/job25493</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25493</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[<p><b>Game Programmer</b> </p>
<p></p>
<p>Our client is looking for an experienced Game Programmer who thrives on delivering compelling and immersive gameplay. The ideal candidate should have worked on AAA titles for PS3 / Xbox 360 and be capable of developing and maintaining core game-level components and tools. The studio also looks for individuals who have a positive attitude, can communicate with other members of the team, and who possess the flexibility to work within a dynamic environment.</p>
<p></p>
<p>The role offers a great chance to work with a leading team on an exciting, high-profile AAA console Action title.</p>
<p></p>
<p><b>Requirements: </b></p>
<p></p>
<p>•Experience as a game programmer essential</p>
<p>•Excellent C/C++ skills essential</p>
<p>•At least one published PS3, Xbox360 or PC game is desirable</p>
<p>•Ability to plan work and deliver on time</p>
<p>•Self-motivated with a strong work ethic</p>
<p>•A strong passion for games and innovation within the games industry</p>
<p>•Good level of spoken and written English</p>
<p>•Experience with scripting language is desirable</p>
<p>•Good at communicating and working in a team</p></p>]]></description>
  </item>
 
  <item>
   <title>Lead Programmer X 2 (Midlands)</title>
   <link>http://thegamesindustry.net/job25469</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25469</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established games company and its expertise has attracted significant investment to expand teams and meet the challenges of industry-leading development. 
<br />
<br />
Our client is currently looking to recruit a Lead Programmer to support the Producer in the technical development of quality products using internal development teams, from initial design to final commercial mastering, within agreed schedules and costs.
<br />
Overview of the role:
<br />
Management
<br />
&bull;Lead the day to day management of the programming team.
<br />
&bull;Regular appraisal, review and objective setting for programming 
<br />
&bull;team.
<br />
&bull;Ensure good communication &#38; coordination between the programming and other parts of the team (art, level design, design, production)
<br />
&bull;Recommend training requirements for own programming team.
<br />
&bull;Assist with recruitment and selection of staff for own team.
<br />
&bull;Liaise with external service providers as required.
<br />
Scheduling
<br />
&bull;Prepare task schedules for programming team in conjunction with Programmers, other Leads, Producers and Project Planning Manager.
<br />
&bull;Monitor and progress tasks schedules for programming team in conjunction with Producer &#38; Project Planning manager as appropriate.
<br />
&bull;Identify and review task risks, recommend and help implement mitigation and contingencies.
<br />
Technical Design
<br />
&bull;Responsible for production of technical specifications (Technical Design) based on the game design document for the project.
<br />
&bull;Be involved in the design process, offering advice &#38; information from a technical perspective.
<br />
&bull;Liaise with QA and compatibility departments &#38; aid in testing plan.
<br />
Procedures and Standards
<br />
&bull;Ensure good coding standards are set and achieved across the team.
<br />
Requirements of the role:
<br />
&bull;Minimum of 3years games experience with familiarity with development processes and low level programming
<br />
&bull;Management and project planning experience
<br />
&bull;Experience of building business relations
<br />
&bull;C/C++
<br />
&bull;Platform programming i.e. PlayStation3, Xbox, PC
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Online Services Network Engineer – 3 Month Contract ( Greater London,  UK)</title>
   <link>http://thegamesindustry.net/job25492</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25492</guid>
   <pubDate>Fri, 12 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[<p><b>Online Services Network Engineer – 3 Month Contract</b> </p>
<p></p>
<p>We're currently seeking an Online Services Network Engineer for our client’s expanding team.  The ideal individual will be self-motivated and enthusiastic with a talent and passion for advancing the medium.</p>
<p></p>
<p>In this role you will be responsible for the technical design and implementation of our online services platforms. You will work closely with our Online Team, Design Team, and Community Relations Manager to provide a compelling front-end experience for our games</p>
<p></p>
<p><b>Essential Skills and Experience</b></p>
<p></p>
<p>•You have shipped at least one console or PC game which has had a significant online and multiplayer component </p>
<p>•Prior online services programming experience </p>
<p>•Experienced and proficient in C++ </p>
<p>•Ability to write clear, maintainable, portable code </p>
<p>•Excellent communication skills, both verbal and written </p>
<p></p>
<p><b>Preferred Skills and Experience</b></p>
<p></p>
<p>•Knowledge of id Technologies (especially idTech 4) </p>
<p>•Experience with Sony, Microsoft, and Steam APIs </p>
<p>•Experience with Game Networking </p></p>]]></description>
  </item>
 
  <item>
   <title>Senior Games Designer - New (Budapest)</title>
   <link>http://thegamesindustry.net/job25468</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25468</guid>
   <pubDate>Thu, 11 Mar 2010 23:32:08 +0000</pubDate>
   <description><![CDATA[<br><br>Our client is currently looking for a Senior Game Designer to join the design team. The successful candidate will have a huge knowledge of console titles and will be a creative self starter. This is an excellent opportunity to join a AAA studio!  Applicants must be available to relocate to Budapest.<br><br>Requirements:<br><br>- At least 1 shipped AAA console action title as Senior Designer <br>- Experience  designing for 1st and 3rd person current gen console games<br>- Experience with creating systemic and accessible game systems<br>- Familiar with agile development methods<br><br>Responsibilities:<br><br>- Own the game systems throughout the design process<br>- Mentor and guide junior members of the team<br>- Work together with the Creative Director.]]></description>
  </item>
 
  <item>
   <title>Character Artist - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25467</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25467</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:51 +0000</pubDate>
   <description><![CDATA[Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies.  They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole. <br>Our client is looking for character artists who have studied the human form and can realize both believable realistic and stylised characters. <br><br>Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max and ZBrush, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax).  <br><br>Experience in Photoshop and traditional art skills are highly advantageous.]]></description>
  </item>
 
  <item>
   <title>Concept Artist - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25466</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25466</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:50 +0000</pubDate>
   <description><![CDATA[Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies.  They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole. <br>Concept art is a key part of our development pipeline. Our client is looking for concept artists with superb traditional skills who are able to define and communicate a vision for our games and elements within them. They strive to maximise the creative input from our art team, and we currently have projects encompassing a range of genres.<br><br>Traditional art skills and extensive experience with Photoshop are essential.]]></description>
  </item>
 
  <item>
   <title>Lead Artist  AAA titles are a must - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25465</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25465</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:49 +0000</pubDate>
   <description><![CDATA[This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects. <br>They are looking to bring in an experienced Senior Artist to drive a small team on the production of a unique high profile game.<br><br>As a Senior Artist you will be responsible for mentoring a small team of artists on an upcoming title. In this role you will report to the Art Director and your primary responsibilities will be to manage the team creatively and technically. You will also work closely with the programming team and designers in creating and preparing all art assets, correctly to spec. <br><br>This would be a great opportunity to develop leadership and management qualities as a stepping stone toward a Lead Artist role.<br><br> <br><br>Requirements:<br> <br>      At least 3 years experience with content creation for games<br><br>      Have some experience of leading a team (even a smaller one)<br> <br>      Extensive knowledge of 3DS Max and Photoshop.<br>   <br>      Have an interest in all types of art and graphic design<br>   <br>      The ability to work in different styles<br>   <br>      Independent pro-active work attitude<br>   <br>      Show a good understanding of the technical requirements needed to get the best from a console within your artwork.]]></description>
  </item>
 
  <item>
   <title>2D Flash Artists &amp; Games Interface Designers - New (North East)</title>
   <link>http://thegamesindustry.net/job25463</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25463</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:46 +0000</pubDate>
   <description><![CDATA[This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles. <br><br>This is a perfect opportuinity for you to utilise your graphic design skills.<br>We are looking for creative individuals to join a very successful team to create 'in game' interfaces and Flash animations for a next generation consoles and online video game.<br><br>Are you:<br>·Creative and highly motivated, with a passion for video games<br>·	A passionate Graphic Designer <br>·In  possesion of a  strong portfolio of Web and Game Interfaces <br><br>·Proficient in Flash, Photoshop and Illustrator. <br>·	Strong sense of animation, with 3d knowledge is an advantage.<br>·	Knowledge of Additional Multimedia software packages is an advantage<br>·	Good interpersonal, communication and organizational skills.]]></description>
  </item>
 
  <item>
   <title>Sales Representative - Nursery (Gatwick)</title>
   <link>http://thegamesindustry.net/job25461</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25461</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is an International baby products distributor based near Gatwick who are looking to recruit for a Sales Representative.
<br />
<br />
The role is primarily office based but you will be required to visit retail customers throughout UK for sales/product training calls + trade shows.
<br />
<br />
The main purpose of the role is to develop existing and new accounts and to play an active role in supporting the Sales &#38; Marketing Manager.  If you have a proven business to business sales record, ability to work on own initiative, are a team player, possess drive and commitment then this could be the position for you.
<br />
<br />
For more information, please email <a href="mailto:louise@aswift.com" target="_blank">louise@aswift.com</a> or call 01709 876 877. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Account Manager (London)</title>
   <link>http://thegamesindustry.net/job25460</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25460</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            Launched in 1995, my client is a leading PR and strategic brand consultancy offering a unique mix of media relations, sponsorship and marketing skills. 
<br />
<br />
My client has quickly gained a reputation for creating intelligent campaigns for brands looking for a high return on their PR investment. Everything they do for their clients contributes to their bottom line and is underpinned by a thorough grasp of what shapes the markets they operate in and make the media and consumer audiences tick.
<br />
<br />
They are currently looking for an experienced PR Account Manager to enhance their existing team based in London.
<br />
<br />
All applicants must already have fantastic experience within the games sector. You must be able to hit the ground running and have a real passion for creative media relations with a desire to deliver outstanding coverage for your clients. You must be able to think on your feet and always be one step ahead of the rest.
<br />
<br />
Reporting to a Senior account director you will have a proven track record of managing a team and will be able to demonstrate a flair for creativity which will ensure games campaigns reach target audiences through kids, women&rsquo;s lifestyle, national and men&rsquo;s press taking games from the games pages into the lifestyle arena.
<br />
<br />
You will have extensive experience owning, delivering, developing and evaluating key campaigns and clients to assume greater responsibility for the strategic development of PR programmes, client management, campaign execution and evaluation
<br />
<br />
The candidate will also be expected to contribute to new business pitches for the games team and the agency overall.
<br />
<br />
In return you will receive a competitive salary and be part of a fun team that are highly creative, motivated and who understand the media like it is innate.
<br />
<br />
For more information please contact Ken Edwards or send your CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
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  <item>
   <title>Software Development Engineer with French language Skills (London)</title>
   <link>http://thegamesindustry.net/job25459</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25459</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            This is a fantastic opportunity to join Microsoft Xbox - one of the worlds leading console developers.
<br />
<br />
We are looking for a Software Development Engineer with French language skills to work on a contract until June 2010.
<br />
<br />
Xbox LIVE Studios Soho is looking for an experienced games developer who is passionate about gaming, TV, movies and social networking &ndash; and wants to play a key role in bridging the gap between these worlds.  
<br />
We are the product development studio in London responsible for bringing Sky Player and Canal+ to Xbox LIVE.  We are investing in brand new concepts for combining broad entertainment with gaming and signature platform experiences such as your Xbox LIVE friends, Project Natal and Avatars.  We are looking for somebody creative and passionate about prototyping ideas then seeing them through into fun, great looking, high-profile shipping products.  Our team is small and agile, and you will have the opportunity to work at a rapid pace, shipping major new functionality.  
<br />
Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as user experience, Xbox 360 APIs, web services, networking, and video.   Such candidates should have a successful track record of working collaboratively with other disciplines such as programme management, design and QA, as well as other developers.  Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required, as well as strong French language skills.
<br />
 Requirements for the position include:
  <ul><li>A bachelors degree or equivalent in Computer Science
</li></ul> <ul><li>Strong software development experience in C/C++ 
</li></ul> <ul><li>Lua experience strongly preferred but not required
</li></ul> <ul><li>Native/fluent French language skills
</li></ul> <ul><li>Experience shipping at least 1 game title on the Xbox 360 platform
</li></ul> <ul><li>Solid debugging skills and knowledge of software engineering principles
</li></ul> <ul><li>Excellent communication skills
</li></ul> <ul><li>Passion about gaming and online entertainment
</li></ul>
More details are available by contacting Danny via email: <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a> Or calling on 01709 876877. 
          </p>
]]></description>
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  <item>
   <title>Software Development Engineer - Contract til June 2010 (London)</title>
   <link>http://thegamesindustry.net/job25458</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25458</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            This is a fantastic opportunity to join Microsoft Xbox - one of the worlds leading console developers.
<br />
<br />
The are looking for a Software Development Engineer to work on a contract until June 2010.
<br />
Xbox LIVE Studios Soho is looking for an experienced games developer who is passionate about gaming, TV, movies and social networking &ndash; and wants to play a key role in bridging the gap between these worlds.  
<br />
We are the product development studio in London responsible for bringing Sky Player and Canal+ to Xbox LIVE.  We are investing in brand new concepts for combining broad entertainment with gaming and signature platform experiences such as your Xbox LIVE friends, Project Natal and Avatars.  We are looking for somebody creative and passionate about prototyping ideas then seeing them through into fun, great looking, high-profile shipping products.  Our team is small and agile, and you will have the opportunity to work at a rapid pace, shipping major new functionality.  
<br />
Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as gameplay, graphics, 3D maths, content tools, networking and multiplayer.   Such candidates should have a successful track record of working collaboratively with designers, animators and artists as well as other developers and QA.  Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required.
<br />
 Requirements for the position include:
  <ul><li>A bachelors degree or equivalent in Computer Science
</li></ul> <ul><li>Strong software development experience in C/C++ 
</li></ul> <ul><li>Lua experience strongly preferred but not required
</li></ul> <ul><li>Experience shipping at least 1 game title on the Xbox 360 platform
</li></ul> <ul><li>Applied knowledge of 3D maths 
</li></ul> <ul><li>Solid debugging skills and knowledge of software engineering principles
</li></ul> <ul><li>Excellent communication skills
</li></ul> <ul><li>Passion about gaming and online entertainment
</li></ul>
More details are available by contacting Danny via email: <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a> Or calling on 01709 876877. 
          </p>
]]></description>
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  <item>
   <title>4 x Functionality Tester -4 week contract (South-East)</title>
   <link>http://thegamesindustry.net/job25457</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25457</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client - a leading internal studio within a global game development powerhouse is currently looking for 4 x Functionality Tester - 4 week contract to join their internal testing team.
<br />
<br />
On an initial 4 week contract, the ideal candidates will have a minimum of 2 years QA experience and be an avid gamer. If you have some localization experience it would be an advantage.
<br />
<br />
<br />
If you require further information, please contact Danny Johnson immediately on 01709 876877 or email a copy of your CV to <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a>
</p>
]]></description>
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   <title>Java Server Developer / Social Games / Sweden - New (Sweden)</title>
   <link>http://thegamesindustry.net/job25462</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25462</guid>
   <pubDate>Thu, 11 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[My client is seeking exceptional Server Side Developers to join its server team in Sweden. This new server team is responsible for designing and developing the highly scalable platform that hosts the backend logic of all our games, enjoyed by millions of people worldwide every day. You will also work closely with our games studio developing fun new features. This is a rare opportunity to join a high-performance entrepreneurial team at the forefront of the social video games industry <br><br>Primary Responsibilities: <br>- Work with our games studios to design server features required to support new game functionality and releases. <br>- Identify and investigate key game backend requirements and solutions, including performance, reliability, scalability and security. <br>- Deliver on new software releases of the highest quality through good design, attention to detail and system testing based on evolving requirements and on a timely basis. <br>- Maintain documentation to support the operations team when the code is in production. <br>- Collaborate with the games studios to identify and develop server features that support and enhance new and existing games. <br><br>Skills<br>Key Requirements: <br>- Demonstrated expert-level proficiency in Java. <br>- Strong Knowledge of SQL. <br>- Solid object-oriented design, programming, and debugging skills. <br>- Track record for developing innovative approaches to solve challenges associated with designing robust highly scalable systems. <br>- Proficient in leveraging development tools - source code management, IDEs, and debuggers. <br>- Solid track record of producing high-quality client-server applications through the full product lifecycle. <br>- Highly motivated self-starter, who thrives in a fast-paced environment and can work independently with minimal supervision. <br>- Excellent team player, eager to learn from others and to share skills with colleagues. <br>- Degree in Computer Science or related subject. <br><br>Desirable: <br>- Interest in video games and online social networks <br>- Knowledge of Flash networking (ActionScript 3). <br>- Knowledge of JavaScript. <br>- Experience with Unix/Linux and other open source technologies and platforms.<br><br>This is a unique opportunity to join on of the most talked about games company's in the world today, a fantastic package is offered plus relocation, please get in touch asap to avoid disappointment.]]></description>
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  <item>
   <title>IT Project Manager - New (London)</title>
   <link>http://thegamesindustry.net/job25456</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25456</guid>
   <pubDate>Wed, 10 Mar 2010 23:31:45 +0000</pubDate>
   <description><![CDATA[Our client is looking for a project manager to plan, direct and coordinate technology, security and IT service improvement projects.  The role will need to work closely with senior users in the business to identify and agree project requirements, scope and objectives, and with technical leads to plan activities.  Monitoring and risk management will be important to ensure high quality delivery.  The manager will need to stand ready to participate in procurement processes including competitive bids, supplier selection and management, requests for information (RFI), and Request for Proposal (RFP).<br><br>Skills/experience desired:<br>- Project management accreditation (e.g. Prince2 Practitioner, PMI PMP)<br>- Business analyst experience<br>- Experience of delivering technology, IT service improvement or security projects <br>- Business and technical awareness, very good communicator<br>- 5+ years practical project management experience <br>- Experience with supplier selection and management<br>- TIL accreditation or experience with working in an ITIL environment.]]></description>
  </item>
 
  <item>
   <title>Creative Director - Incredible Opportunity (Worldwide (all except UK))</title>
   <link>http://thegamesindustry.net/job25455</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25455</guid>
   <pubDate>Wed, 10 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fancy something a little different? Feel like joining the hordes of games people spreading their wings and seeing what Canada has to offer them? Well read on...<br><br>My Canadian based client is seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of online game projects as well as the ability to collaborate with multi-faceted teams of game designers, artists and programmers to build compelling entertainment products.<br><br>Specifically for their online studio, the Creative Director is responsible for the quality of each individual project under his supervision. The incumbent is a coach and adviser to the team, as well as the referred owner of each project. He ensures his team&#x2019;s knowledge and skills development and keeps them current on the latest trends in the online games industry, especially MMOs and social network games. He must have the ability and interest to design, evaluate, tweak and balance the fine details on a daily basis if needed.<br><br>Responsibilities<br>&#x2022; Assume responsibility for the quality while mindful of timelines of all creative tasks within the Online Studio<br>&#x2022; Demonstrate &#x201C;on-the-floor&#x201D; leadership by constantly reviewing game builds and providing constructive feedback<br>&#x2022;Provide constructive criticism to staff by identifying potential improvements and offering suggestions<br>&#x2022; Mentor and train the creative staff within the Online Studio as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics<br>&#x2022;Design compelling games based on new or existing intellectual properties<br>&#x2022; Maintain awareness of consumer demographics and psychographics within the Massively Multiplayer and Online social network Game Markets.<br>&#x2022; Provide support to Game Designers in the application of the business model on the game design by helping designing creative and effective acquisition and retention mechanics<br>&#x2022; Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities<br>&#x2022; Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff<br>&#x2022; Work with other Creative Directors to grow the creative departments within the company<br>&#x2022; Hire new staff in line with company requirements<br><br>Requirements<br>&#x2022;A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavours, ideally within the MMO sector<br>&#x2022; Solid experience overseeing multiple projects simultaneous<br>&#x2022; Relevant experience managing a game development process using the industry milestones<br>&#x2022; Proven track record with at least one online game gone live and operated<br>&#x2022; Solid ability to effectively pitch game concepts in writing, verbally or live presentations<br>&#x2022; Must showcase solid creativity and innovation skills<br>&#x2022; Ability to prioritise tasks and delegate appropriately<br>&#x2022; Ability to recognise the strengths and weakness of staff as well as to coach and develop the team.<br><br>This is a truly once in a lifetime opportunity with an exceptional company. All relocation will be arranged for the right candidate, so if you think you can cut it drop me a line with your CV and we'll talk about your next move.<br>&nbsp;]]></description>
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  <item>
   <title>Software Development Engineer in Test (Soho, Central London)</title>
   <link>http://thegamesindustry.net/job25453</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25453</guid>
   <pubDate>Tue, 09 Mar 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            This is a fantastic opportunity to join Microsoft Xbox - one of the worlds leading console developers.
<br />
<br />
Based in Soho, Central London they are looking to employ a Software Development Engineer in Test to work within their XBOX LIVE Team as they look to expand in the digital world.
<br />
<br />
Microsoft are looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. This SDE/T position will be testing both the Xbox client applications and supporting Microsoft&#39;s partners to test service components delivering deep content to a broad audience.  
<br />
<br />
Experienced required:
<br />
<ul><li>Strong experience testing software across multiple releases.
</li></ul> <ul><li>Solid ability to work in C/C++, C#, SQL, XML, ASP.NET (LUA is a bonus).
</li></ul> <ul><li>Experience with Enterprise services and database testing.
</li></ul> <ul><li>Exceptional problem solving skills.
</li></ul> <ul><li>Excellent communication and team collaboration skills.
</li></ul> <ul><li>Highly motivated and deep passion for shipping high quality software.
</li></ul> <ul><li>Proven track record utilizing testing best practices.
</li></ul> <ul><li>A BS degree in Computer Science, Engineering or equivalent work experience.
</li></ul>
This is an initial contract until June 2010 with a daily pay rate for the chosen candidate.
<br />
<br />
If you meet the above criteria and require a full job specification, please contact Danny Johnson at <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Software Development Engineer in Test (Reading, Berkshire)</title>
   <link>http://thegamesindustry.net/job25452</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25452</guid>
   <pubDate>Tue, 09 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            This is a fantastic opportunity to join Microsoft Xbox - one of the worlds leading console developers.
<br />
<br />
Based in Reading, Berkshire, they are looking to employ a Software Development Engineer in Test to work within their newly opened Games Test Organisation (GTO). 
<br />
<br />
Position overview:
<br />
<br />
The SDET focusing on tools will have access to developers, source code, and a myriad of tools enabling direct impact on quality and reliability for a title. The role involves ensuring that all tools and technical/automated testing required are available for the team. Identifying and owning test process, maintaining test schedules and ensuring testing in allocated areas is carried out throughout the testing phase.
<br />
<br />
Experience required:
<br />
<ul><li>Strong design &#38; coding skills in XML, C/C++ and C#/related .NET technologies. LUA desirable. 
</li></ul> <ul><li>Strong debugging skills and experience driving features from development through release. 
</li></ul> <ul><li>Strong experience of writing automated tests and contributing to automation test frameworks
</li></ul> <ul><li>Good understanding of threading (object locking etc). 
</li></ul> <ul><li>Strong communication and teamwork to partner cross discipline, with emphasis on teams in Redmond.
</li></ul> <ul><li>Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc.
</li></ul> <ul><li>A university degree in computer science or related field.
</li></ul>
This is an initial contract position until June 2010. 
<br />
<br />
If you meet the criteria above and would like to receive a full job specification, please contact Danny Johnson at <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>QA Tech Lead - Incredible Adventure! (London / South East)</title>
   <link>http://thegamesindustry.net/job25454</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25454</guid>
   <pubDate>Tue, 09 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An amazing opportunity has arisen with one of the world's most respected games developers. This unique role, mixing the skills of a QA lead and a technical developer will provide you with a broad scope and great responsibility. <br><br>The QA Tech Lead will be responsible for analysing test needs based on code analysis, assisting in the specification and acceptance testing of testing tools and systems, creation of automated testing frameworks, refining test plans and scripts, assistance in streamlining testing processes, leading test efforts in highly technical areas and developing innovative testing procedures in a very dynamic environment.<br><br># Required skills : 5+ years of QA experience Excellent C++ experience and scripting<br># Network programming knowledge and experience<br># Extensive experience in test automation<br># Good communication and documentation skills in English<br># Knowledge of the Microsoft Server environment<br># Leadership skills<br><br>Responsibilities :<br># Detailed technical code and database analysis<br># Creation of automated test framework and test scripts<br># Analysis of testing requirements for specific issues and review of test plans for appropriate coverage<br># White box, platform, and performance test planning and implementation<br># Assistance in test planning, processes and management<br># Test tool and lab refinement and streamlining<br># Project management <br><br>In return for your wide ranging skills you will be rewarded with a truly exceptional salary, a host of benefits and the opportunity to work in one of the most exciting cities in the world - and we're not talking London here! So, if the spirit of adventure is pumping in your veins and you relish the thought of new challenges and new opportunities, then don't delay and send over your CV today!<br>&nbsp;]]></description>
  </item>
 
  <item>
   <title>Senior Programmer (London)</title>
   <link>http://thegamesindustry.net/job25451</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25451</guid>
   <pubDate>Mon, 08 Mar 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client are world leaders in the manipulation, delivery and verification of digital televisual content and advertising. Their award winning team members are highly qualified coders, engineers and analysts. We deliver and diligently audit vast quantities of high quality, interactive and linear video across twenty territories. They are independent, media neutral and experienced. They bring analytical rigor and science to the art of televisual delivery and help make sense of the digital video sector. 
<br />
<br />
Due to their continued success they are looking to recruit an experienced lead programmer with a flair for managing and motivating a technical team of
<br />
highly skilled engineers through an agile and fast moving development cycle. The ideal candidate will have at least two major projects under their belt and a proven ability at leading innovative design solutions across various technical platforms.
<br />
required skills:
<br />
.proven ability to manage, mentor, motivate and inspire a talented technical team of varying experience
<br />
.passion to learn and adapt to new technologies and find innovative solutions to difficult problems
<br />
.a high level of technical ability in at least two major programming languages, e.g. C++, C#, C, Java
<br />
.experience in keeping projects to expectations even when the unexpected is happening
<br />
.advanced knowledge of programming with a particular attention to algorithm design
<br />
.open minded with respect to alternative methods for getting the job done
<br />
.be obsessed with code quality and a loathing for reckless and risky coding techniques
<br />
.good academic qualifications, preferably at degree level
<br />
advantageous skills:
<br />
.C/C++ knowledge
<br />
. experience of the recruitment process for software engineers including interview and assessment
<br />
.knowledge of the technical aspects of the Internet and issues involved in developing real-time, high volume
<br />
.global systems running 24/7
<br />
.familiarity with programming on the Linux platform
<br />
.code optimisation techniques in-particular performance and memory efficiency
<br />
<br />
If you would like to know more about this Fantastic opportunity then please call Danny on 01709 876877 or email your CV to <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Junior Graphic Designer (West Midlands)</title>
   <link>http://thegamesindustry.net/job25450</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25450</guid>
   <pubDate>Mon, 08 Mar 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is a toy manufacturer based in the West Midlands specialising in wheeled toys they also produce outdoor toys, soft toys, baby doll products, sporting goods and various other toy products. They are looking for a Junior Graphic Designer to join the team. The successful candidate will have a degree (or equivalent) in design and ideally 1 or 2 years design experience. You will be working on exciting licenses designing artwork for packaging, catalogues, instruction leaflets and trade advertisements.
<br />
For more information and to apply for this role, please email your CV and portfolio to <a href="mailto:louise@aswift.com" target="_blank">louise@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>iPhone Game Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25449</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25449</guid>
   <pubDate>Mon, 08 Mar 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client is a highly successful developer in the Midlands. They have previously specialised in handheld development and are looking to push their iphone projects forward.
<br />
<br />
Due to their current development schedule they are looking for a talented iphone programmer.
<br />
<br />
<br />
Key skills:
<br />
Previous experience with iphone development.
<br />
Excellent C ++/objective C skills
<br />
<br />
Ideally you will also have a specialist development area, however they are also looking for more generalist programmers. 
<br />
<br />
This is a permanent position, based on-site. 
<br />
<br />
For more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Junior Artist x 3 (Oxford.)</title>
   <link>http://thegamesindustry.net/job25448</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25448</guid>
   <pubDate>Mon, 08 Mar 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client seeks Junior Artists to work on an upcoming titke. An interest in racing games would be advantageous.
<br />
<br />
There are 3 people required, contracts are llikely to be 6 months to start with, with a view to progressing to permament contracts.
<br />
<br />
The successful candidate will have:
  <ul><li>Excellent 3D skills in Max
</li></ul> <ul><li>Ability to communicate and realise ideas and concepts
</li></ul> <ul><li>Understanding of optimization of computer art
</li></ul>
EXPERIENCE
<br />
- People of all backgrounds will be considered. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Mid-Level Programmer (London)</title>
   <link>http://thegamesindustry.net/job25447</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25447</guid>
   <pubDate>Mon, 08 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client are world leaders in the manipulation, delivery and verification of digital televisual content and advertising. Their award winning team members are highly qualified coders, engineers and analysts. We deliver and diligently audit vast quantities of high quality, interactive and linear video across twenty territories. They are independent, media neutral and experienced. They bring analytical rigor and science to the art of televisual delivery and help make sense of the digital video sector.
<br />
<br />
Due to their continued success they are looking to recruit a Mid-Level programmer with a flair for managing and motivating a technical team of
<br />
highly skilled engineers through an agile and fast moving development cycle. The ideal candidate will have at least two major projects under their belt and a proven ability at leading innovative design solutions across various technical platforms.
<br />
required skills:
<br />
.proven ability to manage, mentor, motivate and inspire a talented technical team of varying experience
<br />
.passion to learn and adapt to new technologies and find innovative solutions to difficult problems
<br />
.a high level of technical ability in at least two major programming languages, e.g. C++, C#, C, Java
<br />
.experience in keeping projects to expectations even when the unexpected is happening
<br />
.advanced knowledge of programming with a particular attention to algorithm design
<br />
.open minded with respect to alternative methods for getting the job done
<br />
.be obsessed with code quality and a loathing for reckless and risky coding techniques
<br />
.good academic qualifications, preferably at degree level
<br />
advantageous skills:
<br />
.C/C++ knowledge
<br />
. experience of the recruitment process for software engineers including interview and assessment
<br />
.knowledge of the technical aspects of the Internet and issues involved in developing real-time, high volume
<br />
.global systems running 24/7
<br />
.familiarity with programming on the Linux platform
<br />
.code optimisation techniques in-particular performance and memory efficiency
<br />
<br />
If you would like to know more about this Fantastic opportunity then please call Danny on 01709 876877 or email your CV to <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Software Test Engineer - contract - New (Reading)</title>
   <link>http://thegamesindustry.net/job25446</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25446</guid>
   <pubDate>Fri, 05 Mar 2010 23:33:02 +0000</pubDate>
   <description><![CDATA[This is the games division of the world's largest software publisher and the producer of the now famous Xbox. Some of the games coming out are well deserving of their pre-release hype; such titles as DOA3, Oddworld: Munch's Oddysee and Halo (among many others) are guaranteed to be instant hits. <br>This role will oversee test case creation & testing for given areas in a game. The prime responsibility of the STE is to use testing and expertise to drive effective and efficient testing to raise defects and risks which development can reproduce and fix. The STE will work as a resource identifying and owning test process, maintaining specific test schedule and ensuring testing / reporting in allocated areas are carried out to completion throughout the testing phase.<br><br>Requirements:<br>- Min 1 year expereince in similar role<br>- Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc<br>- Familiar with bug tracking and test case management software solutions<br>- Self-motivated with a strong work ethic<br>- Excellent interpersonal and written communication skills<br>- Must be proficient in English<br>- Strong analytical and strategic skills<br>- Professional  under pressure while keeping a high level of integrity<br>- Preferably ISEB/ISTQB qualified<br><br>This is a contract role until June, potentially extended until September, maybe until November 2010.]]></description>
  </item>
 
  <item>
   <title>Senior Games Designer - New (London)</title>
   <link>http://thegamesindustry.net/job25445</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25445</guid>
   <pubDate>Fri, 05 Mar 2010 23:32:24 +0000</pubDate>
   <description><![CDATA[This award winning company is one of the world's leading developers of mobile phone gaming technology and content. Based in London and founded in 1998, the company has an unparalleled track record of innovation and market leadership in this rapidly expanding field. <br><br>Our client is currently looking for an experienced Senior/Lead Designer to join the team and work on multiple platforms (iPhone, DS, Wii). This is an excellent opportunity to join a top class studio and work on exciting and varied projects. The successful candidate will have several games already under their belt and be able to demonstrate an excellent understanding of games design for various platforms. They are seeking an individual who is able to adapt quickly to new requirements and platform specifics, whilst demonstrating good design practices. Please contact me for further details.]]></description>
  </item>
 
  <item>
   <title>VFX Artists - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25444</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25444</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:56 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They are currently looking for experienced VFX artists - great package and location, further details to follow.]]></description>
  </item>
 
  <item>
   <title>Concept Artist - contract - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25443</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25443</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:55 +0000</pubDate>
   <description><![CDATA[Client of Xbox Live. <br>This is a 3 to 6 months assigment for an experienced concept artist. <br><br>Please email me to find out more.]]></description>
  </item>
 
  <item>
   <title>External Producer (South East)</title>
   <link>http://thegamesindustry.net/job25437</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25437</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My client is a leading worldwide publisher, developer and distributor of interactive entertainment software, hardware and accessories.
<br />
<br />
Their product offerings include titles for the leading hardware platforms &ndash; the PS3, Xbox 360, Nintendo Wii, Nintendo DS and Sony PSP as well as the PC.
<br />
<br />
Role Purpose:
<br />
To manage the development of titles from an International perspective from concept through to release, including all title DLC and where required to lead the development of certain titles/skus globally.  To be the primary development contact for allocated products in Europe, ensuring that relevant titles release at the best quality levels, on budget and on time. 
<br />
<br />
Key skills:
  <ul><li>Minimum 5 years of internal/external game development
</li></ul> <ul><li>Highly motivated and good man manager.
</li></ul> <ul><li>Attention to detail and high degree of accuracy.
</li></ul> <ul><li>Capable of multi-tasking and managing multiple projects at one time.
</li></ul> <ul><li>Proven track record in project management.
</li></ul> <ul><li>Adept at building relationships throughout the organisation at all levels.
</li></ul> <ul><li>Good oral and written communication, strong presentation skills.
</li></ul> <ul><li>Familiarity of gaming market and industry trends as they relate to game development.
</li></ul> <ul><li>IT Literacy
</li></ul>
For more details please contact Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Flash Developer / Online Games / Eurpope - New (Europe €60000)</title>
   <link>http://thegamesindustry.net/job25442</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25442</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[Flash Developer / Online Games / Europe<br><br>I am looking for a flash developer to join one of the worlds most successful online games studios based in Europe. With over 100million players registered this is a fantastic opportunity to create games for the masses. You will be responsible for the maintenance and improvement of new online games and game initiatives, such as virtual items and these will then be rolled out through a global network of online games portals. The ideal candidate will be solution oriented, goal driven and look at technology as a tool to achieve an entertaining result. This role will put you at the forefront of any new flash development projects. <br><br>A fantastic salary package is offered plus relocation. This company has an unbelievable HQ situated in one of Europes most beautiful and vibrant cities.]]></description>
  </item>
 
  <item>
   <title>External Associate Producer (South East)</title>
   <link>http://thegamesindustry.net/job25436</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25436</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My client is a leading worldwide publisher, developer and distributor of interactive entertainment software, hardware and accessories.
<br />
<br />
Their product offerings include titles for the leading hardware platforms &ndash; the PS3, Xbox 360, Nintendo Wii, Nintendo DS and Sony PSP as well as the PC. 
<br />
<br />
Role Purpose:
<br />
To manage the development of titles from an International perspective from concept through to release, including all title DLC.  To be the primary development contact for allocated products in Europe, ensuring that relevant titles release at the best quality levels, on budget and on time. 
<br />
<br />
Key skills
  <ul><li>Minimum 2+ years managing areas of product development.
</li></ul> <ul><li>Ability to learn quickly
</li></ul> <ul><li>Attention to detail and high degree of accuracy.
</li></ul> <ul><li>Capable of multi-tasking and managing multiple projects at one time.
</li></ul> <ul><li>Good level of understanding of the development process.
</li></ul> <ul><li>Proven track record in project management.
</li></ul> <ul><li>Good oral and written communication, strong presentation skills.
</li></ul> <ul><li>Familiarity of gaming market and industry trends as they relate to game development.
</li></ul> <ul><li>IT Literacy
</li></ul>
For more details please contact Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Senior FX Artist (Midlands)</title>
   <link>http://thegamesindustry.net/job25435</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25435</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an established, respected and highly successful development studio, with a track record of both critically and commercially successful titles. 
<br />
<br />
They offer a secure and financially stable environment, whilst genuinely working on the cutting edge of next-gen game development, and should be seriously considered by anybody serious about developing genuinely AAA product.
<br />
<br />
They are currently seeking a Senior FX artist .
<br />
<br />
Role purpose and primary objective: 
<br />
<br />
Create high quality, visually stunning and industry leading realtime special FX utilising the latest techniques in rendering, particle systems, post processing effects, and material and vertex shaders. Also generating offline visual FX for FMV sequences. 
<br />
<br />
Support and mentor more junior members of the team to ensure team goals are met.
<br />
<br />
Key Responabilites include:
<br />
<br />
Work closely with the code team in order to carry out necessary testing and implementation of FX. Build, maintain and manage strong working relationships with relevant individuals within code, design, art and animation to ensure effective pipeline implementation and maintenance. Ensure feedback from all relevant personnel is demonstrated in subsequent FX decisions/actions.
<br />
Manage own schedule at a high level &ndash; working with Lead Technical Artist to ensure overall prioritisation in relation to multiple requests. Advise relevant parties as to ongoing schedule tasks, revising where appropriate as issues arise to ensure tasks fit correctly within Studio milestones. Remain informed of the schedule of both own team and the studio in general, and maintain an up-to-date awareness of own work ensuring time estimates of completion of tasks to be as accurate as possible.
<br />
Act as a mentor to more junior members of the studio, offering constructive advice where appropriate, assisting in prioritising and supporting development of relationships within the studio. Ensure own particular areas of expertise or experience are shared within the team whether through one-to-ones or team training. Remain up-to-date with current techniques and tools used in knowledge area and ensure that an ethos of continual learning is encouraged throughout. 
<br />
<br />
A full job description is available.
<br />
<br />
Knowledge and Skills required
<br />
<br />
<ul><li>Demonstrable experience creating FX within either the film or game environment.
</li></ul> <ul><li>Good knowledge of relevant 3D art &#38; animation packages &ndash; any particle editor experience is sufficient but Cascade and/or Maya is preferred
</li></ul> <ul><li>Demonstrable understanding of particle system knowledge
</li></ul> <ul><li>Demonstrable artistic understanding as well as practical implementation awareness of FX
</li></ul> <ul><li>Demonstrable understanding of shaders and textures
</li></ul> <ul><li>Demonstrable knowledge of compositing 
</li></ul> <ul><li>Solid understanding of photoshop or similar image manipulation software
</li></ul> <ul><li>Experience working with Unreal Engine within the FX arena
</li></ul> <ul><li>Ability &#38; enthusiasm to adapt to various art styles and tools if required
</li></ul> <ul><li>Demonstrable understanding of game development &ndash; likely to be gained from at least two years relevant experience
</li></ul> <ul><li>Demonstrable creative thinking
</li></ul> <ul><li>Good communication skills &ndash; both with other artists as well as other disciplines
</li></ul> <ul><li>A demonstrable passion for art/FX
</li></ul> <ul><li>Ability to work as a positive, contributing team member
</li></ul> <ul><li>Problem solving skills
</li></ul>
Desirable
  <ul><li>Animation experience &ndash; an understanding of movement within particle effects
</li></ul> <ul><li>Cinematic knowledge
</li></ul> <ul><li>Passion for games
</li></ul> <ul><li>Experience in games industry
</li></ul>
<br />
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Software Dev Engineer in Test - contract - New (Reading)</title>
   <link>http://thegamesindustry.net/job25441</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25441</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[This is the games division of the world's largest software publisher and the producer of the now famous Xbox. Some of the games coming out are well deserving of their pre-release hype; such titles as DOA3, Oddworld: Munch's Oddysee and Halo (among many others) are guaranteed to be instant hits. The SDET focusing on tools will have access to developers, source code, and a myriad of tools enabling direct impact on quality and reliability for a title. The role involves ensuring that all tools and technical/automated testing required are available for the team. Identifying and owning test process, maintaining test schedules and ensuring testing in allocated areas is carried out throughout the testing phase.<br><br>Requirements:<br>- Strong design & coding skills in XML, C/C++ and C#/related .NET technologies. LUA desirable. <br>- Strong debugging skills and experience driving features from development through release. <br>- Strong experience of writing automated tests and contributing to automation test frameworks<br>- Good understanding of threading (object locking etc). <br>- High capacity to learn new technologies quickly <br>- Solid problem-solving and analytical skills, a passion to champion product quality, and the desire to work as an integral part of a feature team <br>- Strong communication and teamwork to partner cross discipline, with emphasis on teams in Redmond.<br>- Excellent interpersonal and written communication skills; must be proficient in English.<br>§	Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc.<br>- Ability to maintain a positive and professional attitude under pressure while keeping a high level of integrity<br>- Interest in software testing and video games<br>- A university degree in computer science or related field<br><br>Contract initially until end June 2010.]]></description>
  </item>
 
  <item>
   <title>Senior Enviroment Artist X 2 (London or working from home.)</title>
   <link>http://thegamesindustry.net/job25434</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25434</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an award-winning studio, based in London who have recently completed development of on a very successful racing title. 
<br />
<br />
They are now staring work on their next project and are looking for 2 x Senior Environment Artist 
<br />
<ul><li>       4 years+ experience in 2D, 3D and/or animation with games industry experience
</li></ul> <ul><li>       Advanced Max and Photoshop experience
</li></ul> <ul><li>       Demonstrate versatility as a 3D model maker
</li></ul> <ul><li>       Experience in photo realistic texture creation including diffuse, specular and normal maps. A great eye for detail and a natural flair for composition and colour
</li></ul> <ul><li>       Knowledge of shading, modelling and texture creating skills essential.
</li></ul> <ul><li>       Excellent understanding of polygon structures and normals work
</li></ul> <ul><li>       Show a principle understanding of LODs and their creation
</li></ul> <ul><li>       Ability to produce excellent quality assets to a tight timeframe using photo reference
</li></ul> <ul><li>       Problem solving ability and good technical experience 
</li></ul> <ul><li>       Self motivation and excellent communication skills
</li></ul> <ul><li>       Shipped at least one title
</li></ul>
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Software Dev Engineer in Test - contract - New (London Good day rate)</title>
   <link>http://thegamesindustry.net/job25440</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25440</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[This is the UK office of Xbox Live. <br>We’re looking for an experienced Software Development Engineer in Test (SDE/T) candidate to help deliver applications that will expand LIVE to every entertainment category including television, movies, sports, music, and more. We’re looking for a candidate with a proven track record delivering software and services to a broad audience who is accustomed to working within a very fast-paced, high energy environment. <br><br>This SDE/T position will be testing both the Xbox client applications and supporting our partners to test service components delivering deep content to a broad audience.  We are looking for an SDET who understands application development but also has experience with the challenges of testing Enterprise level Web Services.<br><br>Must have:<br>- Strong experience testing software across multiple releases<br>- Solid ability to work in C/C++, C#, SQL, XML, ASP.NET (LUA is a bonus)<br>- Experience with Enterprise services and database testing<br><br>Contract initially until June 2010.]]></description>
  </item>
 
  <item>
   <title>GUI Artist (London)</title>
   <link>http://thegamesindustry.net/job25433</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25433</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an award-winning studio, based in London who has recently completed development of on a very successful racing title. 
<br />
<br />
They are now staring work on their next project and are looking for a GUI artist to design, create and develop user friendly interfaces and to contribute in the creation of UI/HUD design and all round game wrapping at the London-based studio.
<br />
<br />
Ideally they would like 3+ years games experience with a graphic design background.
<br />
Requirements 
  <ul><li>To create and design 2D/3D art 
</li></ul> <ul><li>Create Flash prototype UI flows to demonstrate design concepts 
</li></ul> <ul><li>Essential to have an understanding of composition, lighting, colour theory, graphic design, motion graphics and ability to demonstrate strong illustration and layout skills 
</li></ul> <ul><li>Must be able to demonstrate understanding of user interface design principles 
</li></ul> <ul><li>Knowledge of all relevant software used in design production and post-production 
</li></ul>
Applicant must possess the following skill set:
  <ul><li>Excellent written and verbal communication skills 
</li></ul> <ul><li>Work under pressure and meet deadlines 
</li></ul> <ul><li>The ability to adapt, re-prioritise and immediately solve problems according to the needs of a fast-moving working environment with excellent time management skills 
</li></ul> <ul><li>Energetic, enthusiastic, self motivated with a strong work ethic and a high level of initiative 
</li></ul>
<br />
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Software Dev Engineer - contract - New (London)</title>
   <link>http://thegamesindustry.net/job25439</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25439</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[This is the UK office of Xbox Live. Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as gameplay, graphics, 3D maths, content tools, networking and multiplayer.   Such candidates should have a successful track record of working collaboratively with designers, animators and artists as well as other developers and QA.  Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required.<br><br>Requirements for the position include:<br>- A bachelors degree or equivalent in Computer Science<br>- Strong software development experience in C/C++ <br>- Lua experience strongly preferred but not required<br>- Experience shipping at least 1 game title on the Xbox 360 platform<br>- Applied knowledge of 3D maths <br>- Solid debugging skills and knowledge of software engineering principles<br>- Excellent communication skills<br>- Passion about gaming and online entertainment<br><br>Contract initially until June 2010.]]></description>
  </item>
 
  <item>
   <title>Software Testing Engineer (London)</title>
   <link>http://thegamesindustry.net/job25432</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25432</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Based in London, a new position has arose for a Software Testing Engineer at a worldwide video games publisher/developer.
<br />
<br />
To apply, you must be an experienced (2 years+) QA Tester and have shipped at least 1 title.
<br />
<br />
This is a fantastic opportunity and not to be missed!
<br />
<br />
Please contact Danny Johnson for further details at <a href="mailto:danny@aswift.com." target="_blank">danny@aswift.com.</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>French Software Dev Engineer - contract - New (London)</title>
   <link>http://thegamesindustry.net/job25438</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25438</guid>
   <pubDate>Fri, 05 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This is the UK office of Xbox Live. <br>Ideal candidates for this position will have a strong background in games programming, with a breadth of experience in areas such as user experience, Xbox 360 APIs, web services, networking, and video.   Such candidates should have a successful track record of working collaboratively with other disciplines such as programme management, design and QA, as well as other developers.  Experience developing and shipping a game (disc-based or XBLA) on the Xbox 360 is required, as well as fluent in French.<br><br>Requirements for the position include:<br>- A bachelors degree or equivalent in Computer Science<br>- Strong software development experience in C/C++ <br>- Lua experience strongly preferred but not required<br>- Native/fluent French language skills<br>- Experience shipping at least 1 game title on the Xbox 360 platform<br>- Solid debugging skills and knowledge of software engineering principles<br>- Excellent communication skills<br>- Passion about gaming and online entertainment<br><br>Contract initially until June 2010.]]></description>
  </item>
 
  <item>
   <title>Sr. Engine Programmer - 3 Month Contract (Ireland)</title>
   <link>http://thegamesindustry.net/job25430</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25430</guid>
   <pubDate>Thu, 04 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an independent gaming studio and publisher based in Belfast, Northern Ireland. The company was founded in September 2008 to take advantage of the app store revolution, in terms of new mobile content and technologies.
<br />
They create unique 3D gaming experiences for the iPhone. We develop both games and the underlying game technology, enabling our games to be more interesting, engaging and fun to play.
<br />
:
<br />
<br />
They are looking for a Sr. Engine Programmer to fulfil a 3 month off-site contract position working on a soon to be released iPhone racing game. 
<br />
<br />
The applicant will be involved in:
<br />
<br />
Review and anaylise exiting engine to best determine the areas that need optimized.
<br />
Optimize existing engine features
<br />
Optimize exiting maths and physics routines by converting them to Arm assembly
<br />
Implement additional engine features.
<br />
<br />
The candidate will have the following qualities:
<br />
<br />
Exceptional c/c++ skills
<br />
Experience with Arm assembly programming
<br />
Experience with Open GL ES 1.1 and 2.0
<br />
Experience with Physics Engines and ideally the Bullet open source physics engine
<br />
Worked on two published titles
<br />
Experience a senior engine programmer
<br />
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Producer - New (Canada)</title>
   <link>http://thegamesindustry.net/job25429</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25429</guid>
   <pubDate>Wed, 03 Mar 2010 23:31:54 +0000</pubDate>
   <description><![CDATA[Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates 
living abroad or away from Quebec City. The Producers will lead the development of new title from concept to release. You will be charged with managing cross-functional teams to move their product through each stage of development.<br><br>The position relies heavily on interpersonal and organizational skills, along with an ability to manage, motivate and provide direction for large, diverse teams.<br><br>Given the demands of the job and the nature of the content they will be working with, you must be passionate about video games in a wide variety of genres. You are expected to have and maintain a deep knowledge of industry trends and opportunities.<br><br>Experience Requirements<br><br>· 3+ years of videogame production experience (Producer level)<br>· 3+ years leading cross-functional teams <br>· Proven management experience including: employee selection, employee development, performance management, conflict resolution, team facilitation, motivation and recognition, budgeting, project planning and organizational skills<br>· Track record of project execution: completing and shipping quality games on time and on budget<br>· Excellent written and oral communication skills<br>· Experience with narrative formats (fiction, film, television, drama, sketch comedy) is a plus<br>· Prior design experience a plus<br>· Experience with Scrum/Agile development a plus.]]></description>
  </item>
 
  <item>
   <title>Senior External Producer (Midlands)</title>
   <link>http://thegamesindustry.net/job25428</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25428</guid>
   <pubDate>Wed, 03 Mar 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client has been one of the UK&#39;s leading developers over the past two decades and a strong of recent successful titles have served to strengthen their position. 
<br />
<br />
Based in the Midlands they are seeking a Senior External Producer to handle production of several key externally developed titles. You will liaise with developers on a day-to-day basis to ensure the project is on track and ensure that plans are updated and code is delivered in a timely manner.
<br />
<br />
*** It is essential for this role that you have had at least 2 years experience working as an External Producer - Producer level or above.***
<br />
<br />
The successful candidate will be required to budget and allocate costs associated with development of specific titles. You will also work with brand managers and other internal stakeholders to maximise game quality within time and cost constraints. Key to this role is the management of the relationship between my client and their development partners.
<br />
<br />
In this role you will be responsible for presenting progress of titles at major review meetings taking full accountability for product status. You will also need to remain aware of competitive titles in the marketplace and where your titles position themselves against them.
<br />
<br />
Other key responsibilities include the setting up and maintaining of Risk and Issue registers for assigned projects, promoting the game both externally and internally by giving demos and presentations as required, and reporting to the Director of Product Development on progress, budget, risks and issues.
<br />
<br />
Involved in the very first stages of any Product development, you will closely monitor all aspects of this process within the studio and to promote best practice wherever possible.
<br />
<br />
Lastly, and with long term plans to the fore, you will assist in the developer qualification and due diligence processes; this will mean working closely with Acquisitions to identify and qualify gems of talent and capability.
<br />
<br />
Person Spec:
  <ul><li>       Wide knowledge of games
</li></ul> <ul><li>       Confident negotiator
</li></ul> <ul><li>       Good presentation skills
</li></ul> <ul><li>       High degree of logical thinking
</li></ul> <ul><li>       Highly organised
</li></ul>
With several years experience at a senior level in software development you will ideally be degree qualified with a proactive approach to work. Your can do, positive attitude will enable you work unsupervised and motivate your team
<br />
<br />
<br />
More details are available by contacting Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>User Interface Graphic Designer - Contract 2-3 mths (London)</title>
   <link>http://thegamesindustry.net/job25427</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25427</guid>
   <pubDate>Wed, 03 Mar 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is a creatively led design and animation house located in Shoreditch, East London.
<br />
Their creative services include concept art, storyboarding, pre-visualisation, architectural and product visualisation, live action production and post production, motion graphics, user interface design, branding, CGi and visual effects.
<br />
<br />
They are urgently seeking a User Interface Graphic Designer for a 2-3 month contract. 
<br />
<br />
Job Description: 
<br />
Design visuals for both In-game HUD and Multiplayer user interfaces for a leading next&ndash;gen video game (PS3, Xbox, PC) for a motion design agency based in Shoreditch, London. 
<br />
<br />
The role will consist of creating a &lsquo;look and feel&rsquo; style guide for our client to implement throughout their product. 
<br />
<br />
The candidate will work to a tight deadline and should have good communication and teamwork skills. The role is to work in-house along side our existing designer. 
<br />
Skills: 
  <ul><li>A natural flair for design and creativity 
</li></ul> <ul><li>Proficient in Adobe Photoshop, Illustrator and After Effects 
</li></ul> <ul><li>Good understanding of typography 
</li></ul> <ul><li>Resolve creative problems using your initiative 
</li></ul> <ul><li>Communicate effectively with colleagues throughout the business 
</li></ul> <ul><li>High motivation and be able to demonstrate resilience when working under pressure. 
</li></ul> <ul><li>Excellent time management skills with the ability to deliver high-quality work to timescale and the ability to manage and prioritise own workload. 
</li></ul> <ul><li>It would be beneficial to be a keen gamer with experience playing multiplayer titles online 
</li></ul>
Please provide links to your work with your CV.
<br />
<br />
More details are available by contacting Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Senior Coder at Sports Interactive Limited (Old Street, London)</title>
   <link>http://thegamesindustry.net/job25426</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25426</guid>
   <pubDate>Wed, 03 Mar 2010 12:21:58 +0000</pubDate>
   <description><![CDATA[Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games and is currently seeking a committed and experienced senior coder to join its technology team on Football Manager Live. The technology team is responsible for designing, implementing and maintaining the game and database architecture. Areas of focus include client/server communication, memory management, login authentication and game performance. The team is also responsible for implementing platform level functions on Linux, Mac and Windows.<br>
<br>
<br>
KEY RESPONSIBILITIES:<br>
<br>
•	Work within an experienced, talented and focused core technology team<br>
•	Remote Linux debugging<br>
<br>
<br>
KNOWLEDGE, SKILLS AND EXPERIENCE:<br>
<br>
•	Expertise in using C++<br>
•	Familiarity with client/server architecture including threading<br>
<br>
Pluses<br>
<br>
•	Passion for computer games<br>
•	Strong interpersonal and communication skills<br>
•	SQL/MySQL experience<br>
•	MMORPG gaming experience.<h3>Want to apply?</h3>
If you are interested in applying for this opportunity then please send us your CV to jobs@sega.co.uk with 'thegamesindustry.net' in the subject line.]]></description>
  </item>
 
  <item>
   <title>Principle Engine Programmer, SEGA Tech Group at SEGA Europe Limited (Solihull, England)</title>
   <link>http://thegamesindustry.net/job25425</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25425</guid>
   <pubDate>Wed, 03 Mar 2010 11:59:41 +0000</pubDate>
   <description><![CDATA[The SEGA group's mission is to ensure that SEGA West are continuously involved with technology and creativity at the leading edge in interactive entertainment, using this knowledge and experience to innovate new gameplay experiences and continue to support the SEGA Consumer Business in technical excellence.<br>
<br>
Position Overview<br>
To cycle between the following as appropriate;<br>
• Troubleshooting on existing SEGA Worldwide titles.<br>
• Implementation of working prototypes to the technical, design and artistic criteria established in collaboration with other team leads. Contribution to planning, design and research for new ideas and quality improvements of existing titles.<br>
<br>
Key Responsibilities<br>
• Work as part of the team to iterate new ideas in prototyping.<br>
• Actively investigate and research new technology (including formal evaluations of new middleware).<br>
• Implement code to the highest standards to achieve agreed project goals.<br>
• Form a key stake-holding in the planning and scheduling of both prototyping and troubleshooting work.<br>
• Lead troubleshooting engineering efforts for SEGA Worldwide developers as dictated by senior management.<br>
• Work to deadlines and plans agreed in collaboration with the design &amp; art leads on each project.<br>
• Visit 1st &amp; 3rd party developers worldwide and maintain good relationships with engineers within the teams.<br>
• Mentor other engineers in the group.<br>
• Contribute to developer due diligence assessments as required.<br>
<br>
Knowledge, Skills and Experience<br>
<br>
Essential<br>
• Strong C/C++ programming experience.<br>
• Engine programming on one or more next-gen (shader based) consoles, including demonstrable experience of one or more of;<br>
• Rendering (including shader and post-processing work)<br>
o Animation<br>
o Networking<br>
o Multi-threading<br>
o Optimisation across both CPU and GPU<br>
• Good academic background (2:1 degree or better).<br>
• Industry experience in a developer working on at least one published game.<br>
• 5+ years of programming experience in relevant fields.<br>
• Technical understanding of a selection of video game platform hardware up to and including current generation.<br>
• Good communications skills in working with designers, artists and project managers.<br>
• Ability to work flexibly and to tight deadlines.<br>
• Resourceful, practical and self-critical thinker.<br>
• Self-motivated and organised.<br>
<br>
Desirable<br>
• Experience with troubleshooting &amp; support on foreign code-bases.<br>
• Staff mentoring &amp; reviewing.<br>
• Experience of leading middleware platforms.<br>
• Presentation skills.<h3>Want to apply?</h3>
If you are interested in this opportunity then email your CV to jobs@sega.co.uk with 'thegamesindustry.net' in the subject line.]]></description>
  </item>
 
  <item>
   <title>Export S&amp;M; Manager (Woking Surrey)</title>
   <link>http://thegamesindustry.net/job25421</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25421</guid>
   <pubDate>Tue, 02 Mar 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            THQ are a leading international video games publisher. They are a US based giant and one of the fastest growing/market leading publishers in the world. 
<br />
<br />
In 2009 they have constantly delivered quality products with strong Metacritic ratings of over 80% on titles such as Saints Row 2, De Blob, WWE Smackdown VS Raw 2009 etc. In 2010 they have products such as MX vs ATV, Reflex and Darksiders that should continue this trend.
<br />
<br />
They are currently looking to appoint a new Export Sales &#38; Marketing Manager to compliment and enhance their existing team. Reporting to the Export Marketing Director the role will be based in their offices in Woking Surrey.
<br />
<br />
The successful candidate will work with and fully manage a portfolio of distributors in Europe, ensuring regular communications and information flow with the specific accounts.  This will include the preparation of, updating of and ability to achieve specific quarterly, by title, by territory forecasts.  The successful candidate will also be expected to prepare and discuss in detail with each account a business plan including set revenue targets, specific marketing plans and spend, specific product promotions and general presentations.  Thus ensuring THQ will be positioned as the preferred partner.
<br />
<br />
Key responsibilities include:
<br />
<br />
Sales:
<br />
<ul><li>Produce and maintain stock and sales reports for all distribution partners and ensure all revenue opportunities are exploited and issues highlighted
</li></ul> <ul><li>Plan the business to enable the establishment of suitable credit limits to cover all periods particularly peak season by working with Credit Control Manager.
</li></ul> <ul><li>Drive revenues, maximise wholesale prices against band limitations and revenues in every account
</li></ul> <ul><li>Fully exploit back catalogue
</li></ul>
Marketing:
<br />
<ul><li>Working closely with European marketing team and our distribution partners to drive THQ&rsquo;s marketing activity in our export territories.  
</li></ul> <ul><li>Manage packaging and material localization and approval.  Liaise with Global Brand Management to ensure the timely delivery and approval of assets and materials.
</li></ul> <ul><li>Promote the awareness of export through the creation of territorial marketing packs, &ldquo;post mortem&rdquo; pertaining to all THQ product launches for dissemination to Studios, THQ Corporate, THQ International and Licensors.
</li></ul>
The successful candidate will be well organized, with the ability to prioritize and accomplish tasks without supervision. They must have knowledge of the European Marketplace and variances by territory. They must also have excellent Microsoft word and Excel skills. They will have experience within the video games industry or hi-tech or new media industries. Knowledge of the European Interactive Entertainment market would be preferable and experience of working for a US parent-company would be beneficial. They must be flexible and willing to travel as and when necessary to fulfil the role. 
<br />
<br />
In return the successful candidate will receive a competitive basic salary, pension, annual bonus on achievement of set objectives and other benefits.
<br />
<br />
For the full job spec please contact Ken Edwards or send a copy of your up-to-date CV. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Senior Tools Programmer (London)</title>
   <link>http://thegamesindustry.net/job25420</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25420</guid>
   <pubDate>Tue, 02 Mar 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            Sony Computer Entertainment Europe, Research and Development Team provide a range of services that support development on the PlayStation family of products both current and future. 
<br />
<br />
PhyreEngine&trade; is a cross-platform game engine primarily aimed at PlayStation platforms, comprising of libraries and tools, and is already used by over 20 published titles.
<br />
<br />
In this position, you will work on high quality GUI application tools for PhyreEngine&trade;. You will be involved in the design, implementation, maintenance, and supporting of those tools. 
<br />
<br />
Requirements: 
  <ul><li>Demonstrate a strong problem solving ability. 
</li></ul> <ul><li>Ability to work well both within a team and individually. 
</li></ul> <ul><li>Good attention to detail, keeping in mind time constraints, and available resources. 
</li></ul> <ul><li>Design, implement and evangelise re-usable code components while using good coding practices and techniques. 
</li></ul> <ul><li>Research and develop new concepts or improve existing methods for use in code components. 
</li></ul> <ul><li>Complement component design with high quality and consistent regression testing methods. 
</li></ul> <ul><li>Work proactively in identifying current and future requirements of tools. 
</li></ul>
Mandatory experience: 
  <ul><li>University degree level or equivalent in mathematics, computer science, physics, electronic engineering or related subject. 
</li></ul> <ul><li>Demonstrate working an application architectural level, whilst remaining aware of low level efficiency. 
</li></ul> <ul><li>Comprehensive GUI application coding and design 
</li></ul> <ul><li>Comprehensive Microsoft.Net 2.0 C# with Windows Forms 
</li></ul> <ul><li>C++/CLI experience 
</li></ul> <ul><li>Writing efficient C++ code 
</li></ul> <ul><li>Some 3D graphics experience 
</li></ul> <ul><li>Able to demonstrate specialised programming skills and a strong ability to manage their own work. 
</li></ul>
Skills 
<br />
<br />
.NET
<br />
Animation engine
<br />
Art tools / game editors
<br />
C
<br />
C#
<br />
C++
<br />
Front-end / user interface
<br />
Game engine / systems
<br />
Graphics architecture
<br />
OpenGL 
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Animator (Cambridge)</title>
   <link>http://thegamesindustry.net/job25419</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25419</guid>
   <pubDate>Tue, 02 Mar 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is looking to add a member to their Animation team.  The role is on an unannounced PS3 title.
<br />
<br />
Candidates are considered at all levels from Junior to Senior.
<br />
<br />
<b>Responsibilities:</b>
<br />
<ul><li>Provide top quality animations that fit the tone of the game.
</li></ul> <ul><li>Passionately drive animation quality through all aspects of the game
</li></ul> <ul><li>Participate fully in peer reviews with the animation team
</li></ul> <ul><li>Give feedback to programmers and design to help solidify gameplay
</li></ul>
<b>Experience:</b>
<br />
<ul><li>Experience on shipped games is a definite advantage.
</li></ul> <ul><li>Worked with animation behaviours/states is an advantage
</li></ul> <ul><li>Comfortable and enjoy working with mocap is an advantage
</li></ul> <ul><li>Experience of production is considered important to the role but exceptional graduates would be considered.
</li></ul>
<b>Required Attributes:</b>
<br />
<ul><li>Outstanding animation skills
</li></ul> <ul><li>Be a creative and enthusiastic individual
</li></ul> <ul><li>Excellent understanding of Maya
</li></ul> <ul><li>Good understanding of general animation pipelines
</li></ul> <ul><li>Communicate clearly with design 
</li></ul> <ul><li>Technical expertise is not essential but welcomed.
</li></ul>
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Incredible Games Programmer Opportunity (London / South East)</title>
   <link>http://thegamesindustry.net/job25422</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25422</guid>
   <pubDate>Tue, 02 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sensational Game Developer opportunity &#x2013; AAA projects, world renowned studio and great salary and benefits package.  <br><br>So we're almost a third of the way into 2010; how's it going so far. Are you working on great new projects, or are you stuck rehashing this year&#x2019;s version of a tired franchise? Are you growing as a programmer, utilising new tools and technologies, or are you doing exactly the same thing you were last year? <br><br>If 2010 isn't shaping up as great as you&#x2019;d hoped then this may be for you. This AAA studio are working on a new batch of cracking IP, and are actively seeking new talent to aid them in their quest to produce the games that make 2010. <br><br>You&#x2019;ll need the usual C++ development skills and at least one &#x2018;AAA&#x2019; title under your belt. You&#x2019;ll be dedicated, have great communication skills and will be focused on producing the very best product within a fast paced, team oriented environment.<br><br>In return for your efforts, you&#x2019;ll receive a great salary and benefits package and the opportunity to work with some of the best people in the business, within a transparent and nurturing environment, for a studio that rewards innovation and hard work. <br><br>&nbsp;]]></description>
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   <title>Tools Programmer - New (North West)</title>
   <link>http://thegamesindustry.net/job25423</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25423</guid>
   <pubDate>Tue, 02 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company.  With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms. <br><br>Our client is looking for a top class Tools Programmer to join their team.<br><br>Responsibilities:<br>- Creating plug-ins and scripts for art packages, eg Maya<br>- Developing entirely new tools and editors <br>- Creating and maintaining the asset pipeline <br><br>Requirements:<br>- Experienced C++ developer.<br>- Familiar with OO, templates, STL, design patterns and relevant data structures. <br>- Good 3D mathematics skills<br>- Understanding of texture processing, geometry processing, visibility determination, lighting etc.<br><br>Beneficial:<br>- Knowledge of C# development.<br>- Experience with art tools such as Maya, MotionBuilder etc.<br>- UI Programming and Windows scripting experience.]]></description>
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   <title>Technical Author - New (London)</title>
   <link>http://thegamesindustry.net/job25418</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25418</guid>
   <pubDate>Mon, 01 Mar 2010 23:32:36 +0000</pubDate>
   <description><![CDATA[Our client has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their central London office. <br><br>They are currently seeking a technical author who is experienced at liaising with subject matter experts across teams, gathering knowledge and constructing technical documents, user guides and tutorials. The content produced will be utilised internally, globally and by third parties, so some experience with localisation and validation processes will be useful. The author would work as a member of the existing support team, under direction of the existing senior technical author.  This position offers a great opportunity within a high profile project.<br><br>Responsible for: <br><br>- Aiding with the update and formatting of current documentation.<br>- Collecting information and constructing documentation from multiple teams under the direction of the Support Manager.<br>- Creating multiple versions for multiple end audiences and managing version control.<br>- Helping to maintain documentation and knowledge-sharing.<br>- Localization, translations.<br>- Aiding with presentations, e-learning and tutorials.<br><br>Skills and experience needed<br><br>Essential:<br><br>- Strong RoboHelp / MadCap Flare experience <br>- At least 3 years as a Technical Author, preferably in the games industry<br>- Comfortable with Microsoft Office 2003+, version control software, HTML/CSS/XML.<br>- Previous experience of knowledge management systems and approaches<br>- Technically adept and unafraid of new technologies or challenges.<br>- Methodical, detailed approach to workload, able to maintain this under pressure.<br>- Team worker, able to communicate well and be willing to pursue tasks independently.<br>- Excellent English language skills, with Japanese language a bonus<br><br>Preferable:<br><br>- Experience with content production pipelines.<br>- Knowledge of PS3 development and games companies.<br>- Any experience with CMSs, Knowledge Bases, online communities, moderation a plus<br>- Any experience with Adobe / Macromedia products a plus.<br>- Exposure to multi-team environments<br>- Online help and e-learning experience.]]></description>
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   <title>LUA Scripters - New (London)</title>
   <link>http://thegamesindustry.net/job25417</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25417</guid>
   <pubDate>Mon, 01 Mar 2010 23:32:35 +0000</pubDate>
   <description><![CDATA[Our client has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their central London office. <br><br>This leading studio is currently looking for games industry experienced LUA scripters. The successful candidates with have extensive scripting experience, preferably 4+ years.  They are looking to fill positions on a variety of projects. Further details to follow.]]></description>
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   <title>Senior Character Artist - New (North West)</title>
   <link>http://thegamesindustry.net/job25416</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25416</guid>
   <pubDate>Mon, 01 Mar 2010 23:31:07 +0000</pubDate>
   <description><![CDATA[This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company.  With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms. <br>I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.<br><br>Duties and Responsibilities: <br>-Understands mesh topology ,edge loops and efficient modelling practices for in-game characters.<br><br>-Experienced building both high and low poly realistic characters from conceptual drawings and reference.<br>-High levels of technical and artistic competency in Maya, Zbrush and Photoshop. <br>-Ability to UV and texture map both hard surface and organic models<br>-Experience of character pipelines and maintains a fundamental understanding of UV coordinate space, texturing, and memory budgets.<br>-Promotes a positive work environment through high personal and performance standards.<br><br>Qualifications:<br>Educational Requirements: <br>-Art degree preferred.<br><br>Special Knowledge, Skills: <br>- High proficiency using Maya and Zbrush  to create detailed characters and likenesses to scale and accuracy.<br>- Proven ability to paint textures to specifications using Photoshop <br>- Experienced in 3D character concepts and development.<br><br>Prior Experience/Previous Positions related to current position: <br>- 5 Years of directly related experience in games<br>- Performed similar role on at least 1 published game title.]]></description>
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   <title>Senior 3D Artist - New (Zurich SFR GOOD)</title>
   <link>http://thegamesindustry.net/job25415</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25415</guid>
   <pubDate>Mon, 01 Mar 2010 23:31:06 +0000</pubDate>
   <description><![CDATA[There are an independent video games and interactive entertainment developer based in Switzerland. Specialising in innovative products in terms of gameplay, technology and content. Our client is looking for a Senior 3D Artist<br>Requirements:<br>    * Minimum of 5 years of experience in computer game development<br>    * Significant credited role in at least 3 commercial video game titles<br>    * Strong skills in modelling and texturing<br>    * Several years of experience with the following software: Autodesk Maya, Autodesk 3ds Max or Softimage XSI<br>    * Excellent Adobe Photoshop skills<br>    * Good discipline in following a predefined process<br>    * Ability to work closely with Lead Artist and Art Director<br>    * Must be responsive to deadlines and work well under high pressure<br>    * Excellent verbal and written communication skills<br>    * Fluent in English<br><br>Preferable:<br>    * Experience with script programming languages (LUA, Python, ...)<br>    * Knowledge of shader programming (Cg, HLSL, or GLSL).]]></description>
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   <title>Lead Game Designer (London / South East)</title>
   <link>http://thegamesindustry.net/job25414</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25414</guid>
   <pubDate>Mon, 01 Mar 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;What are your plans for this year? To continue to work on yet another update to an already tired franchise? To throw your creative energy into a poorly executed game that gets slammed by the critics and gathers dust on shop shelves? Or perhaps to bust your hump on creating ground breaking new features and gameplay mechanics that get vetoed by publishing partners? Sound familiar? It doesn&#x2019;t have to be that way.<br><br>Would you like to work for a company that values your creative efforts? Do you want to work with a team of super talented artists and developers that can visualise and program your creative input faithfully? Well now you can have all that and more. <br><br>This established &#x2018;AAA&#x2019; studio requires your talents to design the games of tomorrow. To smash boundaries and preconceptions in gaming. The word can&#x2019;t doesn&#x2019;t exist in this company&#x2019;s vocabulary and if you can imagine it, we want to make it happen. If you&#x2019;re a lead designer, with any specialisation; be it level, gameplay, mission or UI design we want to meet you. <br><br>In return for your efforts, you&#x2019;ll receive a great salary and benefits package and the opportunity to work with some of the best people in the business within a transparent and nurturing environment, for a studio that rewards innovation and hard work, not to mention excellent opportunities to progress within the company.  <br><br>&nbsp;]]></description>
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   <title>Jobs in Canada - Information and Advice ( All cities,  Canada)</title>
   <link>http://thegamesindustry.net/job25413</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25413</guid>
   <pubDate>Sat, 27 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[Games Jobs Canada offers help and advice to anyone actively planning or considering career opportunities and relocation to or within Canada.         

<h1><a href="http://www.gamesjobscanada.com"><span style="color: #800080;">www.gamesjobscanada.com</span></a></h1
</p>]]></description>
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   <title>Jobs in China - All the gen. ( Shanghai,  China)</title>
   <link>http://thegamesindustry.net/job25412</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25412</guid>
   <pubDate>Sat, 27 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[Games Jobs China offers help and advice to anyone actively planning or considering career opportunities and relocation to or within China         

<h1><a href="http://www.gamesjobschina.com"><span style="color: #800080;">www.gamesjobschina.com</span></a></h1</p>]]></description>
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   <title>Jobs in Japan - Information and Advice ( best locations,  Japan)</title>
   <link>http://thegamesindustry.net/job25411</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25411</guid>
   <pubDate>Sat, 27 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[Games Jobs Japan offers help and advice to anyone actively planning or considering career opportunities and relocation to or within Japan.         

<h1><a href="http://www.gamesjobsjapan.com"><span style="color: #800080;">www.gamesjobsjapan.com</span></a></h1</p>]]></description>
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   <title>Senior Multiplayer Designer - New (The Netherlands €)</title>
   <link>http://thegamesindustry.net/job25410</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25410</guid>
   <pubDate>Fri, 26 Feb 2010 23:32:39 +0000</pubDate>
   <description><![CDATA[Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams.  Although the studio employs staff from over a dozen different countries, English is the common working language. <br><br>Our client is currently looking for a thoroughly experienced and enthusiastic senior or regular multiplayer designer. The successful candidate will be responsible for the multiplayer component of their project, steering the development of levels and game mechanics from high-level design to final implementation. They will work withing a team of experienced Designers, and work closely with other departments on all things multiplayer. This is an important role with a fantastic studio.<br><br>Requirements:<br><br>- Must have worked on the multiplayer component in a professional capacity, designing levels and environments<br>- Experience in a senior role on at least one shipped title, preferably<br>- Must have demonstrable experience of designing missions, weapons, player abilities, user interface designs, etc.<br>- Experience with Maya or MAX (other level editors are a bonus).<br>- Experience with Adobe Photoshop, scripting languages (LUA a bonus), MS Office and project management tools.]]></description>
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   <title>Lead Level Designer - URGENT - New (Australia AU)</title>
   <link>http://thegamesindustry.net/job25409</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25409</guid>
   <pubDate>Fri, 26 Feb 2010 23:32:38 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer  a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate!  The successful candidate will manage a team of Level Designers and work closely with the Lead Artist, Lead Programmer and Producer.  <br><br>The successful candidate with have 5+ years' experience working as a Level Designer and have experience managing a team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.]]></description>
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   <title>Senior Level Designer - New (Australia)</title>
   <link>http://thegamesindustry.net/job25408</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25408</guid>
   <pubDate>Fri, 26 Feb 2010 23:32:37 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer  a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>This is a superb opportunity for an experienced senior level designer to join a successful studio in a sunny climate!  The successful candidate will work with a team of level designers and work closely with the Lead Level Designer. <br><br>The successful candidate with have 3+ years' experience working as a Level Designer and perferably have some experience managing a small team too. They must have extensive experience with 3rd party level design editors (UnrealEd, Doom Edit etc) or existing in house game development editors as well an ability and understanding of working in a 3D environment.]]></description>
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   <title>Senior Usability Specialist - New (London)</title>
   <link>http://thegamesindustry.net/job25407</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25407</guid>
   <pubDate>Fri, 26 Feb 2010 23:32:36 +0000</pubDate>
   <description><![CDATA[We are working with a world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their centrally based studio. <br><br>They currently require a Senior Usability Specialist, with at least 2 years relevant industry experience, to join their team. They will be responsible for evangelizing the benefits of user testing both internally and externally and will manage the user testing facility.  They will be expected to organise and oversee user testing plans across multiple European titles, collate test results and report on key findings. They will also support and mentor junior members of the team.<br><br>The successful candidate will have at least an MSc in either Product Design or a software field, such as Human Computer Interaction, Interaction Design or a background in Cognitive Psychology.  They will have at least 2 years of practical experience developing study designs, testing and delivering reports. They will also  have strong verbal and written communication skills, presenting information concisely and effectively to people at all levels of the organisation.]]></description>
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   <title>Technical Director Online - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25405</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25405</guid>
   <pubDate>Fri, 26 Feb 2010 23:32:12 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br>This role is to be a senior member of the programming team, working using leading edge technology and tools.<br><br>Main duties and responsibilities:<br>- To ensure multiple programming teams working on multiple projects are working efficiently, collaborating where suitable and developing in a cross-project, cross-platform, re-useable way<br>- Responsibility for evaluation of all tools, middleware, game engines, source code management systems and the like available for efficient and effective software development<br>- Lead the division in the deployment of all middleware (internal and external), tools and processes<br>- Support the programming teams and other game development staff in the use of tools , middleware and processes<br>- Run technical feasibility studies for new products and work with the design team to ensure specified systems can be implemented efficiently and with minimum risk<br>- Direct the programming teams through the prototype stage of development of cutting edge products<br>- To sign off all Technical Design Documents, ensuring the technical integrity of all software developments<br>- To hold periodic technical reviews, to ensure progress is in line with the TDD, or that the changes made are viable alternatives<br>- Chair the Lead Programmers group, ensuring that all actions are progressed, and that knowledge sharing in technology is promoted<br>- Act as Technical Manager to all Lead Programmers, ensuring that best practices are rolled out promptly and as effectively as is reasonably practicable, and that there is a succession plan in place for each team in terms of senior programming staff<br>- Own the future vision for technologies in the Online division and identify potential USPs and competitive advantages in emergent technologies<br>- Act as the senior technical point of contact for third parties.]]></description>
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   <title>Senior Tools Programmer - New (London)</title>
   <link>http://thegamesindustry.net/job25403</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25403</guid>
   <pubDate>Fri, 26 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[We are working with Sony Computer Entertainment's world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. <br><br>They are looking for an experienced and talented Programmer to work on PhyreEngine which is a cross-platform game engine primarily aimed at PlayStation platforms, comprising of libraries and tools, and is already used by over 20 published titles.  The role will be based in their Research and Development Team.<br><br>The successful candidate will work on high quality GUI application tools for PhyreEngine. He/she will be involved in the design, implementation, maintenance, and supporting of those tools. <br><br>Requirements: <br>- Demonstrate a strong problem solving ability. <br>- Ability to work well both within a team and individually. <br>- Good attention to detail, keeping in mind time constraints, and available resources. <br>- Design, implement and evangelise re-usable code components while using good coding practices and techniques. <br>- Research and develop new concepts or improve existing methods for use in code components. <br>- Complement component design with high quality and consistent regression testing methods. <br>- Work proactively in identifying current and future requirements of tools. <br><br>Mandatory experience: <br>- University degree level or equivalent in mathematics, computer science, physics, electronic engineering or related subject. <br>- Demonstrate working an application architectural level, whilst remaining aware of low level efficiency. <br>- Comprehensive GUI application coding and design <br>- Comprehensive Microsoft.Net 2.0 C# with Windows Forms <br>- C++/CLI experience <br>- Writing efficient C++ code <br>- Some 3D graphics experience <br>- Able to demonstrate specialised programming skills and a strong ability to manage their own work.]]></description>
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   <title>Project Manager - Fixed-term Contract (Midlands)</title>
   <link>http://thegamesindustry.net/job25401</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25401</guid>
   <pubDate>Fri, 26 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My client have firmly established themselves as one of the leading handheld specialists in the world. Their softography is exclusively AAA and they have an enviable relationship as the handheld developer of choice for the world&#39;s largest publishers...
<br />
<br />
They are currently looking to bring on board an experienced Project Manager for a 6-7 month fixed-term contract.
<br />
<br />
The ideal candidate will have proven track record of managing successful projects from conception to release, on time and in budget.
<br />
<br />
Skills / Experience:
<br />
<ul><li>Track record of managing teams of 20+ internal developers
</li></ul> <ul><li>Strong scheduling skills are vital
</li></ul> <ul><li>Expertise in the use of MS Project
</li></ul> <ul><li>Experience in the use of project management software/methodology an advantage - Hansoft, Prince 2, Scrum, Agile, etc.
</li></ul> <ul><li>Previous experience of dealing with external outsource providers is a major bonus
</li></ul> <ul><li>An interest or background of working on Racing products would be a plus
</li></ul>
Candidate must be available to work onsite in the studio and start in March.
<br />
<br />
This role is for a 6-7 month FTC in the Oxfordshire area.
<br />
<br />
For more details please contact Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
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   <title>Technical Director Online - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25402</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25402</guid>
   <pubDate>Fri, 26 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br>This role is to be a senior member of the programming team, working using leading edge technology and tools.<br><br>Main duties and responsibilities:<br>- To ensure multiple programming teams working on multiple projects are working efficiently, collaborating where suitable and developing in a cross-project, cross-platform, re-useable way<br>- Responsibility for evaluation of all tools, middleware, game engines, source code management systems and the like available for efficient and effective software development<br>- Lead the division in the deployment of all middleware (internal and external), tools and processes<br>- Support the programming teams and other game development staff in the use of tools, middleware and processes<br>- Run technical feasibility studies for new products and work with the design team to ensure specified systems can be implemented efficiently and with minimum risk<br>- Direct the programming teams through the prototype stage of development of cutting edge products<br>- To sign off all Technical Design Documents, ensuring the technical integrity of all software developments<br>- To hold periodic technical reviews, to ensure progress is in line with the TDD, or that the changes made are viable alternatives<br>- Chair the Lead Programmers group, ensuring that all actions are progressed, and that knowledge sharing in technology is promoted<br>- Act as Technical Manager to all Lead Programmers, ensuring that best practices are rolled out promptly and as effectively as is reasonably practicable, and that there is a succession plan in place for each team in terms of senior programming staff<br>- Own the future vision for technologies in the Online division and identify potential USPs and competitive advantages in emergent technologies<br>- Act as the senior technical point of contact for third parties.]]></description>
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   <title>Test Team Lead - New (South East)</title>
   <link>http://thegamesindustry.net/job25399</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25399</guid>
   <pubDate>Thu, 25 Feb 2010 23:33:06 +0000</pubDate>
   <description><![CDATA[My client is looking for a Test Team Lead to take responsibility for testing their software development kit. <br>The right person will be experienced and competent in defying and implementing a comprehensive test strategy. Working closely with the product exec and technical team the role is responsible for selecting and managing the tools necessary to perform effective system, performance, regression and testing activities.<br>Leading a small team of testers, the successful candidate will have experience of testing software development kits. Experience of working in an Agile environments is also beneficial as is experience of testing 3d graphical products. In addition candidates must have prior experience of developing automated tests.<br><br>Responsibilities<br>- Accountable for the quality of the software being released.<br>- Develop an automated test suite for the SDK<br>- Formulate a test strategy and associated processes/tools.<br>- Assist with creation and management of suitable test environments<br>- Assist other test analysts with system, performance and regression testing<br><br>Skills:<br>- Strong verbal and written communication skills<br>- Ability to track issues, estimate, prioritise and balance requirements under pressure<br>- Ability to develop an automated test suite<br>- Degree level education or equivalent industry experience.]]></description>
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   <title>Business Assistant - New (North West)</title>
   <link>http://thegamesindustry.net/job25398</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25398</guid>
   <pubDate>Thu, 25 Feb 2010 23:32:09 +0000</pubDate>
   <description><![CDATA[This Northern company has been around for years, and is headed by some of the biggest names in the games industry.  They are currently one of the most successful independent developers in Europe, selling more PS2 software units than most other developers.  They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology. Our client is looking for a exceptional Business Assistant to work very closely with the Senior Studio Director to provide the him with high calibre business and executive support. To assist the director in delivering on the portfolio of responsibilities.<br><br>The right candidate will work in partnership with the Senior Studio Director’s Personal Assistant, senior management team and other managers.<br><br>Job responsibilities<br>- Liaise with senior level people, both within and outside the organisation and communicate with third parties where appropriate<br>- Support strategic and senior level meetings with data and evidence to improve the quality of discussions and decisions<br>- Prepare for all management level meetings and service them <br>- Follow up on actions after meetings and enable free flow of information<br>- Prepare and produce briefing papers, reports, presentations<br>- Research and project support, including the preparation of briefing material and presentations<br>- Review, analyse and summarise reports and documents<br><br>Candidates will:<br>- Have a First degree (minimum 2:1);  Second degree desirable, ideally MBA<br>- Be well organised with great attention to detail<br>- Be able to prioritise and meet deadlines where demands change constantly<br>- Maintain the highest level of confidentiality and integrity within all relationships<br>- Be focused and dedicated to role and tasks in hand<br>- Be capable of working with people at all levels<br>- Have ability to contribute to strategic discussions <br>- Have experience of business planning, business modelling and similar skills<br>- Be able to handle multiple tasks and work flexibly<br>- Have strong communication (written and oral) - and presentation skills<br>- Have excellent problem solving abilities and well-structured strategic thinking<br>- Have an aptitude for continuous development and self improvement<br>- Have prior experience at support or executive level.]]></description>
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   <title>Senior Programmer (MMO FPS) - New (Germany €Good)</title>
   <link>http://thegamesindustry.net/job25397</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25397</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[This company is an ambitious German developer.  It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP.   English is the studio's first language and employees come from all over the world.  The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game. <br><br>The Senior programmer is an exceptionally talented, ‘all-rounder’ who has the ability and passion to really own and drive key areas of their game’s code-base. In the short term the candidate will be assisting with the PC version of their next-gen title. The task could be quite varied depending on the candidate's strengths. This project offers various outstanding work including rendering, and optimisation. Long term they are looking for a key member of the game focused team. <br><br>Position Responsibilities:<br><br>- Designing, defining and developing the next generation of multiplayer internet game play, on top of multiple platforms<br>- Providing hands-on technical expertise to define and develop networked simulation techniques <br>- Interacting closely with designers, artists, and animators to bring the vision of the game to life<br>- Implementing game AI functionality using core AI features<br>- Co-Developing tools with artists, animators, designers and our core programming staff<br>- Creating good quality, performance-minded code<br>- Exploration of new practices to continually improve the quality of game development within the company<br><br>Position requirements:<br><br>- Good object oriented programming skills <br>- Having a passion for making and playing innovative games<br>- Strong background in math <br>- Strong background in graphics<br>- Fluency in English <br><br>Technical requirements<br><br>- Familiarity with network middleware<br><br>Advantageous<br><br>- 3+ years  experience in game development <br>- Degree in programming<br>- Experience in onsole programming on PS2 and/or XBOX<br>- Experience in programming an action shooter<br>- Intensive knowledge of the Unreal Engine.]]></description>
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   <title>Network Programmer - New (Guildford)</title>
   <link>http://thegamesindustry.net/job25396</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25396</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[This new independent development studio is made up of passionate and talented team players who are committed to shipping great games, taking full ownership and having fun while doing it. They retain a small family culture which will encourage people's talent, treat people fairly, and reward people well. Their goal is to build a great reputation as an independent studio that ships innovative console games that are both commercially and critically successful. <br><br>They are currently looking for an experienced Network Programmer to work initially on bandwidth optimisation. Applicants must have PS3 client side experience and be fluent in C/C++, with at least one shipped console game writing C++ network code. They must also know how to optimise to reduce and smooth bandwidth usage and have the ability to write/debug peer-to-peer network code.  Experience writing service code and experience with scripting languages advantageous.]]></description>
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   <title>Senior/Lead Audio Programmer - New (Surrey)</title>
   <link>http://thegamesindustry.net/job25395</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25395</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come. <br><br>They currently require an experienced Audio Progrqammer to lead all audio technology development within the Studio.  They will support and enhance the in-house audio solution on Xbox 360 and PC platform. They will be required to analyze requests for new tools/features, determine the appropriate approach to meet the need, participate in solution design, and provide accurate implementation time estimates.                                      <br><br><br>Key Responsibilities<br><br>- Delivery of audio tools and engine to support release of world class games<br>- Support the audio tech requirements of all game projects within the  studio.<br>- Build the department into a multi-person team if this is necessary<br>- Liaise with the wider publishing org and other first party studios on audio technology issues<br>- Keep abreast of current developments in audio technology and ensure we remain within best practice<br>- Working with the senior members of the game teams to ensure the engine fits within the game’s resource and performance limits and core structure.  For example, how the data is packaged and loaded, or how to ensure it doesn’t trip over other game systems.<br>- Authoring of technical and user documentation<br>- Contribute innovative and original ideas towards all aspects of game production and development<br>- Application profiling and performance tuning<br> <br>Games industry experience with a minimum of 5 years professional software development experience. Self motivation and the ability to pre-empt potential issues and problems in the current pipelines/tool set and understanding the importance of rapid development and iteration in game development is paramount.<br><br>Qualifications and Experience<br><br>- Experience in audio technology development and knowledge of audio production terminology. Experience of working with sound designers.<br>- Good understanding of at least one low-level sound API such as DirectSound, XAudio, OpenAL or Scream. (Not fmod)<br>- Reasonable understanding of audio codecs (acodecs (anything perceptual such as XMA, WMA, MP3 or Vorbis) and container formats (RIFF, Ogg, etc).<br>- A good knowledge of linear algebra and general 3D mathematics. <br>- Able to read (if not write) PowerPC assembler. <br>- A working knowledge of DSP algorithms and techniques and knowledge of Nyquist, Fourier transforms and convolution.  Knowledge of audio filters such as reverb and compression.  <br>- Delivered an audio solution to a published game<br>- Strong C/C++ skills with extensive programming experience<br>- C# skills preferable<br>- Windows Win32 API development experience is essential.]]></description>
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   <title>Programmer - New (South)</title>
   <link>http://thegamesindustry.net/job25394</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25394</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[This technology company was founded by some of the best brains Cambridge has to offer.  They are working on a truly revolutionary new technology which could change the gaming world forever!  This dynamic highly motivated team is helping define the future. <br><br>As part of their continued growth, they are now looking to appoint a Developer who can take responsibility for innovating and implementing extensions to their existing product, focusing in particular on integration into third party game engines.<br><br>The successful candidate will have proven experience of working with either in-house or third party game engines. Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games. Experience of PS3 and XBox360 development is also valuable. <br><br>Skills/Abilities/Knowledge<br>- Hands-on development experience with a current generation games engine <br>- Experience with game content authoring pipelines <br>- Experience with current-gen console development <br>- Good working knowledge of modern shader-driven 3D graphics and DirectX <br>- Knowledge of lighting, particularly radiosity <br>- Highly proficient in C++ development <br>- Ability to track issues, estimate, prioritise and balance requirements under pressure <br><br>Experience/Education<br>- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience <br>- 2+ years experience as a programmer in a 3D heavy application <br>- Successful delivery of at least one complete game.]]></description>
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   <title>Jn. Prod. Mgr (London)</title>
   <link>http://thegamesindustry.net/job25390</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25390</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            SCEE is the central support organisation for over 100 countries in Europe, Africa, Middle East and Australasia. They market all hardware in the PlayStation portfolio and are one of the market leaders in the publishing of software (s/w) on PlayStation formats.
<br />
<br />
They are currently looking to recruit two junior product managers for their European Sales and Marketing team based in London. The roles will be for a 12 months temporary contact.
<br />
<br />
The European Sales and Marketing Department is responsible for servicing and directing each SCEE sales territory in their commercial activities. The marketing team consists of a number of hardworking but fun-loving professionals dedicated to the success of our business in each territory. The environment is busy, youth-oriented, international, dynamic, fun and conscientious.
<br />
<br />
This position will involve the following:-
<br />
<ul><li>Product Management of PlayStation software developed by WWS
</li></ul> <ul><li>Primary contact for SCEE markets regarding marketing strategy and asset creation
</li></ul> <ul><li>Primary contact point for development teams
</li></ul> <ul><li>Budget Management
</li></ul> <ul><li>Event support
</li></ul> <ul><li>Ad hoc Projects
</li></ul>
The successful candidates will be bright and articulate marketers who have knowledge of the marketing process and strong admin skills. Experience is not as essential as organizational skills and a willingness to learn. However Product or PR management experience and proven skills in creative thinking would be an advantage.
<br />
<br />
The successful candidate will be computer literate, a self-starter, have good communication skills and must have an interest in video games. A second European Language would be an advantage but not essential.
<br />
<br />
Potentially the successful candidates will be recent graduates with a good marketing degree
<br />
<br />
For a full job description please contact Ken Edwards or send your up-to-date CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
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   <title>Senior Programmer - New (South)</title>
   <link>http://thegamesindustry.net/job25393</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25393</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[This technology company was founded by some of the best brains Cambridge has to offer.  They are working on a truly revolutionary new technology which could change the gaming world forever!  This dynamic highly motivated team is helping define the future. <br><br>As part of their continued growth, they are now looking to appoint a Senior Developer who can take responsibility for innovating, designing and implementing extensions to the existing product, focussing in particular on integration into third party game engines.<br><br>The successful candidate will have proven experience of working with either in-house or third party game engines. Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games. Experience of PS3 and XBox360 development is also valuable. <br><br>Skills/Abilities/Knowledge<br>- Hands-on development experience with a current generation games engine <br>- Experience with game content authoring pipelines <br>- Experience with current-gen console development <br>- Good working knowledge of modern shader-driven 3D graphics and DirectX <br>- Knowledge of lighting, particularly radiosity <br>- Highly proficient in C++ development <br>- Ability to identify and solve problems without guidance <br>- Strong practical understanding of data structures and algorithms <br>- Strong verbal and written communication skills <br>- Ability to track issues, estimate, prioritise and balance requirements under pressure <br><br>Experience/Education<br>- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience <br>- 4+ years experience as a programmer in a 3D heavy application <br>- Successful delivery of at least one complete game.]]></description>
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   <title>Euro Prod. Manager (London)</title>
   <link>http://thegamesindustry.net/job25389</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25389</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            SCEE is the central support organisation for over 100 countries in Europe, Africa, Middle East and Australasia. They market all hardware in the PlayStation portfolio and are one of the market leaders in the publishing of software on PlayStation formats.
<br />
<br />
The company is now looking to recruit a European Product Manager (on a 12 months contract) to compliment and enhance their existing team.
<br />
<br />
The European Sales and Marketing Department is responsible for servicing and directing each SCEE sales territory in their commercial activities. The marketing team consists of a number of hardworking but fun-loving professionals dedicated to the success of our business in each territory. The environment is busy, youth-oriented, international, dynamic, fun and conscientious.
<br />
<br />
This position will involve the following:-
<br />
<ul><li>Product Management of PlayStation software developed by WWS
</li></ul> <ul><li>Primary contact for SCEE markets regarding marketing strategy and asset creation
</li></ul> <ul><li>Primary contact point for development teams
</li></ul>
Main Duties and Responsibilities
<br />
<br />
General:
<br />
<br />
Day to day management of product portfolio: comprising PS2, PS3 &#38; PSP titles. Titles are allocated by the Marketing Director throughout the year
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<br />
Product marketing responsibility from acquisition / development green light to launch and into post launch CRM stage (sales monitor, creative brief, consolidated marketing plan, above and below the line marketing activities)
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<br />
Development and management of product marketing &#38; PR schedules
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<br />
Close working relationship with external marketing agencies and suppliers to ensure generation of marketing assets for local use: i.e. Advertising materials, websites, PR plans etc.
<br />
<br />
Primary contact for SCEE markets regarding marketing strategy and asset creation
<br />
<br />
The sales territories are SCEE customers &ndash; the Product Manager role focuses on providing them with optimal information and materials at all times.
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<br />
Territory relationship management - regular contact, timely distribution of marketing &#38; PR collateral, support for local initiatives, monitoring sales performance, product presentations
<br />
<br />
Primary contact point for development teams
<br />
<br />
Achieving a trusting PD relationship will lead to better product, better marketing and an increase in the potential success of each title
<br />
<br />
The PM should drive regular meetings, feedback on European market performance (cultural and commercial) and give input/advice on all commercial and creative elements of a product launch.
<br />
<br />
Preparation and presentation of material plans and marketing plans to core PD teams is key to maintain effective communications.
<br />
<br />
Budget Management
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<br />
Prudent financial management of product budgets for each title including monthly status review with Senior Product Manager and Marketing Manager. Timely process of PO numbers for all marketing expenditure.
<br />
<br />
Event Support
<br />
<br />
At various times in the year there is a need to produce materials which support internal, trade or customer meetings / exhibitions.
<br />
<br />
Duties such as video editing, brochure creation and personal attendance at such events will be required
<br />
<br />
Ad hoc Projects
<br />
<br />
From time to time the PM will be required to complete or contribute toward the completion of various projects. These will always be related to the publishing of SCEE s/w e.g. sales analysis, international research and study into optimising internal processes
<br />
<br />
The successful candidate will be an experienced marketer who can hit the ground running. Preferably with excellent games knowledge and prior experience. A second European language would be an advantage but is not essential. 
<br />
<br />
NB: It is expected that the Successful candidate will have at least 3 years PR or Product management experience.
<br />
<br />
If you are interested please contact Ken Edwards on 01709 876877 or email your CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
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   <title>Senior Programmer - New (London)</title>
   <link>http://thegamesindustry.net/job25392</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25392</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[This is a multi award winning leader in the development and commercial exploitation of broadband entertainment.

Their team is made up of the cream of video game industry talent who, not content with life in the console industry, have traded in their years of experience for a role within a dynamic and exciting firm where their skills are enjoyed by millions of viewers each and everyday.

Based in the heart of London's Soho they have a relaxed and yet explosive office with no dress policy and in a good location for shops, bars, clubs and restaurants. <br><br>They are currently looking for an experienced Senior Programmer to join their team.  Although this is not a games programming position, the job has many similarities from a technical point of view. This studio already employs many people from the games industry. Salary will very much be dependent on experience.<br><br>Requirements:<br><br>- Minimum 2-3 years experience as a senior programmer<br>- C/C++ skills are a prerequisite with additional languages an advantage<br>- Good degree essential <br>- Must have proven ability of working on team programming projects<br>- Familiarity with development processes and low level programming<br>- Knowledge of the workings of the internet an advantage<br>- Must have an enthusiasm to tackle difficult, high performance programming tasks<br>- Must be able to work with projects with short turnaround and have the ability to be part of the whole cycle.]]></description>
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   <title>Senior Environment Artist (Quebec, Canada)</title>
   <link>http://thegamesindustry.net/job25388</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25388</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is looking for a Senior 3d Environment Artist for their Quebec City Office. The chosen applicants will be in charge of leading the Environment modeling aspects of the project. He/She will work in collaboration with the art director to set the quality level of the environments to respect the artistic vision of the game. The person will also be in charge of training junior modelers and be the mentor for the team.
<br />
<br />
<br />
<b>Responsibilities</b>
<br />
<br />
· Work with Art Director, Game Design and engineering to determine style, look and level of quality for the environments
<br />
<br />
· Model environments in high polygon, low polygon and in game resolutions.
<br />
<br />
· Handle technical aspects of environment creation such as pipeline concerns, assets build with optimum efficiency, and creation of advanced shaders and asset integration
<br />
<br />
· Work closely with other art disciplines to determine environment technical specifications
<br />
<br />
<br />
<b>Requirements</b>
<br />
<br />
· BA desired and a minimum of 3+ years of industry experience.
<br />
<br />
· Experience in several aspects of videogame art production to include concept work, modeling, texturing, and shading and be highly experienced with 3d max.
<br />
<br />
· Strong understanding of Photoshop and programs such as Zbrush or Mudbox
<br />
<br />
· Strong Traditional Art skill
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<br />
· Solid understanding of computer graphic fundamentals and video game Art production pipelines
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<br />
· Solid understanding of Art fundamentals to include color theory, light, shade and form
<br />
<br />
· Can work in a variety of styles.
<br />
<br />
· Able to meet deliverables and drive your work to completion within specified timelines
<br />
<br />
· Great communication skills both written and verbal
<br />
<br />
· Can work cross functionally in many areas without being constrained by your job function
<br />
<br />
· A Collaborative work ethic
<br />
<br />
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
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   <title>Server Programmer - New (Guildford)</title>
   <link>http://thegamesindustry.net/job25391</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25391</guid>
   <pubDate>Thu, 25 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This new independent development studio is made up of passionate and talented team players who are committed to shipping great games, taking full ownership and having fun while doing it. They retain a small family culture which will encourage people's talent, treat people fairly, and reward people well. Their goal is to build a great reputation as an independent studio that ships innovative console games that are both commercially and critically successful. <br><br>Our client is currently looking for a top class Server Programmer to ensure their server software works fast a reliably. With over a terabyte of traffic a day, they need someone who is experienced working with high-volume production systems.  <br><br>Please contact me for further information.]]></description>
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   <title>Experienced QA Tester - New (Germany)</title>
   <link>http://thegamesindustry.net/job25387</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25387</guid>
   <pubDate>Wed, 24 Feb 2010 23:33:07 +0000</pubDate>
   <description><![CDATA[This company is an ambitious German developer.  It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP.   English is the studio's first language and employees come from all over the world.  The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game. My client is looking for experience  / senior QA Testers:<br><br>Responsibilities: <br>· Functional and qualitative testing of builds<br>· Design and execution of test cases<br>· Collaboration with other departments to reproduce issues<br>· Reporting of issues into a bugtracking tool<br>· Validation of externally reported issues<br>· Verification of bugfixes and improvements<br>· Identify risks in assigned areas<br>· Identify improvements in test process<br>· Reporting to the QA Manager<br><br>Requirements:<br>· Min 2 years of working experience as a professional tester<br>· Excellent written and verbal English skills<br>· Analytical skills with attention to detail<br>· Experience with TestTrack Pro or other bugtracking tools<br>· Ability to describe complex information in a precise and efficient manner<br>· Passion to learn and work with new technologies<br>· Good MS Office skills<br><br>Desirable Skills:<br>· Avid FPS gamer<br>· Familiarity with test requirements during a game development lifecycle<br>· Experience in game development (modding, scripting, programming, …)<br>· Experience with automated testing environments.]]></description>
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   <title>Experienced Games Art Director - New (Budapest Good + relocation)</title>
   <link>http://thegamesindustry.net/job25386</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25386</guid>
   <pubDate>Wed, 24 Feb 2010 23:31:08 +0000</pubDate>
   <description><![CDATA[This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects. <br><br>I have another excellent opportunity for the more senior artists of you out there.<br>For full consideration I would need you to the following  ( and more =)  ) :<br><br>     Credited Art Director on a minimum of 2 shipped titles on a major platform.<br>     +3 years of gaming industry experience.<br>      Have a Passion for making games. <br><br>Excellent understanding of:<br><br>     Strategic allocation of resources for maximum effect.<br>     Console and PC development processes.<br>     Technology and pipelines.<br>    Potential impact of production-phase change requests on quality, stability and schedule.<br>     Storytelling and game play.<br><br>Responsibilities:<br><br> <br>     Direct and inspire an art team in the creation of a unified vision.<br>    * In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.<br>     Facilitate communication and focus with artists.<br>     Co-ordinate with internal technology groups as it relates to pipeline and process.<br>     Along with the Art Leads ensure the timely delivery of art assets.<br>     Review levels, scenes, lighting effects etc. for maximum impact.<br>     Provide creative input, direction and mentoring / support to Art Leads and Artists.<br>     Work with studio executives and department leads for continual process improvement.<br>     Contribute innovative and original ideas towards all aspects of game production and development.]]></description>
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   <title>3DS Max Vehicle Artist (Next Gen a must ) - New (South)</title>
   <link>http://thegamesindustry.net/job25384</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25384</guid>
   <pubDate>Wed, 24 Feb 2010 23:31:06 +0000</pubDate>
   <description><![CDATA[Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  They're committed to making innovative, quality games.
 
They have an exciting, varied crop of current projects and they want talented individuals to work with them.  They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy.  They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference. <br>My studio has a project ready for you to add your immense skills.<br>We are looking for vehicle artists who have a good sense of design, together with experience of creating high quality vehicles. <br><br>You will model a wie range of vehicles so flexibility is a must<br><br>Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced use of shaders. <br><br>Experience in Photoshop and concept skills are highly advantageous.<br><br><br>I look forward to seeing your samples<br>These do not need to relate to a game, but should show off your talent.]]></description>
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   <title>Genearlist Programmer - New (New Zealand)</title>
   <link>http://thegamesindustry.net/job25383</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25383</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[This Wellington based company is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills.  Coming from a range of backgrounds, they have previously worked on complex commercial software applications, and special effects and animation on major motion pictures such as The Frighteners, Contact, and The Lord of the Rings trilogy. <br><br>They are looking for a talented, experienced and passionate generalist programmer to work on exciting new projects for the PS3/360/Wii and PC platforms.<br><br>Desired experience profile:<br>- Extensive C++ experience - at least 5 years' commercial experience<br>- At least 3 years experience on one or more of PS3, 360 or Wii with at least 1 published title on these platforms.]]></description>
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   <title>Senior Programmers - Various - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25382</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25382</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They are currently looking to fill a number of Senior programming roles from various discplines - UI, Audio, Tools, Gameplay, Rendering.  Please call for more details.]]></description>
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   <title>International Sales Consultant - Toys/ Education (North West)</title>
   <link>http://thegamesindustry.net/job25375</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25375</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            Established brand looking to move into toys in the UK and European markets. Looking for a consultant to provide guidance for the launch into the European market with regards to packaging, safety standards, retailers etc.
<br />
<br />
For more information, please email <a href="mailto:louise@aswift.com" target="_blank">louise@aswift.com</a>
</p>
]]></description>
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   <title>Various Programmer - New (North East)</title>
   <link>http://thegamesindustry.net/job25381</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25381</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.  They have offices in Hong Kong and China. <br><br>They are currently looking to fill a number of new roles.   They need programmers from various disciplines - Vehical Dynamics, Phyics, Graphics/Rendering, AI and Technology, Game.  Please contact andrea@datascope.co.uk for more details.]]></description>
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   <title>Marketing Mgr (London)</title>
   <link>http://thegamesindustry.net/job25374</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25374</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            Disney Interactive Studios are the video games arm of one of the most famous entertainment corporations in the world (Walt Disney). 
<br />
<br />
The games division has undergone massive investment/expansion in the last 2 years and their London based European HQ now holds a formidable team.
<br />
<br />
They are now looking to recruit a new Marketing Manager for their European Central Marketing team. The successful candidate will have both European and back catalogue experience and will report to the Senior Marketing Manager.
<br />
<br />
The Marketing Manager will have European (PAL region) responsibility Back Catalogue Management and some AAA front list titles. The Marketing Manager will be responsible for forward planning strategy and product suitability in terms of product quality, pricing, promotions, territories and distribution channels of the Disney Gaming Back Catalogue. The Marketing Manager will be the Brand Champion for their respective AAA titles, will formulate the European strategy and will have responsibility for the EMEA P&#38;Ls for both Back Catalogue and AAA titles. The Marketing Manager will also be responsible for the management and development of 1 intern.
<br />
<br />
The areas of responsibility for the role are:
<br />
<br />
1.	Back Catalogue Management (Focus)
<br />
2.	Responsibility for European Product Management for key AAA titles
<br />
3.	Maintain strong working relationships across all areas of business
<br />
4.	Management and development of 1 intern
<br />
<br />
Experience and professional qualifications required 
<br />
<ul><li>Extensive Marketing experience &ndash; ideally in Games industry, or entertainment background
</li></ul> <ul><li>European Experience
</li></ul> <ul><li>Experience in Back Catalogue management and/or Product Ranges and campaign
</li></ul> <ul><li>Experience of working within budgets and to a commercial brief.
</li></ul> <ul><li>Good commercial awareness
</li></ul> <ul><li>Experience of managing a diverse set of stakeholders
</li></ul> <ul><li>Degree level preferred, Tertiary as minimum
</li></ul> <ul><li>Demonstrable experience of launching products to International market
</li></ul> <ul><li>Demonstrable experience of developing international marketing plans
</li></ul> <ul><li>Marketing qualification desirable
</li></ul>
The successful candidate will be able to think strategically and will have excellent relationship building skills.  They will be an excellent communicator both written and verbally and will be someone who inspires creativity and innovation. They will be an excellent team builder and will exhibit professional excellence.
<br />
<br />
In return the company offers a competitive salary etc.
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<br />
For a copy of the full job spec or to apply for the role please contact Ken Edwards or send a copy of your up-to-date CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
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   <title>Programmer - 1 year contract - New (London)</title>
   <link>http://thegamesindustry.net/job25380</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25380</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[We are working with Sony Computer Entertainment's world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. <br><br>They are looking for an experienced and enthusiastic Programmer to join its team for SingStar. The job will involve development of new features for game-related spaces in PlayStation Home, from prototyping, through to production, and release. The ideal candidate should have experience in user interface development, rapid prototyping with designers, and an understanding of network programming and messages. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project. <br><br>Specific Requirements <br>- Good programming knowledge, particularly C/C++, and LUA. <br>- Understanding of network programming, and messaging. <br>- Experience of user interface programming. <br>- Experience of rapid prototyping with designers. <br>- Use of source control and configuration systems. <br>- Organised and self motivated. <br>- Familiarity with audio programming an advantage. <br>- Familiarity programming with the HDK an advantage. <br>- Familiarity with gameplay programming, and logic flow an advantage. <br>- Familiarity with common aspects of music-based video games an advantage. <br>- Must be able to demonstrate good communication and team collaboration skills.]]></description>
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   <title>Senior Programmer - New (London)</title>
   <link>http://thegamesindustry.net/job25379</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25379</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[We are working with Sony Computer Entertainment's world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. <br><br>They are looking for an experienced and enthusiastic Senior Programmer to join its team for SingStar. The job will involve architectural reform of the User Interface back end. The ideal candidate should have experience in user interface development and preferably tools development. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project. <br><br>Specific Requirements <br>- Substantial experience as a game programmer essential. <br>- Substantial experience as a user interface systems programmer. <br>- At least one published game on PS3, XBox360, PC or equivalent. <br>- Experience of C++ essential. <br>- Experience of game scripting languages an advantage. <br>- Experience of architectural reform an advantage. <br>- Experience of developing tools an advantage, specifically with the .net framework. <br>- Experience of PS3 development an advantage <br><br>Skills:<br>- .NET<br>- C#<br>- Front-end / user interface<br>- Game engine / systems.]]></description>
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   <title>Database Administrator - New (Midlands c)</title>
   <link>http://thegamesindustry.net/job25378</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25378</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They need a Database Administrator to ensure that their Online game systems databases are fully optimised, providing high availability and high performance to the required level of service for their customers.  Candidates will have:<br><br>· Minimum of 5 years practical and demonstrable MS SQL 2000/2005 <br>- Production DBA experience. Experience within a similar operational environment, high availability DB systems, 24x7x365.<br>- Design and development of database objects<br>- Database backup and restores<br>- Setup and optimisation of SQL DBs<br>- Database replication<br>- Microsoft Clustering<br>· MS SQL Server 2000/2005 (Enterprise AND Standard Edition)<br>- Microsoft Windows 2003/2000/ADS<br>- Large scale/high performance databases<br>- Data Warehousing and MS Analysis Services<br>- Good level of competence in TSQL.]]></description>
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   <title>Contract Games 3D Artist - 4- 8 Weeks (London / South East)</title>
   <link>http://thegamesindustry.net/job25376</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25376</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;I am looking for a talented 3D Artist who is an all rounder who would be responsible for the art assets of a mobile phone game.<br><br>> Excellent 2D art and design skills using industry standard tools such as Photoshop/Illustrator <br>> 3D experience in 3DS Max or Maya would be a major benefit <br>> Experienced in producing animations <br>> 2+ years experience producing either mobile phone or web/flash games <br><br>APPLY NOW<br>Must be available in 2/3 weeks<br>&nbsp;]]></description>
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   <title>Game Technology Programmer - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25377</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25377</guid>
   <pubDate>Wed, 24 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They need a Game Technology Programmer to design, implement and document code modules and assist in agreeing timescales with the lead programmer. Additionally coaching and mentoring of junior staff in programming and technical techniques.  The ideal candidate will have:<br><br>· Minimum of 2 years relevant development experience in online game related technologies and systems.<br>- MMO systems/infrastructure experience<br>- Relational Database Design<br>- Web Technology<br>- Documentation experience<br>- Major high level language, pref C or C++<br>- Computer architecture knowledge<br>· C# / .NET development<br>- PHP 4 & 5  Scripting / coding<br>- MS SQL / MySQL experience<br>- Web Services / WCF<br>- Security and encryption technology<br>- C / C++ experience.]]></description>
  </item>
 
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   <title>PR / Events manager - New (Soho)</title>
   <link>http://thegamesindustry.net/job25371</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25371</guid>
   <pubDate>Tue, 23 Feb 2010 23:32:22 +0000</pubDate>
   <description><![CDATA[SCEE is the central support organisation for over 100 countries.  They market all hardware in the PlayStation portfolio and are a key player in the publishing of software on all PlayStation formats – PS2, PSP, PS3 & PSN.<br><br><br>SCEE is looking for a PR and event manager to build awareness for SCEE published PlayStation titles through PR events and campaigns.  The role involves working closely with the appointed PR agency, developers, product managers in London and (most importantly) PR managers in different countries, and thus includes regular travel.  The role will handle software events planning and execution, supporting company wide events and trade shows, create and distribute press materials for implementation of PR strategy and analyse results.  <br><br>Responsibilities include: <br>- Coordination, production and distribution to territories of written PR materials and artwork, code etc for software products <br>- Planning and implementation of press conferences, events, etc.)<br>- Promotion of internal development teams via territory tours, events and studio visits <br>- Creating content and materials to support internal, trade or customer meetings / exhibitions and personal attendance at such events throughout the year<br>- Tracking and managing localisation of PR assets for press kits and events<br>- Contribution to strategic PR plans (in collaboration with PR agency resource) Evaluation and presentation of PR coverage to SCEE management and developers.<br><br>Skills/experience required:<br>- A-level/Degree level education<br>- 4-5 years PR or related work experience<br>- Advanced organisation skills and detail focus<br>- Creative thinker with a pragmatic and commercial outlook<br>- Self starter<br>- Team player – broad level of involvement across many functions<br>- Experience of major business applications e.g. Microsoft Word, Excel and PowerPoint<br>- Strong written, oral and interpersonal skills<br>- Passion for entertainment (preferably video games).]]></description>
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   <title>Software Engineer - 7 Month Contract (South East)</title>
   <link>http://thegamesindustry.net/job25365</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25365</guid>
   <pubDate>Tue, 23 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is the world&#39;s leading independent developer and publisher of interactive entertainment software for advanced entertainment systems such as the PlayStation 2/3 computer entertainment systems, Xbox and Xbox 360 video game consoles from Microsoft, the Nintendo DS and the Nintendo Wii, as well as the personal computer and internet.
<br />
Currently working on a new IP title, which has some unique gameplay vs. tools features. They are currently seeking a good all-round engineer to help bolster the team for 7 months.
<br />
<br />
They  are looking for a creative and talented individual to join our team to define and develop applications and infrastructure for our games.
<br />
This individual should have: 
  <ul><li>Excellent verbal and written communication skills 
</li></ul> <ul><li>Good analytical and creative problem solving skills, solutions oriented individual 
</li></ul> <ul><li>Demonstrated dependability and commitment to projects/tasks
</li></ul> <ul><li>Operates and delivers in a fast-paced and dynamic environment to meet high quality standards 
</li></ul> <ul><li>Demonstrated a desire to learn and grow professionally
</li></ul>
Key Responsibilities:
  <ul><li>Coordinate work with other team members
</li></ul> <ul><li>Design, implement, test, debug and maintain code
</li></ul> <ul><li>Create tools, features and engine components to required coding standards
</li></ul> <ul><li>Create leading edge reusable and scaleable technologies, both systems and engines if required
</li></ul> <ul><li>Profile and optimize software components of the game
</li></ul> <ul><li>Experience with online and DLC preferred
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
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   <title>Software Engineer (Worldwide (all except UK))</title>
   <link>http://thegamesindustry.net/job25367</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25367</guid>
   <pubDate>Tue, 23 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;My client is the premier provider of interactive software and services for digital media creators in the games and movie industries. We pride ourselves on delivering the most highly regarded software solutions to the best known companies in gaming and special effects. We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. <br><br>This is a unique opportunity to work with the very best within the video game industry (our clients include EA, Sony, Activision, Valve Software, and Blizzard Entertainment), helping to shape the development of the next generation of games.<br><br>As a part of the product development team you will help design and build our core products and have access to the very latest in gaming hardware and tools. <br><br>Requirements:<br><br>&#x2022;	A bachelor's degree in computer science or equivalent.<br>&#x2022;	Exceptional C++ skills and experience with object oriented programming techniques<br>&#x2022;	Strong 3D math skills<br>&#x2022;	Strong communication skills and the ability to work in a team environment <br>&#x2022;	Proven ability to work in a team environment on a shared code base<br><br>Nice to Have:<br><br>&#x2022;	Background in game development <br>&#x2022;	Experience developing 3D graphics applications and tools<br>&#x2022;	Low level optimisation skills <br>&#x2022;	Experience working with established, large-scale software architectures <br>&#x2022;	Experience working within and extending one or more scripting languages (e.g. Python and/or Perl)<br><br>This is a sensational opportunity to utilise your skills within one of the most recognised technology companies within the games industry. Full relocation assistance will be provided, and a market leading salary and benefits are available to the successful candidate.<br>&nbsp;]]></description>
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   <title>Audio Director - New (Sweden SEK Excellent)</title>
   <link>http://thegamesindustry.net/job25364</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25364</guid>
   <pubDate>Mon, 22 Feb 2010 23:33:08 +0000</pubDate>
   <description><![CDATA[This Swedish company takes a fresh approach to game development, enabling them to optimise their creativity. They are passionate about providing state of the art products. Their in-house Engine is subject to constant evolution. They pride themselves on providing a comfortable and productive working environment. <br><br>This is an excellent opportunity to join a well established, creatively driven studio with a proven audio track-record and a strong audio team. Candidates will have a proven track record in audio design and management, with at least 5 years' as a professional games audio designer under their belt. They just also have at least one, but preferably mutiple, current generation console title to their name.<br><br>The successful applicant will be versed in audio integration techniques, interactive music, as well as demonstrate experience with current console creation techniques. The Audio Director has a deep understanding of popular trends in music, SFX including Foley, vocal recording, and mixing. <br><br>Please note that showreels must be submitted for this position.]]></description>
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   <title>Senior Designers - Shooter - New (Surrey)</title>
   <link>http://thegamesindustry.net/job25362</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25362</guid>
   <pubDate>Mon, 22 Feb 2010 23:32:32 +0000</pubDate>
   <description><![CDATA[This games company has been in existence for years and have had many No 1 hits across Europe. They have built a new world-class studio, allowing their highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of their working environment and understand what it takes to deliver the best. <br><br>They are looking for a Senior Game Designer to be involved in the conceptualization and direction of project(s) within the studio. This will involve being responsible for the design of a project and monitoring that project through development ensuring that it adheres to the vision and direction, meeting the highest standard within required timescales in conjunction with senior members of the Design Team. Please contact me for a full job description. <br><br>Experience with shooter games is a great bonus!]]></description>
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   <title>Senior Producer - New (Guildford)</title>
   <link>http://thegamesindustry.net/job25361</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25361</guid>
   <pubDate>Mon, 22 Feb 2010 23:32:11 +0000</pubDate>
   <description><![CDATA[The UK head office of one of Europe's leading games developers. Our client is looking for an  experienced product manager to ensure successful and high quality delivery of products in all their development studios. <br><br>Main responsiblities:<br>- monitoring production across all group projects and reporting progress to the executive team; <br>- tracking compliance with contracts and delivering successful change control; <br>- engaging with studio producers and other key individuals;<br>- monitoring and mitigating delivery risks; comparisons with external competing products; <br>- implementing quality improvement measures - eg focus reviews. <br><br>Essential skills and experience:<br>- excellent communication; <br>- previous delivery of multiple console products; <br>- co-ordination and management of product delivery and strong Excel. <br><br>Desirable; <br>- exposure to legal/contractual issues; <br>- direct management of multi-discipline development teams; <br>- MS Project and Hansoft.]]></description>
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   <title>Senior Environment Artist - New (North)</title>
   <link>http://thegamesindustry.net/job25360</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25360</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:13 +0000</pubDate>
   <description><![CDATA[This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. <br>My Bafta wiining client is looking for a new Senior Environment artist that can help them win more awards.  Keep your samples together and we can start things moving.<br><br>Experience Required<br><br>At least 3 years experience in the industry.<br>At least 1 published game <br><br>Knowledge/Skills required<br>At least 3 years experience with industry standard 2-D package (e.g Photoshop)<br>At least 3 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)<br><br>Must have first-class texture creation skills including a comprehensive knowledge of multi-layered material types including diffuse, normal and alpha masks.<br>Must be proficient at low-polygonal modelling and texture manipulation within an industry standard 3-D package. Familiarity with material unwrapping, skinning and rendering to texture preferred but not required.]]></description>
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   <title>Lead 3D Artist - New (Surrey)</title>
   <link>http://thegamesindustry.net/job25359</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25359</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:12 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.<br><br>You have a  keen eye for detail and proficiency in the industry standard packages is required.<br><br>You have excellent organisational and planning skills that utilise development process experience.<br>    <br>Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks<br>    <br>Your talents will be competitively rewarded, please get in touch now.]]></description>
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   <title>Lead Vehicle Artist Xbox 360 &amp; PS3. - New (South East)</title>
   <link>http://thegamesindustry.net/job25358</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25358</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:11 +0000</pubDate>
   <description><![CDATA[My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.

Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future. <br><br>Your experience as a Lead Vehicle Artist is highly sought after. Get in touch if the following rings true for you<br><br>Skills range: <br> 5+ years of experience in the games industry, with multiple titles shipped. <br> Experience working with external art groups. <br> Exceptional skills at modeling and texturing vehicles at a high level of quality. <br> Must be able to translate conceptual to 3D, collaborating with other team members such as the Lead and Concept Artists <br> Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc). <br><br><br> Excellent knowledge of 3D software, preferably Maya. <br> Excellent knowledge of 2D software such as Photoshop or Painter.]]></description>
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   <title>Lead Animator - New (South East)</title>
   <link>http://thegamesindustry.net/job25357</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25357</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:10 +0000</pubDate>
   <description><![CDATA[My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.

Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future. <br><br>This is the perfect opportunuity waiting for you.  As the Lead Animator you'll be responsible for providing technical support for the animation team with understanding of game-specific challenges.<br>Provides technical support in general for the Character / Rigging / Animation team.<br><br>Identifying workflow improvements, providing and directing trouble-shooting efforts for the animation team.<br><br>Organize and manage the Character animation team including task trackers and schedules.<br><br>Works with Pre Visualization department on cross studio projects and animation needs<br><br>Requirements:<br>At least 5 years experience building, rigging, and animating characters in the role of Character Artist / Animator.<br> Highly proficient in 2D/3D art packages (3DS Max, Maya, Photoshop, Character Studio).<br><br>Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms.<br><br>Contact me to hear more.]]></description>
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   <title>UI Artist - Urgent - New (North)</title>
   <link>http://thegamesindustry.net/job25356</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25356</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:09 +0000</pubDate>
   <description><![CDATA[This Scottish company works solely on original game titles for next gen consoles, using  a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. <br><br>This is a greta opportunity to work for a great games company as a UI Artist.<br>You must have at least 2 years experience in the industry, 1 year as a UI Artist.<br><br>Knowledge/Skills Required<br>You will come to the position with at least 3 years experience with industry standard 2-D package.  Fireworks and Illustrator are acceptable, Photoshop experience essential.<br><br>Experience with the UI tools of the Unreal 3 Editor a definite advantage. Including the UI Editor, Kismet and Matinee.<br><br>You must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.<br><br>Drop me a line to find out more details.]]></description>
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   <title>Lead  PS3 Programmer (Cambridge)</title>
   <link>http://thegamesindustry.net/job25352</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25352</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:01 +0000</pubDate>
   <description><![CDATA[

<p>

            We are looking for an experienced lead programmer to head the engineering team for Sony&rsquo;s next PS3 game title as it enters the production phase. 
<br />
<br />
The ideal candidate would have experience of leading engineering teams to deliver features across all domains of game development - core technology, tools and game-play implementation. 
<br />
As such, they will already have experience on several shipped titles, and be well versed in working closely with other disciplines in a production role. 
<br />
<br />
Strongly self-motivated, self-reliant and driven, the candidate will be able to effectively plan and manage a large software project, interact with project stakeholders and work with their team to deliver the project vision on time and to budget.  They should be aware of vocational issues that may impact the timely and successful delivery of the product, and be able to mitigate for them.
<br />
<br />
The candidate will be expected to mentor and advise all members of the programming team.  They will be expected to conduct daily progress reviews with their team, and engage in regular planning meetings with the other discipline leads to move the project forward.
<br />
<br />
The candidate will be required to have exceptional competence in C++ and should be aware of &#39;best practice&#39; programming techniques for this language. They should be comfortable in the fine-tuning of company coding standards toward the needs of the project, and in ensuring that delivered work from their team meets those standards.
<br />
<br />
Familiarity with automated build and test systems would be highly valued; additionally, the candidate must be familiar and comfortable with the experience - and challenge - of pulling together regular working builds for external audiences.
<br />
<br />
Finally, we are looking for somebody who has a true passion for video-games of all shapes and sizes; somebody comfortable with working on a wide range of different game-play styles, and within any genre.
<br />
<br />
The position offers an excellent opportunity to play a key role in the shaping and delivery of an exciting new IP for the studio, and would suit a senior engineer wishing to pursue a managerial track to their career path.
<br />
<br />
<br />
 Requirements
<br />
<ul><li>Experience with building and leading engineering teams.
</li></ul> <ul><li>Track record of on-time, on-budget delivery of console titles to market.
</li></ul>
<ul><li>Demonstrable excellent competency in the C and C++ languages.  
</li></ul> <ul><li>Experience with the PlayStation&#174; 3 development environment and tool suite.
</li></ul>
<ul><li>A familiarity with the PlayStation&#174; 3 QA and submission processes.
</li></ul> <ul><li>Excellent written and verbal communication skills. 
</li></ul>
<ul><li>An enthusiasm and passion for video games.
</li></ul>
<br />
<br />
Additionally, the following attributes would be beneficial:
<br />
<ul><li>A familiarity with the &lsquo;Perforce&rsquo; source control solution.
</li></ul> <ul><li>A familiarity with the &lsquo;Hansoft&rsquo; project management solution.
</li></ul> <ul><li>Experience with Physics, Networking, Graphics and image recognition technologies.
</li></ul> <ul><li>Experience with motion control input interfaces.
</li></ul> <ul><li>Experience with the OpenGL and DirectX APIs
</li></ul> <ul><li>Experience with PowerPC and MIPS assembly language.
</li></ul> <ul><li>Experience with software development in the C# and Python languages.
</li></ul>
For more information, please contact Hollie Heraghty at Aardvark Swift, on 01709 876 877 or email <a href="mailto:hollie@aswift.com." target="_blank">hollie@aswift.com.</a>
</p>
]]></description>
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   <title>Lead Tools Engineer (Cambridge)</title>
   <link>http://thegamesindustry.net/job25351</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25351</guid>
   <pubDate>Mon, 22 Feb 2010 23:31:00 +0000</pubDate>
   <description><![CDATA[

<p>

            This is a senior level, software development role, within a team focused on delivering the studio&rsquo;s tools technologies. 
<br />
<br />
We are seeking an engineer to set clear strategic direction for the development of game tools within the Cambridge studio, and lead a team of engineers to meet that vision.
<br />
<br />
In this role, the candidate will be responsible for the architecture and development of many significant system components: encompassing the areas of asset generation, content authoring and conversion pipelines to the projects&rsquo; runtime engines.
<br />
As such, the candidate would have substantial experience in this field, having worked in this capacity to support a previously released title. 
<br />
<br />
The role will involve the collation of requirements from the internal game teams, the design and implementation of timely solutions to meet them, and the continued support for those solutions. 
<br />
Within this capacity, the candidate will exercise strong strategic planning skills to prioritise and align the needs of the individual, against those of both the studio and the company. Here, their exceptional problem solving skills will be married with a thorough knowledge of contemporary software architecture and API design, to ensure their solution designs appropriately balance feature sets, performance and cost-of-implementation.
<br />
<br />
<br />
The position necessitates close working relationships with all discipline groups across the studio; excellent communication and diplomacy skills are a must - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
<br />
<br />
Able to organise and track their own work, the candidate will be self-directed with excellent time management skills. A strong man-manager, they will also play a key role in the future growth of the tools team, and be expected to assist in the recruitment and development of the staff, therein. 
<br />
<br />
This would be an ideal role for someone looking to make the move from their current position of senior tools engineer to a lead position. 
<br />
<br />
<br />
 Requirements
<br />
<ul><li>Excellent C/C++ skills, employed on at least one released product.
</li></ul> <ul><li>Excellent C# and .NET skills, employed on at least one released product.
</li></ul>
<ul><li>Significant experience with the design, implementation and support of multi-project/platform game authoring tools and pipelines.
</li></ul> <ul><li>Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
</li></ul>
<ul><li>Excellent written and verbal communication skills are a must.
</li></ul> <ul><li>Excellent teamwork, management and prioritization skills.
</li></ul>
<ul><li>Bachelor&rsquo;s degree in Computer Science or a related field or equivalent professional experience.
</li></ul> <ul><li>A passion for games and technology.
</li></ul>
<br />
<br />
Additionally, the following attributes would be beneficial:
<br />
<ul><li>Experience with building and leading engineering teams.
</li></ul> <ul><li>A comprehensive knowledge of the Perforce source control solution: in the capacity of both user and server administrator..
</li></ul>
<ul><li>A good working knowledge of Maya: both as a user and software extension developer. 
</li></ul> <ul><li>A working knowledge of OpenGL and/or DirectX APIs.
</li></ul>
<ul><li>A familiarity with the PlayStation&#174; 3 and PlayStation&#174; Portable development environment and tool suite.
</li></ul> <ul><li>Experience with Python and/or Lua scripting.
</li></ul>
<ul><li>Experience with multithreaded and distributed programming.
</li></ul> <ul><li>Good knowledge of 3D matrix/vector algebra and numerical math.
</li></ul>
<ul><li>A familiarity with the Hansoft project management solution and Agile development methods.
</li></ul> <ul><li>Master&rsquo;s degree or Ph.D. in Computer Science or a related field.
</li></ul>
<ul><li>Applications that backed with a personal project that can be presented at interview, would be looked upon favourably.
</li></ul>
<br />
For more information, please contact Hollie Heraghty at Aardvark Swift, on 01709 876 877 or email <a href="mailto:hollie@aswift.com." target="_blank">hollie@aswift.com.</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Senior Game Systems Programmer (London)</title>
   <link>http://thegamesindustry.net/job25349</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25349</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:24 +0000</pubDate>
   <description><![CDATA[

<p>

            Senior Game Systems Programmer
<br />
<br />
Sony Computer Entertainment is looking for an experienced and enthusiastic senior systems programmer to join a team on an as yet unannounced game project currently in development. 
<br />
<br />
The job will involve being responsible for the integration and use of the studio&#39;s engine SDK with the game code. Development of the game&#39;s systems layer to support the rest of the game programming team. Keeping the game up to date with the latest release of the SDK, as well as developing features to be rolled back into the SDK. 
<br />
<br />
This role requires someone with strong overall game development experience who can bring all the pieces together and make them work. A good attitude to solving people&#39;s problems and the ability to work closely with the rest of the team will be a requirement. This is an excellent opportunity for someone who wants to get their hands dirty in all aspects of making a game. 
<br />
<br />
Role Overview: 
  <ul><li>Responsible for the quality and timely delivery of their work 
</li></ul> <ul><li>Responsible for understanding the project vision, key dates and milestones 
</li></ul> <ul><li>Responsible for following production and programming best practice 
</li></ul> <ul><li>Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline 
</li></ul>
Specific Requirements 
  <ul><li>At least 3 years experience working as a programmer in games development. 
</li></ul> <ul><li>At least one published game on PS3, XBox360, PC or equivalent. 
</li></ul> <ul><li>Experience of C++ essential. 
</li></ul> <ul><li>Experience with game systems architecture. 
</li></ul> <ul><li>Experience of using middleware or in-house engine an advantage. 
</li></ul> <ul><li>Experience of PS3 development an advantage. 
</li></ul> <ul><li>Must be able to demonstrate good communication and team collaboration skills.
</li></ul>
<br />
Skills
<br />
Asset management
<br />
C++
<br />
Game engine / systems
<br />
Graphics architecture
<br />
Havok
<br />
OO design / UML
<br />
Parallel algorithms
<br />
Technical design 
<br />
<br />
To apply for this position or for more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email <a href="mailto:hollie@aswift.com." target="_blank">hollie@aswift.com.</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Home Space Programmer - Contract (London)</title>
   <link>http://thegamesindustry.net/job25348</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25348</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:23 +0000</pubDate>
   <description><![CDATA[

<p>

            Home Space Programmer &ndash; contract position
<br />
<br />
Sony Computer Entertainment is looking for an experienced and enthusiastic Programmer to work with its SingStar team on a freelance contract. 
<br />
<br />
Job Description Sony Computer Entertainment is looking for an experienced and enthusiastic Programmer to join its team for SingStar. The job will involve development of new features for game-related spaces in PlayStation Home, from prototyping, through to production, and release. The ideal candidate should have experience in user interface development, rapid prototyping with designers, and an understanding of network programming and messages. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project. 
<br />
<br />
Role Overview
  <ul><li>Responsible for the quality and timely delivery of their work 
</li></ul> <ul><li>Responsible for understanding the project vision, key dates and milestones 
</li></ul> <ul><li>Responsible for following production and programming best practice 
</li></ul> <ul><li>Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline 
</li></ul> <ul><li>1 Year Contract with possibility to make permanent. 
</li></ul>
Specific Requirements 
  <ul><li>Good programming knowledge, particularly C/C++, and LUA. 
</li></ul> <ul><li>Understanding of network programming, and messaging. 
</li></ul> <ul><li>Experience of user interface programming. 
</li></ul> <ul><li>Experience of rapid prototyping with designers. 
</li></ul> <ul><li>Use of source control and configuration systems. 
</li></ul> <ul><li>Organised and self motivated. 
</li></ul> <ul><li>Familiarity with audio programming an advantage. 
</li></ul> <ul><li>Familiarity programming with the HDK an advantage. 
</li></ul> <ul><li>Familiarity with gameplay programming, and logic flow an advantage. 
</li></ul> <ul><li>Familiarity with common aspects of music-based video games an advantage. 
</li></ul> <ul><li>Must be able to demonstrate good communication and team collaboration skills. 
</li></ul>
<ul><li>Please note this is a freelance position on a 1 year contract, you will not be employed directly by SCEE but will invoice us either directly or via a payroll agency. 
</li></ul>
Skills 
  <ul><li>AI / NPC behaviours
</li></ul> <ul><li>Art tools / game editors
</li></ul> <ul><li>Asset management
</li></ul> <ul><li>C++
</li></ul> <ul><li>Front-end / user interface
</li></ul> <ul><li>Network gaming
</li></ul> <ul><li>Scripts (Java/Lua/Python) 
</li></ul>
For more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Programmer (London)</title>
   <link>http://thegamesindustry.net/job25347</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25347</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:22 +0000</pubDate>
   <description><![CDATA[

<p>

            Programmer
<br />
<br />
This programmer will take on a broad set of tasks related to the development of applications on PlayStation platforms in the Sony London Studio.
<br />
<br />
 Job Description 
<br />
<br />
This role entails developing and extending bespoke technologies created within the Sony London Studio, supporting titles in development. The role holder, when presented with a brief, will be capable of researching, planning and implementing solutions to the problems presented. Furthermore they should be capable of presenting their reasoning both to their line manager and to any other relevant stakeholders. 
<br />
<br />
Good communications skills will prove indispensable, as it will often be necessary to refine requirements by dealing directly with clients; in many cases these clients will not have a technical background. 
<br />
<br />
An eye for quality is required; it is taken for granted that work will be tested before 
<br />
checking it in. In those cases in which bugs are found, it is expected that this person will be capable of identifying and remedying problems. Working as part of a team, it is also required that this person be willing to engage in open conversations about the whole team&rsquo;s work and make and accept constructive criticisms. 
<br />
<br />
The tasks that will be taken on in this role are likely to be many and varied and so we are looking for candidates that can demonstrate the broadest possible experience in real time application development, ideally game development.
<br />
<br />
For more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email <a href="mailto:hollie@asift.com" target="_blank">hollie@asift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Marketing Mgr Online (Southam)</title>
   <link>http://thegamesindustry.net/job25345</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25345</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My Client Codemasters are a market leading force within the gaming industry. They are Europe&#39;s largest privately owned Games Company with over 60 international No.1s. Attracting more than 1000 weeks at the top of the charts. 
<br />
<br />
They are currently looking to appoint a new Marketing Manager to their Online Team.
<br />
<br />
The successful candidate will be based in their office in Southam and will lead the entire Codemasters online Marketing team driving live service marketing with acquisition and retention as key goals. Ensure all marketing objectives are met inline with the overall CO Global Marketing objectives / strategy.
<br />
<br />
Key responsibilities of the role include:
<br />
<br />
Provide global marketing framework, timelines, strategies, planning and procedures.
<br />
<br />
The development of long-term brand strategies for persistent games portfolio.
<br />
<br />
Drive marketing support for both product launches and ongoing live services.
<br />
<br />
 Maintain overall ownership of all Global Marketing plans and ensure communication and execution through the CO team and territory offices.
<br />
<br />
Work with each individual Brand Manager to ensure that they are developing appropriate Global Marketing support plans for each of their individual services.
<br />
<br />
Management and reporting responsibilities include:
<br />
<br />
Manage the Codemasters Online marketing team.
<br />
<br />
 Provide the primary Marketing support contact for all persistent titles.
<br />
<br />
 Track campaigns against preset KPI&#39;s
<br />
<br />
The successful candidate will also have Relationship Management and Budget responsibilities.
<br />
<br />
In return the company offers a competitive salary.
<br />
<br />
For more information or for a copy of the full job spec please contact Ken Edwards or send your CV to <a href="mailto:Ken@aswift.com" target="_blank">Ken@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Brand Mgr Online (Southam)</title>
   <link>http://thegamesindustry.net/job25344</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25344</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My Client Codemasters are a market leading force within the gaming industry. They are Europe&#39;s largest privately owned Games Company with over 60 international No.1s. Attracting more than 1000 weeks at the top of the charts. 
<br />
<br />
They are currently looking to appoint a new Brand Manager to their Online Team.
<br />
<br />
The successful candidate will be based in their office in Southam.
<br />
<br />
The Brand Manager is responsible for the development and implementation of the wider Global Marketing plans that will establish and maintain current and long-term consumer interest for their respective titles. These plans include developing / implementing brand strategies and working with our established communications / community teams to help maximise the potential of their upcoming titles across all areas of the marketing mix. The Brand Manager will jointly own P&#38;L responsibility for their titles and work with cross-functional teams to develop and deliver a successful online game services to our global marketplace for the duration of the lifecycle
<br />
<br />
Key responsibilities of the role include:
<br />
<br />
To maintain global brand marketing ownership of their respective MMO titles and ensure all plans are met / delivered inline with the wider Codemasters Online business plan.
<br />
<br />
Design, develop and implement extensive above / below the line consumer marketing campaigns inline with the wider Global Marketing Plan.
<br />
<br />
To assist the Head of Marketing with the NPD as required, provide supporting materials, marketing support, input etc.
<br />
<br />
 To maintain P&#38;L responsibility for their titles and ensure specific financial targets / goals are met.
<br />
<br />
To build appropriate long term strategic marketing plans and provide regularly feedback to all relevant teams members.
<br />
<br />
 To work with our local territory offices to maximise their titles across all appropriate global markets.
<br />
<br />
 Working with the relevant teams take ownership of the global marketing plan and ensure it is effectively communicated to our local territory marketing teams.
<br />
<br />
In return the company offers a competitive salary.
<br />
<br />
For more information or for a copy of the full job spec please contact Ken Edwards or send your CV to <a href="mailto:Ken@aswift.com" target="_blank">Ken@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Online Programmer - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25355</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25355</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.

All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. <br><br>My client requires an experienced online programmer to continue development of multiplayer game technologies for the Xbox 360, PlayStation 3, Wii and PC platforms both within a game and engine context, extending functionality and supporting emerging game play and online community features.<br><br><br>Specific requirements for this role:<br><br>- This vacancy is for a game programmer with experience of online games development, preferably using Xbox Live.<br>- Experience of developing online functionality for at least one released commercial multiplayer game, preferably on a console platform.<br>- Knowledge of Xbox Live and associated TCR issues would be a major benefit, although applicants with experience of other APIs such as GameSpy would be considered.<br>- Awareness of the issues encountered with multiplayer networked titles such as bandwidth and latency and how to overcome them.<br>- Experience of meeting the user interface requirements associated with online titles.<br>- An appreciation of the game design implications and restrictions imposed by online technology would be advantageous.]]></description>
  </item>
 
  <item>
   <title>Senior Animation Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25343</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25343</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is currently looking for exceptionally talented individuals to join its growing team. Having recently been bought by one of the major pubisher/developer companies in the UK. They are a multi award winning studio critically acclaimed for a variety of previous titles and are now moving exclusively onto next generation console development.
<br />
<br />
They currently require an experienced Senior Animation programmer. 
<br />
General Overview of the position:
  <ul><li>Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff in programming and technical techniques.
</li></ul>
Main duties and responsibilities:
<br />
Design Code
  <ul><li>Working from requirements delegated by line manager, develop a detailed specification to be agreed and signed off by Line Manager.
</li></ul> <ul><li>Working with the agreed specification develop a schedule, to be agreed and signed off by the line manager, for Implementation and Test.
</li></ul> <ul><li>Identify and report additional tasks over and above the delegated work, that will aid the projects schedule and/ or quality.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working from agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Line Manager of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Line Manager and inform them of any implementation issues and suggest solutions promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul> <ul><li>Assist in fixing bugs across the project
</li></ul> <ul><li>Working with other team members to resolve issues identified in implementation.
</li></ul>
Documentation
  <ul><li>Ensure all code is documented in line with relevant procedures.
</li></ul> <ul><li>Ensure any software designed for use by a customer is fully documented in a useable help file.
</li></ul>
Staff Development and Management
  <ul><li>Coaching and Mentoring of junior staff in coding and technical techniques.
</li></ul> <ul><li>Staff management as detailed in Specialisations below.
</li></ul> <ul><li>Liase with external service providers as required.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Engine Programmer - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25354</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25354</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.

All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. <br><br>The focus of the Engine Programmer is to build on their existing runtime code base to take full advantage of all current and as yet unreleased console technologies. This is a unique opportunity to take an established middleware implementation to the next level providing the teams with next generation performance and effects through a fully integrated real time development environment. They will consider Regular or Senior Engine Programmers.<br><br>Requirements:<br><br>- Working with technology programmers to develop in-house tools and technology<br>- Profiling, performance-analysis and performance tuning<br>- Testing, debugging and revision of new or legacy engine systems<br>- Support and maintain existing pipeline tools<br>- Contributing innovative and original ideas towards all aspects of game production and development<br>- Maintenance of build procedures<br><br>Expectations:<br><br>- Strong C/C++ skills with extensive games programming experience<br>- Will have general knowledge of engine and graphics programming/optimization<br>- Low level Wii console experience would be extremely advantageous.]]></description>
  </item>
 
  <item>
   <title>Senior Developer / Facebook Games &amp; Apps / London - New (Central London Contract)</title>
   <link>http://thegamesindustry.net/job25353</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25353</guid>
   <pubDate>Mon, 22 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[Senior Developer (Facebook / Online Platform R&D) - 6 months fixed term contract<br><br>A leading AAA games studio based in London urgently needs a senior developer with a strong coding background to lead and develop a small R&D team working on applications on social networks, and how these relate to console games and console development. <br><br>Main duties for the role, after assisting with selecting and hiring a small social network team, will be to manage and mentor that team. The successful candidate will be required to liaise with console teams regarding incorporating ideas and technology for social networks, with regular reporting of progress to the studio head and general manager. You will be required to plan and execute technical requirements for application development and lead the programming effort towards goals, whilst planning, reviewing and writing code. <br><br>Essential skills for the role include: experience with building successful applications on social networks, particularly Facebook and MySpace; key understanding of technical challenges; Maven level understanding of Flash and related technologies; excellent communication skills; a passion for creating great video games; flexible attitude to work; good team and work ethics, with a proven track record in his/her field. <br>Desirable skills include Scrum, Perforce and games development. The ideal candidate will be educated to degree level or equivalent, have extensive previous web experience and the ability to meet deadlines, whilst continually motivating, inspiring and mentoring employees of all disciplines.<br><br>Please get in touch for more info!]]></description>
  </item>
 
  <item>
   <title>Senior Games Designer - New (The Netherlands €)</title>
   <link>http://thegamesindustry.net/job25336</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25336</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:35 +0000</pubDate>
   <description><![CDATA[Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams.  Although the studio employs staff from over a dozen different countries, English is the common working language. <br><br>They are currently looking for an exceptional Senior Games Designer to join their team.  The successful candidate will have a pivotal role in formulating the game design.<br><br>Requirements:<br><br>- At least one published FPS/action title as a Senior Games Designer<br>- Experience with all stages of game development<br>- Excellent sense of fun gameplay, with experience in tuning and balancing.<br>- Strong understanding of UI principles, usability and playability<br>- Excellent communication skills.]]></description>
  </item>
 
  <item>
   <title>Experienced/Senior Games Designer - New (London)</title>
   <link>http://thegamesindustry.net/job25335</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25335</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:34 +0000</pubDate>
   <description><![CDATA[This award winning company is one of the world's leading developers of mobile phone gaming technology and content. Based in London and founded in 1998, the company has an unparalleled track record of innovation and market leadership in this rapidly expanding field. <br><br>They are currently looking for a designer with 2-5 years games design experience, a 2:1 or above degree in a relevant subject and experience working on at least one AAA title.  Further details to follow shortly.]]></description>
  </item>
 
  <item>
   <title>Lead Designer - New (Australia)</title>
   <link>http://thegamesindustry.net/job25334</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25334</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:33 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer  a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>They are currently looking for a Lead Designer with a minimum three years of professional game development experience in a senior role and experience working on XBox360, PS3 and Wii.  Experience in 3D packages, creative writing  and scripting languages required.<br><br><br>The Lead Designer will work with the Producer/Publisher to establish, maintain and implement the vision for the game.  They will produce and effectively communicate all required design-specific documentation for the project and work closely with the Producer and Publisher to establish, clarify, determine and represent scope and vision.]]></description>
  </item>
 
  <item>
   <title>Senior Games Designer - Action - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25333</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25333</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:32 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>They are looking for a Senior Game Designer to l be involved in the conceptualization and direction of project(s) within the studio. This will involve being responsible for the design of a project and monitoring that project through development ensuring that it adheres to the vision and direction, meeting the highest standard within required timescales in conjunction with senior members of the Design Team. Please contact me for a full job description.]]></description>
  </item>
 
  <item>
   <title>Technical Producer - New (West End)</title>
   <link>http://thegamesindustry.net/job25332</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25332</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:14 +0000</pubDate>
   <description><![CDATA[We are looking for an experienced and enthusiastic Technical Producer  to join Sony's team for PLAYSTATION Home. <br>The job will involve assisting the production team with the planning, scheduling and day to day management of the code teams, both for the Home Client and the HDK tools. <br><br>The ideal candidate should have experience in project tracking and scheduling, ideally on a complex development project. <br>They should be extremely well organised with the flexibility to work within a rapidly changing development environment. <br>Knowledge of programming languages, games and tools development is a must.<br>This position offers a great opportunity within a high profile SCE project.]]></description>
  </item>
 
  <item>
   <title>Senior Executive Producer - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25331</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25331</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:13 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. Please get in touch to find out more.]]></description>
  </item>
 
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   <title>Senior Producer - New (London)</title>
   <link>http://thegamesindustry.net/job25330</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25330</guid>
   <pubDate>Fri, 19 Feb 2010 23:32:12 +0000</pubDate>
   <description><![CDATA[We are working with Sony Computer Entertainment's world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. <br>Responsibilities:<br>- The timely delivery of all titles within a single franchise developed by the group, in accordance with the quality standards set by the Game Director and timescales set by the Production Manager<br>- Defining and keeping track of all schedules for both internal and external teams<br>- Management of internal and external teams ensuring all risks are identified and mitigated against<br>- Promoting progress visibility within the team and upwards to the project stakeholders<br>- Defining, evangelising and enforcing best practice as set by the Production Manager<br><br>Skills and Experience Required<br>- Has an excellent understanding of the game development process and a solid knowledge of the techniques of design, art, programming, audio/video, and QA.<br>- Must have worked on at least three finished titles (or equivalent experience in the games industry or a related field) in a production/ project management capacity.<br>- Experience in managing a team of producers or project managers would be desirable<br>- Able to work across multiple disciplines<br>- Excellent written and verbal communication skills<br>- Practitioner in Scrum or equivalent methodologies is beneficial<br>- Experience working with internal and external teams.]]></description>
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   <title>Lead Technical Artist - New (Surrey)</title>
   <link>http://thegamesindustry.net/job25329</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25329</guid>
   <pubDate>Fri, 19 Feb 2010 23:31:15 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br><br>This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.<br><br>For consideration please ensure you fit the following :-<br>    *      A solid  industry experience, with at least 1 published AAA title.<br>    *      Excellent problem solving abilities.<br>    *      Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop<br>    *      Strong technical knowledge and an understanding of shader development <br><br>To apply please get in touch with me.]]></description>
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   <title>Character Animator - Next Gen AAA title - New (Edinburgh)</title>
   <link>http://thegamesindustry.net/job25328</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25328</guid>
   <pubDate>Fri, 19 Feb 2010 23:31:14 +0000</pubDate>
   <description><![CDATA[This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package. <br>I have seen a great opportunity for a fantastic animator.  You  are required to produce in-game sequences and cinematics.<br> <br>They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation. <br>Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.<br> <br>All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.<br><br><br>Get yourt reels ready to send me now.]]></description>
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   <title>Technical Animator - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25326</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25326</guid>
   <pubDate>Fri, 19 Feb 2010 23:31:12 +0000</pubDate>
   <description><![CDATA[Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.

All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. <br>This fantastic studio is currently seeking your Tech animation skills.<br>You are needed to bridge the gap with your artistic and technical skills.<br>You will have a full understanding and awareness of art development process and pipelines.<br><br>The indusrty standard packages are required as usual.<br><br>Contact me directly to get he full rundown.]]></description>
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   <title>GUI Artist / UI Graphic Designer - New (Australia SUN and)</title>
   <link>http://thegamesindustry.net/job25324</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25324</guid>
   <pubDate>Fri, 19 Feb 2010 23:31:10 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer  a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>Requirements:<br>        A basic knowledge or html and php<br><br>    Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent<br><br>      Responsibilities:<br>     Create quality UI designs according to vision outlined<br><br>     Ensure that design is consistent with defined visual style for the game<br><br>     Work with programming and Design teams to facilitate implementation of UI into the project.<br><br>      Skills & Knowledge:<br>     Exceptional organisational and communication skills<br><br>     Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment<br><br>     Ability to create design whilst taking into account technical limitations<br><br>     A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products<br><br>     A mind disposed towards creative but practical ideas.]]></description>
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   <title>Senior Games Roles -Senior Artist / Senior Animator / Art Direct (Midlands)</title>
   <link>http://thegamesindustry.net/job25323</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25323</guid>
   <pubDate>Fri, 19 Feb 2010 23:31:09 +0000</pubDate>
   <description><![CDATA[This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines. <br>I know of some excellent Senior Art and Animations vacancies that are sought after  by this excellent studio right now. <br>From Environments artists to Weapons specialists<br>Technical Artist to Senior Animator.<br><br>I have a large scope  get in touch and I may have a senior role awaiting you.]]></description>
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   <title>System Engineer - Action Title ( Stockholm,  Sweden)</title>
   <link>http://thegamesindustry.net/job25342</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25342</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p><b>System Engineer</b> </p>
<p></p>
<p>A leading independent game developer based in Sweden is looking for a talented programmer for a System Engineer role within an unannounced AAA high-profile Action title. The role requires a pro-active individual who is able to work with the game team to both identify areas for potential improvement and streamline development through tools and processes.</p>
<p></p>
<p>The successful candidate will work with developing and maintaining the infrastructure, back-end systems and pipeline necessary to realize this exciting project. Core responsibilities will include ensuring high levels of efficiency for the team by providing the infrastructural tools and systems necessary, e.g. build system, game metrics system, content pipeline, automated testing systems, game profile reporting systems.</p>
<p></p>
<p>The ideal candidate should be a confident C++ and python script programmer, able to develop tools and infrastructure and evaluate and integrate third party tools. They should also be well versed in Linux and Windows systems administration, version control systems (Perforce), databases and build languages (Make/Jam/Waf).</p>
<p></p>
<p>The role offers a great chance to work with a leading team on an exciting, high-profile AAA console Action title.</p>
<p></p>
<p><b>Requirements: </b></p>
<p></p>
<p>• Excellent C/C++ skills</p>
<p>• Excellent Python script skills (or related scripting language)</p>
<p>• Familiar with backend database systems</p>
<p>• Fluent in both Windows and Linux administration.</p>
<p>• Familiar with shell and batch scripting</p>
<p>• Ability to plan work and deliver on time</p>
<p>• Self-motivated with a strong work ethic</p>
<p>• Good level of spoken and written English</p>
<p>• Good at communicating and working in a team</p></p>]]></description>
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   <title>Lead Gameplay Programmer - Global Developer ( San Francisco,  USA)</title>
   <link>http://thegamesindustry.net/job25341</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25341</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Gameplay Programmer</b> </p>
<p></p>
<p>A highly self-motivated Gameplay Programmer who enjoys a collaborative and creative work environment is sought after by our globally renowned client.  In this role, you will work directly with content creators and external studios to give them the power to create amazing experiences.  The Lead Gameplay Engineer will help lead a team of engineers, and coordinate engineering efforts across multiple studios. Contribute to designing and implementing as well as scheduling and planning the development of new systems and features. </p>
<p></p>
<p><b>RESPONSIBILITIES:</b> </p>
<p></p>
<p>•Serve as Lead Gameplay Programmer, coordinating efforts across multiple studios and helping to guide technical direction of the studio.</p>
<p>•Design and coordinate the implementation of new Gameplay and AI systems and features.</p>
<p>•Work with proprietary existing software technology and build new technology in order to fulfil the project's technical requirements. </p>
<p>•Provide the other leads with feedback regarding the time allotted to assigned tasks.</p>
<p>•Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.</p>
<p>•Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.</p>
<p> </p>
<p><b>Required Experience and Skills:</b></p>
<p></p>
<p>•Bachelor's degree in Computer Science, related discipline, or relevant work experience.</p>
<p>•Expertise with the C/C++ programming language along with a strong familiarity with OO design principles.</p>
<p>•3-5+ years of programming experience on commercial software projects.</p>
<p>•Commitment to code quality, documentation and sound testing procedures. </p>
<p>•Ability to learn and master new technologies and code.</p>
<p>•Ability to work independently and efficiently under deadlines.</p>
<p>•Must have strong 3D Math skills.</p>
<p> </p>
<p><b>Desirable Skills </b></p>
<p></p>
<p>•Experience developing for next-generation game consoles (PS3, XBOX 360, Wii).</p>
<p>•One or more shipped PC or console game titles, FPS or RPG titles.</p>
<p>•Experience working with Gameplay and AI Systems.</p>
<p>•Strong Debugging/Problem-Solving Skills.</p>
<p>•Experience working with the Unreal Engine.</p>
<p>•Experience working on multi-platform software projects.</p></p>]]></description>
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   <title>Executive Producer - Racing Title ( North,  UK)</title>
   <link>http://thegamesindustry.net/job25340</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25340</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[<p><b>Executive Producer</b> </p>
<p></p>
<p>A producer is required to join our client’s racing studio. The Producer is responsible for the scheduling, management and production, of the highest possible quality Games, whilst ensuring delivery to the agreed schedule</p>
<p></p>
<p><b>Responsibilities:</b></p>
<p></p>
<p>•Liaise with the client and other project sponsors</p>
<p>•Originate conceptual ideas, usually in consultation with others</p>
<p>•Combine creative, logical and analytical thinking</p>
<p>•Produce written and schematic documentation</p>
<p>•Oversee project teams and specialists</p>
<p>•Ensure the project’s business objectives and creative vision are understood and maintained</p>
<p>•Identify and specify relevant design and technical parameters</p>
<p>•Devise solutions to meet requirements within relevant design parameters</p>
<p>•Select the most appropriate platforms, distribution formats, technologies and approaches</p>
<p>•Use text and diagrams or drawings to create clear and accurate specification documents from which the product can be designed</p>
<p>•Liaise with creative, technical and management staff to ensure your specifications are understood and can be effectively implemented</p>
<p>•Liaise with external and/or internal project sponsors to clarify their requirements and expectations</p>
<p>•Liaise with the relevant authority to obtain approval for your specifications</p>
<p>•Evaluate and give constructive feedback about creative and technical work produced by others</p>
<p></p>
<p><b>Skills</b></p>
<p></p>
<p>•Ability to schedule & motivate your team whilst effectively managing their progress</p>
<p>•Communicate effectively with specialists</p>
<p>•Evaluate creative and technical work to ensure it is fit-for-purpose and meets your specifications</p>
<p>•The different technologies, tools, formats, and creative or technical approaches that are available, and their advantages, disadvantages and implications</p>
<p>•Identify which technologies, tools, and creative or technical approaches would be most appropriate to use</p>
<p>•Ability to evaluate production risk</p></p>]]></description>
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   <title>Experienced Animation/Character Engineer (North East)</title>
   <link>http://thegamesindustry.net/job25317</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25317</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client, based in the North East has an excellent reputation for producing highly successful games over nearly 20 years. They are now owned by a major international publisher and are looking to expand their teams working on titles for next gen consoles. 
<br />
<br />
They are currently seeking an Experienced Animation/Character Engineer  
<br />
<br />
<br />
The successful candidate will be responsible for implementing a variety of animation-related features and tools, as well as code to manipulate both player and non-player characters, in one of our innovative driving games for major home consoles.
<br />
Requirements	
  <ul><li>Passionate about playing and making games.
</li></ul> <ul><li>Experience of working on character animation or control in at least one published title on Xbox 360 or PS3.
</li></ul> <ul><li>Excellent C/C++ programming skills.
</li></ul> <ul><li>Bachelor&#39;s degree in Computer Science or other relevant subject, or equivalent knowledge gained through work.
</li></ul> <ul><li>Ability to work independently, plan your work and then deliver on time.
</li></ul> <ul><li>Self-motivated with a strong work ethic.
</li></ul> <ul><li>Excellent oral and written communication skills.
</li></ul>
Responsibilities	
  <ul><li>Implement practical and timely solutions that meet the game design and technical requirements.
</li></ul> <ul><li>Work with our existing team to investigate, design and implement class-leading graphical features for our future games.
</li></ul> <ul><li>Work as a key part of an agile development team, taking responsibility for organising and planning your own work.
</li></ul>
Desirable Skills	
  <ul><li>Knowledge of computer animation techniques and 3D maths.
</li></ul> <ul><li>Knowledge of the hierarchical description of 3D scenes and character skeletons.
</li></ul> <ul><li>Knowledge of 3DS Max.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
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   <title>Gameplay Programmer - New (London)</title>
   <link>http://thegamesindustry.net/job25321</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25321</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[Our Client is an entertainment software development company headquartered in London, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible. <br><br>They are looking for a very talented Gameplay Programmer.  All candidates will have excellent C++ skills, at least 5 years' industry experience and be able to demonstrate a good understanding of how gameplay systems are implemented.  In addition to this candidates will need to:<br><br>- Take an active part in the game design process working with designers and other development departments <br>- Turn game designs into technical specifications and implementing resulting code <br>- Test and refine gameplay features during the development process <br>- Preferably have experience implementing multi-player gameplay features <br>- Contribute towards a variety of different code systems related to gameplay and game modes <br>- Work with other programmers to interface with all project subsystems, including networking, and physics.]]></description>
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   <title>Game technology Programmer (Midlands)</title>
   <link>http://thegamesindustry.net/job25316</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25316</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            Situated within our clients recently refurbished head office situated within it&#39;s own compound.
<br />
<br />
Our clients are building a world-class studio, empowering highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of our working environment and understand what it takes to deliver the best.
<br />
<br />
<br />
They currently require an experienced Game technology programmer.
<br />
General Overview of the position: 
<br />
Design, implement and document code modules to the required standards and to the timescales agreed with the Lead Programmer
<br />
Design Code
  <ul><li>Working from requirements delegated by Lead Programmer, develop a detailed specification to be agreed and signed off by Lead Programmer.
</li></ul> <ul><li>Working with the agreed specification develop a schedule, in conjunction with Lead Programmer, for Implementation and Testing.
</li></ul>
Implementation and Testing of Code
  <ul><li>Working to agreed specification and schedule, implement code to the required standards.
</li></ul> <ul><li>Notify Lead Programmer of any changes arising in agreed specification and schedule.
</li></ul> <ul><li>Ensure all code is produced in line with the projects agreed coding standards.
</li></ul> <ul><li>Report progress to Lead Programmer and inform them of any implementation issues promptly.
</li></ul> <ul><li>Test all code against specification to ensure it performs as required.
</li></ul> <ul><li>Fix any bugs identified in owned code, either through own testing or by QA.
</li></ul>
Documentation
<br />
Ensure all code is documented in line with relevant procedures.
<br />
Ensure any software designed for use by a customer is fully documented in a useable help file.
<br />
Skills/Knowledge:
<br />
PHP 4 &#38; 5 Scripting / coding
<br />
MySQL / MS SQL queries/scripting
<br />
Web standards and compliancy
<br />
Security for websites/systems
<br />
Website/Server infrastructures
<br />
Database structure design
<br />
Major high level language, preferably C, C++ or C#
<br />
Computer architecture knowledge
<br />
<br />
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
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   <title>Gameplay Programmer - contract and permenant - New (London)</title>
   <link>http://thegamesindustry.net/job25320</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25320</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package. <br><br>They are looking for a talented Gameplay Programmer to develop systems related to gameplay and player interaction for the multiplayer part of their current next-gen title (PS3/Xbox360). <br><br>Responsibilities: <br>- Extend AI, UI, scripting and other gameplay related systems from the single player game to work in the multiplayer game. <br>- Work closely with the Lead Designer to develop design ideas and find creative solutions to design problems. <br>Required <br>-At least 2 years experience designing and writing AI/gameplay related systems with at least 1 published game. <br>- Excellent C++ skills (network and PS3/360 experience a plus). <br>- Good knowledge of 3D maths. <br>- Ability to work well as part of a creative team. <br>- Ability to work within a schedule.]]></description>
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   <title>Lead Tools Programmer - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25319</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25319</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases. <br><br>This is a senior level, software development role, within a team focused on delivering the studio’s tools technologies.<br><br>In this role, the candidate will be responsible for the architecture and development of many significant system components: encompassing the areas of asset generation, content authoring and conversion pipelines to the projects’ runtime engines.<br><br>This would be an ideal role for someone looking to make the move from their current position of senior tools engineer to a lead position.<br><br>Please contact me for further information.]]></description>
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   <title>Level Designer - Next-Gen Title ( Montreal,  Canada)</title>
   <link>http://thegamesindustry.net/job25338</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25338</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[<p><b>Level Designer</b> </p>
<p></p>
<p>Canada’s leading independent game developer is seeking a Level Designer to join their talented studio. Our client works with the industry’s top pulishers in creating unparalleled game experiences. The Level Designer develops missions and levels according to the global vision of the game, the types of characters and game objectives.</p>
<p></p>
<p><b>Responsibilities</b></p>
<p></p>
<p>• Use defined mechanics to develop engaging and entertaining single player levels for a next-gen third person action game</p>
<p>• Work closely with the lead level designer and other level designers and on development and refinement of game design, tools, and engine features.</p>
<p>• Collaborate with concept artists and world artists to create levels that are visually engaging</p>
<p>• Work together with game designers to take full advantage of character and game mechanics</p>
<p>• Create immersive multiplayer maps and worlds</p>
<p></p>
<p><b>Requirements</b></p>
<p></p>
<p>• A minimum of 4 years of experience in Level Design</p>
<p>• Strong written and verbal communications skills</p>
<p>• A team player</p>
<p>• Knowledge of Maya and/or 3D Studio Max a big plus.</p>
<p>• Must play games of all genres and be able to describe their strengths and weaknesses in a way that all can understand</p>
<p>• Strong conceptual skills</p>
<p>• Demonstrated skills in research and analysis</p>
<p>• Creativity and detail oriented</p>
<p>• Capacity to meet deadlines</p></p>]]></description>
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   <title>CG Generalist (London)</title>
   <link>http://thegamesindustry.net/job25314</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25314</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            My client requires a CG Generalist to work on projects in advertising, computer games trailers and other digital content.
<br />
<br />
Requirements:
<br />
<br />
Candidates must...
<br />
<ul><li>be competent in 3DS Max
</li></ul> <ul><li>be competent using V Ray
</li></ul> <ul><li>have some knwledge of shaders.
</li></ul> <ul><li>must be willing to work in their North-West studio,
</li></ul>
For more info please contact <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
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   <title>Lead PS3 Programmer - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25318</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25318</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases. <br><br>They are looking for an experienced lead programmer to head the engineering team for their next PS3 game title as it enters the production phase.<br><br>The ideal candidate would have experience of leading engineering teams to deliver features across all domains of game development - core technology, tools and game-play implementation.<br><br>The position offers an excellent opportunity to play a key role in the shaping and delivery of an exciting new IP for the studio, and would suit a senior engineer wishing to pursue a managerial track to their career path.]]></description>
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   <title>Network Programmer - Xbox 360 &amp; PS3 ( Stockholm,  Sweden)</title>
   <link>http://thegamesindustry.net/job25337</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25337</guid>
   <pubDate>Fri, 19 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[<p><b>Network Programmer</b> </p>
<p></p>
<p>An experienced Network programmer is required for an upcoming project for Xbox 360 and PlayStation 3. You will work on a high profile unannounced AAA title with one of the world’s most well-known publishers. Further you will work as a part of a cross functional team together with some of the most talented and experienced individuals in the gaming industry.</p>
<p></p>
<p><b>Specialist Requirements:</b></p>
<p></p>
<p>• Excellent network programming skills</p>
<p>• Excellent understanding of performance sensitive programming, both concerning algorithms and low level optimizations</p>
<p>• A background with positions that provided professional network programming experience</p>
<p>• Experience from a similar position within the games industry is highly meriting</p>
<p>• Experience in third party network APIs is meriting</p>
<p></p>
<p><b>General Requirements: </b></p>
<p></p>
<p>• Excellent C/C++ skills</p>
<p>• Excellent software design skill</p>
<p>• Strong math skills</p>
<p>• Excellent communication skills</p>
<p>• A keen ear to identify problems and present constructive and creative solutions</p>
<p>• Excellent self motivation and initiative</p>
<p>• Strong documentation skills</p>
<p>• A strong motivation to develop new game technology</p>
<p>• A university degree in computer science or equivalent is meriting</p>
<p>• Experience from a published AAA PC and/or console game is meriting</p></p>]]></description>
  </item>
 
  <item>
   <title>Lead Technical Animator - Urgernt Role ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25313</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25313</guid>
   <pubDate>Thu, 18 Feb 2010 23:30:11 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Technical Animator </b> </p>
<p></p>
<p>Our client is currently expanding their studio and is looking for a Lead Technical Animator to direct a team of 4-5 animators. In this role, you will use substantial experience to design, produce, implement and document art assets to the required standards and assist in agreeing timescales with the Line Manager. Being a pro-active staff member requiring low management input to both achieve and set the required standards. </p>
<p></p>
<p><b>Skills</b></p>
<p></p>
<p>•The ability to be able to rig/skin complex animation setups.</p>
<p>•The ability to portray realistic motion for a AAA next generation title.</p>
<p>•Experience working on Cinematics for other game titles (or similar style projects).</p>
<p>•Motion-Capture experience</p>
<p>•Experience with Max and Motionbuilder, however Maya experience will also be considered</p>
<p></p>]]></description>
  </item>
 
  <item>
   <title>Gameplay Programmer - Unannounced Title ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25312</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25312</guid>
   <pubDate>Thu, 18 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Gameplay Programmer</b> </p>
<p></p>
<p>Our client is urgently looking to recruit an experienced Gameplay programmer to work on a major triple AAA title with top publisher.   </p>
<p></p>
<p><b>Responsibilities: </b></p>
<p></p>
<p>•Profile and maintain existing game code</p>
<p>•Work with the Technical Director, department leads and programmers to design the game code and contribute to technical design documents</p>
<p>•Assist in preparing milestone builds as required</p>
<p>•Take an active part in the game design process working with designers and other development departments</p>
<p>•Turn game designs into technical specifications and implementing resulting code</p>
<p>•Test and refine gameplay features during the development process</p>
<p>•Contribute towards a variety of different code systems related to gameplay and game modes</p>
<p>•Work with other programmers to interface with all project subsystems, including networking, and physics</p>
<p></p>
<p><b>Knowledge: </b></p>
<p></p>
<p>•Preferably have experience implementing multi-player gameplay features</p>
<p>•Good debugging skills</p>
<p>•Self motivation</p>
<p>•Excellent communication, time-management & organizational skills </p>
<p>•Strong C++ skills and at least five years of industry experience</p></p>]]></description>
  </item>
 
  <item>
   <title>Network Programmer - Global Developer ( San Francisco,  USA)</title>
   <link>http://thegamesindustry.net/job25311</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25311</guid>
   <pubDate>Thu, 18 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p><b>Networking Programmer</b> </p>
<p></p>
<p>Our client seeks the talents of a seasoned and passionate Networking Programmer who enjoys a collaborative and creative work environment of like minded professionals to create truly amazing games.  </p>
<p></p>
<p><b>JOB RESPONSIBILITIES:</b></p>
<p></p>
<p>•Write code that fulfills the functional networking requirements of the project, including support for matchmaking, downloadable content, lobbies, server side persistence, etc.</p>
<p>•Participate in the design of products and perform testing activities.</p>
<p>•Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks.</p>
<p>•Program tools and utilities to support work on projects.</p>
<p>•Develop and maintain new multiplayer systems, from design to implementation, as well as helping to network existing single player systems.  </p>
<p>•Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements.</p>
<p>•Adhere to the project’s coding standards.</p>
<p>•Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.</p>
<p>•Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.</p>
<p></p>
<p><b>Experience and Skills:</b></p>
<p></p>
<p>•Bachelor’s degree in Computer Science, related discipline, or relevant work experience.</p>
<p>•Expertise with the C/C++ programming language along with a strong familiarity with OO design principles.</p>
<p>•2+ years of programming experience on commercial software projects.</p>
<p>•Commitment to code quality, documentation and sound testing procedures. </p>
<p>•Ability to learn and master new technologies and code.</p>
<p>•Ability to work independently and efficiently under deadlines.</p>
<p>•Familiarity with TCP/IP, UDP, and in depth knowledge of known networking models.</p>
<p></p>
<p><b>Desirable Skills:</b></p>
<p></p>
<p>•Experience developing for next-generation game consoles (PS3, XBOX 360, Wii).</p>
<p>•One or more shipped PC or console game titles, FPS or RPG titles.</p>
<p>•Experience working with the Unreal Engine, and specifically the unreal replication model</p>
<p>.•Experience working on multi-platform software projects.</p></p>]]></description>
  </item>
 
  <item>
   <title>Business Development Manager - Brilliant Opportunity ( North,  UK)</title>
   <link>http://thegamesindustry.net/job25310</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25310</guid>
   <pubDate>Thu, 18 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p>A Business Development Manager is required who can demonstrate a successful track record within Licensing, Marketing and Sales. As well as good communication skills, you will also be a motivated and talented team player with integrity.The role is ideally suited to a highly motivated, driven individual with an entrepreneurial outlook. </p>
<p></p>
<p><b>Role:</b></p>
<p></p>
<p>•You will generate additional development contract opportunities from within our current client base, being the initial point of contact for all customer interactions. </p>
<p>•New customers should also be generated from emerging markets, such as social gaming, by effective sales and marketing </p>
<p>•This is a diverse position which involves constant contact with clients in their own offices, networking and relationship building. </p>
<p>•A solid interest in the world of computer games and a love of international travel are essential.</p>
<p></p>
<p><b>Requirements</b></p>
<p></p>
<p>•Minimum 2+ years of experience in business development </p>
<p>•Educated to degree level with strong analytical and communication skills</p>
<p>•Demonstrable track record in negotiating, amending and closing contractual agreements </p>
<p>•Excellent games market awareness and business acumen</p>
<p>•Ability to travel around the world to meet clients and licensing partners, often outside of normal working hours</p>
<p>•Professional and positive attitude with a great work ethic</p>
<p>•Excellent presentation skills and fluency with MS Office software</p></p>]]></description>
  </item>
 
  <item>
   <title>Senior Producer - London based (Central London)</title>
   <link>http://thegamesindustry.net/job25308</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25308</guid>
   <pubDate>Thu, 18 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My client is one of the leading software developers in the world and a major player in the home entertainment market.
<br />
<br />
They are looking for an experienced, highly motivated and well organised Senior Producer with an ability to facilitate and motivate teams to join a recently launched franchise.
<br />
<br />
Profile:
<br />
<ul><li>Demonstrate exceptional leadership in project management - an evangelist and enforcer of best practice 
</li></ul> <ul><li>Held responsibility in the delivery of a range of multiple video games titles by both internal and external development teams over long (2+ years) /short production cycles
</li></ul> <ul><li>Proven track record of managing the internal development of multiple titles at once, including R&#38;D projects
</li></ul> <ul><li>Proven ability to track overall budget and spending to ensure control of development costs 
</li></ul> <ul><li>Experienced at working with multiple stakeholders with multiple goals across a number of multi-functional groups
</li></ul> <ul><li>Overseen and managed the recruitment, development, training and appraising of multi-discipline teams
</li></ul> <ul><li>Able to manage teams of 50+ people 
</li></ul> <ul><li>Proven motivator and team leader, ability to drive teams forward while maintaining strong morale, focus and efficiency
</li></ul> <ul><li>Overseen the QA and localisation process of multiple titles 
</li></ul> <ul><li>Self motivated and has ability to seeks answers 
</li></ul> <ul><li>Eye for detail and exceptional written and verbal communication skills
</li></ul> <ul><li>Passionately articulate goals and team principles to help form a stimulating and fun work environment/culture
</li></ul>
Additional requirements (Ideal):	
<br />
<ul><li>Practitioner in Scrum, Prince 2 or other Project management methodologies
</li></ul> <ul><li>Have good technical awareness
</li></ul>
Please contact Simon for more details: 01709 876877 or <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
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  <item>
   <title>Experienced Animator 2 years in games + - New (Spain €Good)</title>
   <link>http://thegamesindustry.net/job25303</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25303</guid>
   <pubDate>Wed, 17 Feb 2010 23:31:05 +0000</pubDate>
   <description><![CDATA[This is one of Spain's elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies. <br><br>The role involves, being responsible for the animation process right through from the Motion capture clean up to final in game motions, or to create animations where necessary from scratch. <br><br>Skills required:<br> 2 years minimum animation experience.<br> Thorough understanding of classic animation principles.<br> Good knowledge and understanding of motion curves.<br> A good understanding of technical animation knowledge.<br> Will require good artistic and visualisation skills.<br><br> Experience in using Character Studio.<br> Good character and facial animation skills.<br> Experience in working with Motion Capture, from motion studio shoots to setup files for in-game characters.<br> Good knowledge of the Cinematic process.<br> A good technical understanding of rigging in 3DStudio Max.]]></description>
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  <item>
   <title>VFX/Graphics Programmer - Global Developer ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25307</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25307</guid>
   <pubDate>Wed, 17 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>VFX/Graphics Programmer</b> </p>
<p></p>
<p>An experienced programmer is required to develop and mainatin computer graphics and visual effects for all existing and future games for our client. Reporting to the group Technical Director and game team leads, the successful candidate will be expected to work closely with both the game teams and core technology department to develop the required graphical features for each title.</p>
<p> </p>
<p>The main focus of the VFX/Graphics Programmer is to develop and maintain general computer graphics and visual effects for all games developed by the group whilst driving forward new technology.  This role will require a close working relationship with both the game teams and the core technology department. This person will be responsible for helping to identify risks and requirements, developing new graphical features for games and to help drive forward the general features of studio's core technology engine. </p>
<p></p>
<p><b>Requirements:</b></p>
<p></p>
<p>•At least 2 years industry experience in the field is preferred. </p>
<p>•Evidence of developing graphical and visual effects is required </p>
<p>•Understanding of current graphical techniques and apporaches is required. </p>
<p>•Experience of current generation console development required. </p>
<p>•Experience of visual effects development is required, </p>
<p>•Evidence of working as part of a game team is required. </p>
<p>•Knowledge of PS3 hardware architecture, imparticularly the RSX, beneficial. </p>
<p>•Experience of animation systems is beneficial.</p>
<p></p>
<p><b>Skills:</b></p>
<p></p>
<p>•Animation engine</p>
<p>•Art tools / game editors</p>
<p>•Assembly</p>
<p>•C and C++</p>
<p>•Demo scene development</p>
<p>•DirectX</p>
<p>•Graphics architecture</p>
<p>•Graphics FX</p>
<p>•OpenGL</p>
<p>•Shader Language (Cg)</p></p>]]></description>
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  <item>
   <title>Lead Level Designer - Independant Developer ( Montreal,  Canada)</title>
   <link>http://thegamesindustry.net/job25306</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25306</guid>
   <pubDate>Wed, 17 Feb 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Level Designer</b> </p>
<p></p>
<p>The Lead Level Designer is a senior level designer whose main responsibility is to manage the level design team and guide them in all aspects of producing a game level. They lead by example and act as mentor and coach to the level design staff. They have strong influence over all design decisions of the level design team.</p>
<p></p>
<p><b>Responsibilities:</b></p>
<p> </p>
<p>• Take charge of a team of Level Designers. Coach them in the art of creating truly engaging levels, from conception and design to implementation and polish.</p>
<p>• Work closely with the other Team Leads and Technical Leads to execute on the overall vision for the levels.</p>
<p>• Actively promote tight collaboration between the Level Design and Game Design groups, including regular reviews of the state of the game.</p>
<p>• Acquire and propagate necessary information to the level design staff, including both design elements and technical procedures.</p>
<p>• Work within the constraints of the existing game systems, content pipelines, performance and memory budgets, and visual requirements.
• Identify and prioritize problems and bottlenecks in the level design workflow, and proactively help to find solutions.</p>
<p>• Coordinate focus tests.</p>
<p></p>
<p><b>Requirements: </b></p>
<p></p>
<p>• 5+ years of game production experience in Level Design</p>
<p>• 3+ shipped titles, at least one of which was in a leadership role</p>
<p>• Strong level design skills, and the ability to clearly communicate their vision to others </p>
<p>• Ability to collaborate with creative and technical staff in a diplomatic manner</p>
<p>• Excellent leadership qualities in order to effectively lead a team</p>
<p>• Strong written and verbal communication skills</p></p>]]></description>
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   <title>Principal Environment Artist - Unannounced Project ( Brighton,  UK)</title>
   <link>http://thegamesindustry.net/job25305</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25305</guid>
   <pubDate>Wed, 17 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p>A Principal Environment Artist is essential to join our client’s team who are developing an unannounced racing game on PS3/Xbox360. </p>
<p></p>
<p><b>Responsibilities:  </b></p>
<p></p>
<p>•Make a substantial direct contribution to the creation of environments for a current-gen AAA racing game.</p>
<p>•Translate the visual direction from the Art Director and support the Lead Environment Artist in driving the Environment Art team through superior benchmarking. </p>
<p>•Maintain an up to date understanding of cutting edge shader tech in the industry and keep the Lead Environment Artist updated with perceived breakthroughs as they are observed. </p>
<p>•Ability to reverse engineer prerendered aspirational beauty renders/X-Movies etc and rebuild within real-time in-game constraints with minimum/zero quality drop. </p>
<p>•Perform special projects as assigned.</p>
<p></p>
<p><b>Essential Requirements: </b></p>
<p></p>
<p>•4+ years experience in game development, modelling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs). </p>
<p>•Exceptional understanding of form, shape, structure, and silhouette in regard to modelling and scene composition. </p>
<p>•Have a natural aptitude for correctly proportioned geometry spend. </p>
<p>•Outstanding eye for light, shade, color and detail in creating texture maps. </p>
<p>•Adaptable working with different art styles. </p>
<p>•Ability to work effectively with minimal levels of guidance. </p>
<p>•Solid knowledge of all relevant software used in production and post-production. </p>
<p>•Ability and willingness to accept and follow direction, and to collaborate productively within a multi disciplined team environment </p>
<p>•Freely contribute to team discussions offering advice and suggestions for improving Environment art quality. </p>
<p>•Must be responsive to deadlines and work well under pressure. </p>
<p>•Must be a passionate, enthusiastic, self-driven and talented individual, with a genuine interest in playing current-gen console games. </p>
<p>•Task driven with excellent time management skills with the ability to correctly prioritise and accurately schedule work. </p>
<p>•Shipped at least two AAA console titles as a Senior Environment Artist. </p></p>]]></description>
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   <title>TV &amp; DVD Distribution Executives (Midlands)</title>
   <link>http://thegamesindustry.net/job25302</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25302</guid>
   <pubDate>Wed, 17 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is an independent rights owner and creator of children&rsquo;s TV Shows, producing high definition animation programmes for worldwide broadcast from its Midlands based studios. Due to continued expansion they are looking for a number of Television &#38; DVD Distribution Executives.
<br />
<br />
Working closely with the company&#39;s Director of Licensing and Distribution, you will be responsible for securing new broadcast and home entertainment licences worldwide for Inspire&rsquo;s programmes and nurturing relationships with their existing broadcast and DVD partners.
<br />
<br />
Successful applicants will have experience in a similar role, a thorough understanding of the TV and DVD industry and a network of industry contacts.  
<br />
<br />
These roles involve extensive travel to a number of international locations.  
<br />
<br />
For more information and to apply for these roles, please email <a href="mailto:louise@asiwft.com" target="_blank">louise@asiwft.com</a> or call 01709 876 877. 
          </p>
]]></description>
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   <title>Lead DLC Artist (London)</title>
   <link>http://thegamesindustry.net/job25301</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25301</guid>
   <pubDate>Wed, 17 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client  is looking to add to its family of permanent staff. We are looking for an exceptionally talented lead artist who will be working on the downloadable content of a AAA title on the next generation platforms. This is a hands-on position, meaning the candidate will manage a small team while building environment himself.
<br />
<br />
Strong Portfolio with examples of:
<br />
<ul><li>High-resolution modelling in Max and/or Z-brush.
</li></ul> <ul><li>Normal mapped game assets.
</li></ul>
<ul><li>Environments.
</li></ul>
The candidate must have the following experience:
<br />
<ul><li>At least 1 published games title.
</li></ul> <ul><li>Strong communicator.
</li></ul>
<ul><li>Experience managing a small team.
</li></ul> <ul><li>3DS Max and Photoshop at expert level.
</li></ul>
<ul><li>Z-brush experience.
</li></ul>
The candidate will ideally have the following qualities:
<br />
<ul><li>Unreal experience.
</li></ul> <ul><li>Artistic background in photography, lighting, sense of composition
</li></ul>
<br />
&#183; Be a keen gamer. 
          </p>
]]></description>
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   <title>Senior or Experienced Audio Designer - New (South East)</title>
   <link>http://thegamesindustry.net/job25296</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25296</guid>
   <pubDate>Tue, 16 Feb 2010 23:33:16 +0000</pubDate>
   <description><![CDATA[Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  They're committed to making innovative, quality games.
 
They have an exciting, varied crop of current projects and they want talented individuals to work with them.  They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy.  They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference. <br><br>This is a great opportunity for you to utilise your sound designing skills.<br>You will join a strong audio team  and create original and inventive sound design.<br>The studio has several AAA titles awaiting your skills.  The successful candidate will have a minimum of 1 year in-house audio design experience, but they will consider substantially more experienced candidates as well.<br><br>Requirements:-<br><br>-  Experience on  Xbox 360 and PS3 <br>-  Worked on a recently published title<br>-  Experience creating sound effects using custom recordings and library material to generate highly original audio<br>-  Experience using audio middleware (Wwise) and custom built audio implementation solutions<br>-  High level of ability and familiarity with DAWs such as Cubase, Vegas, Sound Forge, and the integrated use of plug-ins.<br>-  Knowledge of recording techniques, microphone placement, Foley sound creation and on-location recording<br><br>The successful applicant will demonstrate a broad knowledge of both computer game audio issues and sound design methods, will have experience with sound production tools and game audio engines, and will be a pro-active communicator with a passion for games and interactive audio. <br><br>Get in touch now with a copy of your showreel!]]></description>
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   <title>Senior Designer - 12m contract - New (Brighton)</title>
   <link>http://thegamesindustry.net/job25294</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25294</guid>
   <pubDate>Tue, 16 Feb 2010 23:32:38 +0000</pubDate>
   <description><![CDATA[This Brighton based studio is part of an extremely well known games brand.  It was originally an independent studio responsible for several top selling games.  It was recently taken over and now benefits from merits of a small company culture combined with the strength and support of its parent.  It also enjoys a terrific location.  Its main focus is music and party games. <br><br>The Senior Designer is responsible for all aspects of the design. The successful candidate will also be responsible for ensuring that all aspects of the game design are effectively communicated to the project’s team. <br><br>Essential skills: <br><br>- Senior or lead design experience on at least two shipped titles; <br>- Excellent communication skills, both verbal and written; <br>- Experience leading teams of at least two designers; <br>- Proven ability to think creatively and problem-solve at a high level and in detail; <br>- Experience designing for the current generation of games consoles and peripherals;<br>- Good knowledge of social, music and party games.]]></description>
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   <title>Experienced Games Animators - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25293</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25293</guid>
   <pubDate>Tue, 16 Feb 2010 23:31:11 +0000</pubDate>
   <description><![CDATA[Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies.  They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole. <br>Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.  <br><br>Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.]]></description>
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   <title>Exceptional Senior Environment Artist - New (Amsterdam EXCELLENT)</title>
   <link>http://thegamesindustry.net/job25292</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25292</guid>
   <pubDate>Tue, 16 Feb 2010 23:31:10 +0000</pubDate>
   <description><![CDATA[Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams.  Although the studio employs staff from over a dozen different countries, English is the common working language. <br>My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.<br>You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting. <br>You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction<br><br>Knowledge of shading, modelling and texturing is essential.]]></description>
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  <item>
   <title>Lead Artist - New (London)</title>
   <link>http://thegamesindustry.net/job25290</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25290</guid>
   <pubDate>Tue, 16 Feb 2010 23:31:08 +0000</pubDate>
   <description><![CDATA[We are working with Sony Computer Entertainment's world class development studio in London.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. <br>This is an excellent opportunity to utilise your Lead skills and experience. <br>We need to show your strong communicator skills.<br><br>It’s important that you are committed to training and development of their team - they must be able to demonstrate at interview how they intend to accomplish this.<br><br>Some responsibilities include<br>Creating in game assets to best quality and within the timeframes defined in the schedule.<br> Assisting  and supporting less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.<br><br>I look forward to seeing your samples.<br><br>Get in touch to hear more details.]]></description>
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   <title>Lead/Senior Cinematics Animator - Brilliant Opportunity ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25300</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25300</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Lead/Senior Cinematics Animator </b> </p>
<p></p>
<p>Our client is currently expanding their studio and is looking for a Cinemtatics Animator who to join their team. In this role, you will use substantial experience to design, produce, implement and document art assets to the required standards and assist in agreeing timescales with the Line Manager. Being a pro-active staff member requiring low management input to both achieve and set the required standards. </p>
<p></p>
<p><b>Skills </b></p>
<p></p>
<p>•The ability to be able to rig/skin complex animation setups.</p>
<p>•The ability to portray realistic motion for a AAA next generation title.</p>
<p>•Experience working on Cinematics for other game titles (or similar style projects).</p>
<p>•Motion-Capture experience. </p></p>]]></description>
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   <title>European Marketing Manager - Premier Publisher ( Brighton,  UK)</title>
   <link>http://thegamesindustry.net/job25299</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25299</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>European Marketing Manager</b> </p>
<p></p>
<p>Our client specializes in publishing and customer services operations for their portfolio AAA titles.  They are a casual, friendly office full of passionate and talented individuals from all over the world. They are in need of a Marketing Manage to step in to plan and oversee all marketing activities within Europe.</p>
<p></p>
<p><b>Role:</b></p>
<p></p>
<p>The Marketing Manager, Europe develops territory specific marketing plans along with the Core country Distributor community. The Marketing Manager, Europe has to ensure to make any local activities approved by the relevant European Brand Managers (EBM). When campaigns and events have run, the MME collects and circulates feedback to drive continuous improvement in the overall effectiveness of the Marketing function. </p>
<p></p>
<p>Success in this role relies on the ability of the MME to interface effectively between multiple groups to gather ideas and inputs and transform the information into effective Marketing campaigns, events and collateral.  Additionally, the MME must work well under pressure and be effective at managing a number of tasks and projects simultaneously placing priority on the right things at the right time. </p>
<p></p>
<p><b>A successful performer in this role will:</b></p>
<p></p>
<p>•Be a skilled communicator able to question and listen effectively to build on ideas and resolve issues</p>
<p>•Take a planned and methodical approach to tasks and projects to meet delivery deadlines</p>
<p>•Overcome obstacles to meet objectives</p>
<p>•Be solution providers</p>
<p>•Be a self starter, able to manage a number of tasks and projects simultaneously with little management intervention</p>
<p>•Think “outside the box” to propose innovative ideas and solutions </p>
<p>•Focus on the customer and find innovative ways to increase customer satisfaction and loyalty</p>
<p>•Work effectively across cultures showing patience and sensitivity to different cultural norms and behaviours</p>
<p>•Work well within and across teams involving the right people at the right time to make decisions and resolve issues</p>
<p>•Structure and present information in a way that fosters co-operation and builds momentum for action</p>
<p>•Fluent English essential – additional European languages an advantaged </p>
<p></p>
<p><b>Experience </b></p>
<p></p>
<p>•Educated to degree level or equivalent – preferably with a recognised Marketing qualification</p>
<p>•2 – 3 years experience working in games industry – preferably with online experience</p>
<p>•Experience of working in European company or with European partners</p></p>]]></description>
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   <title>Java Programmer - Innovative Games ( Frankfurt,  Germany)</title>
   <link>http://thegamesindustry.net/job25298</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25298</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p><b>Java Software Engineer</b> </p>
<p></p>
<p>Our client is an interactive entertainment development company based in Germany, who is dedicated to the creation of high-quality video games for PC and next generation consoles. Currently, they are in need of a Java Programmer to join their studio to assist in producing innovative and exciting games.</p>
<p></p>
<p><b>Responsibilities: </b></p>
<p></p>
<p>•Owns the development of one or more service components, from specification through design, coding, debugging, and deployment. </p>
<p>•Works closely with Operations, the Production, Design and Development teams and the QA engineers.</p>
<p>•Shares expertise and advises others in development of features across the service. </p>
<p>•Writes high quality, high performance code and complete Unit Tests for developed code. </p>
<p>•Participates in the scoping and sizing of requirements using Agile development methods. </p>
<p>•Develops and designs complex, integrated, distributed realtime systems in designated programming languages and database environment. </p>
<p>•Ensures applications and systems are fully compliant with requirements through appropriate unit and system/integration testing. </p>
<p>•Ensures functional and technical design meets product and business requirements. </p>
<p>•Ensure appropriate, accurate, up-to-date technical documentation is available for systems and logic. </p>
<p>•Assists and supports testers with development and execution of test plans. </p>
<p>•Helps drive the delivery of successful, cutting edge products by working on a team with other highly talented Producers, Developers, and Designers. </p>
<p></p>
<p><b>Requirements: </b></p>
<p></p>
<p>•Education:  B.S. in Computer Science, or equivalent work experience.</p>
<p>•3+ Years experience, particularly in Java/J2EE technologies.</p>
<p>•Excellent knowledge in building enterprise solutions using Java/J2EE and proven frameworks (e.g. Spring, Seam, EJB, Hibernate, JMX).</p>
<p>•Profound experience in OO design and development of distributed, high-scalable server components.</p>
<p>•Excellent knowledge about web-based architectures and technologies (REST, XML, XSLT, SOAP). </p>
<p>•Familiar with OO design patterns and proven methodologies using UML. </p>
<p>•Excellent knowledge about implementing automated tests (JUnit) in continues integration environments (CruiseControl). </p>
<p>•Experience with standard build tools, particularly Maven. </p>
<p>•Experience writing deployment and installation scripts for enterprise applications are desirable. </p>
<p>•Experience with standard revision control (SVN) and defect tracking tools. </p>
<p>•Experience in using Agile Methodology as a software development process following continuous integration programming, particularly SCRUM.  </p>
<p></p>
<p><b>Pluses: </b></p>
<p></p>
<p>•Development experience in Portlets </p>
<p>•Knowledge about PHP/Zend</p>
<p>•Experience in Social Network development </p></p>]]></description>
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   <title>Senior Network Programmer - Nordic Developer ( Southern,  Sweden)</title>
   <link>http://thegamesindustry.net/job25297</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25297</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Network Programmer</b> </p>
<p></p>
<p>Our client is developing new and exciting projects and are looking for brilliant Senior Network Programmer to join their studio. This up and coming developer is working with leading studios in the gaming industry to create innovative and orginal games. The network programmer will have experience designing big network solutions before and want to take it to the next level.</p>
<p></p>
<p><b>RESPONSIBILITIES</b></p>
<p></p>
<p>•Design, implement, optimize and document a large scale online multiplayer client and server solution.</p>
<p>•Design and implement tools and applications used for data mining / analyzing and server operations</p>
<p>.•Work closely with the engine and gameplay teams to collaborate on core systems.</p>
<p>•Research and develop network models and solutions.</p>
<p>•Accurately estimate schedules and deliver high quality products on time.</p>
<p>•Lead and mentor a small team of network programmers.</p>
<p></p>
<p><b>REQUIRED SKILLS AND ABILITIES</b></p>
<p></p>
<p>•Very strong C++ programming and debugging skills.</p>
<p>•Write clear, maintainable, well documented and thread safe code.</p>
<p>•Ability to plan, document and maintain a reliable programming schedule.</p>
<p>•Experience with large client / server projects.</p>
<p>•Experience with multi-core architectures and multi-threaded programming.</p>
<p>•Strong communication skills and ability to collaborate with team mates is essential.</p>
<p>•Strong desire to build cutting edge technology.</p>
<p>•Love challenges and are willing to take you and your team to the next level.</p>
<p>•Understand distributed systems architecture and development.</p>
<p>•Creative, focused, results oriented, motivated and an energetic problem solver.</p>
<p>•Have a strong desire for continuous personal and professional development.</p>
<p>•Fluent in English, both verbal and written.</p>
<p>•At least 2 published titles credited for the design and implementation of real-time online multiplayer systems.</p>
<p>•Experience working with PlayStation3.</p></p>]]></description>
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   <title>Senior Level Designer (London Area)</title>
   <link>http://thegamesindustry.net/job25284</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25284</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My South East based client are currently going through a period of sustained growth and are in search of 2 experienced Senior/Lead Level Designers to aid the development of future projects.
<br />
<br />
Job Description 
<br />
<br />
Oversee the creation of levels. Manage employees and track tasks to ultimately assure a quality product. Implement/prototype a variety situations, as well as conceptualizing the gameplay experience of the player within a given level; outlining events and the environmental layout.
<br />
<br />
Required characteristics (skills and abilities etc) 
<br />
<br />
Lead or senior level design experience on at least one major shipped action title on next-gen platform, preferably FPS. Able to work within established gameplay mechanics to design suitable environments for incredible action sequences. Highly motivated, proactive, with the leadership ability to interface with scripting and environment-artist teams of 8-12 people. Demonstrable artistic sensibility to design towards aesthetic goals (along with art director, environment, and concept artists), &#38; gameplay sensibility to incorporate mechanical goals (with game director). Proven experience of using game engines such as CryEngine and Hammer would be highly desirable.
<br />
<br />
Please contact Simon for more details: 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
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   <title>PR &amp; Events Mgr (London)</title>
   <link>http://thegamesindustry.net/job25283</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25283</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            SCEE is the central support organisation for over 80 countries in Europe, Africa, Middle East and Australasia. We market all hardware in the PlayStation&#174; portfolio and are market leaders in the publishing of software (s/w) on PlayStation formats.
<br />
<br />
The Central Marketing Department is responsible for assisting and directing each SCEE sales territory in their commercial activities. The marketing team consists of a number of hardworking but fun-loving professionals dedicated to the success of our business in each territory. The environment is busy, youth-oriented, international, dynamic, fun and conscientious.
<br />
<br />
They are currently looking to appoint a new PR/Events Manager (on a 12 months contract) to compliment and enhance their existing team. The successful candidate will report to the Head of Software PR.
<br />
<br />
The position will involve the following:
<br />
<ul><li>Software events planning and execution to support PR plans and strategies for various games titles
</li></ul> <ul><li>Supporting company wide events including E3 or similar trade shows, platform launches events, etc. 
</li></ul> <ul><li>Creating and distributing press materials that are necessary for local (territory)  implementation of PR strategy
</li></ul> <ul><li>Coverage results &ndash; analysis and reporting
</li></ul> <ul><li>This position requires frequent travel within territories &ndash; applicant must be willing and able to travel on a regular basis 
</li></ul> <ul><li>Only minimal direct media contact since media relations are maintained at a local level
</li></ul>
The successful candidate will be educated to &lsquo;A&rsquo; level/degree standard and be able to think through problems to find appropriate solutions and challenge established work practices for the betterment of departmental performance. The successful candidate will be a self-starter, pragmatic, reliable and a team player. They will also have a passion for the entertainment especially video games.
<br />
<br />
If you are interested and would like to see the full job spec then please contact Ken Edwards or send your up-to-date CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
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   <title>VFX Graphics Programmer (London)</title>
   <link>http://thegamesindustry.net/job25282</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25282</guid>
   <pubDate>Tue, 16 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            VFX/Graphics Programmer
<br />
<br />
An experienced programmer is required to develop and maintain computer graphics and visual effects for all existing and future games in the EyeToy group. Reporting to the group Technical Director and game team leads, the successful candidate will be expected to work closely with both the game teams and core technology department to develop the required graphical features for each title. 
<br />
<br />
Job Description 
<br />
<br />
The main focus of this role is to develop and maintain general computer graphics and visual effects for all games developed by the EyeToy group whilst driving forward our technology. 
<br />
<br />
Reporting to the group Technical Director and game team leads the role will require a close working relationship with both the game teams and the core technology department. This person will be responsible for helping to identify risks and requirements, developing new graphical features for EyeToy games and to help drive forward the general features of studio&#39;s core technology engine. 
<br />
<br />
At least 2 years industry experience in the field is preferred. 
<br />
Evidence of developing graphical and visual effects is required 
<br />
Understanding of current graphical techniques and approaches is required. 
<br />
Experience of current generation console development required. 
<br />
Experience of visual effects development is required, 
<br />
Evidence of working as part of a game team is required. 
<br />
Knowledge of PS3 hardware architecture, in particular the RSX, beneficial. 
<br />
Experience of animation systems is beneficial. Job Description Document n/a  Skills 
<br />
<br />
Skills 
<br />
<ul><li>Animation engine
</li></ul> <ul><li>Art tools / game editors
</li></ul> <ul><li>Assembly
</li></ul> <ul><li>C
</li></ul> <ul><li>C++
</li></ul> <ul><li>Demo scene development
</li></ul> <ul><li>DirectX
</li></ul> <ul><li>Graphics architecture
</li></ul> <ul><li>Graphics FX
</li></ul> <ul><li>OpenGL
</li></ul> <ul><li>Shader Language (Cg) 
</li></ul>
To apply for this position or for more information, please contact Hollie Heraghty at Aardvark Swift on 01709 876 877 or email <a href="mailto:hollie@aswift.com." target="_blank">hollie@aswift.com.</a>
</p>
]]></description>
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   <title>Lead Designer - action - New (North West)</title>
   <link>http://thegamesindustry.net/job25277</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25277</guid>
   <pubDate>Mon, 15 Feb 2010 23:32:39 +0000</pubDate>
   <description><![CDATA[This Northern company has been around for years, and is headed by some of the biggest names in the games industry.  They are currently one of the most successful independent developers in Europe, selling more PS2 software units than most other developers.  They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology. <br><br>They are currently looking for an experienced Lead Designer to work with a talented team on an exciting, high profile action game.  The role requires you to create and communicate inspirational game design for all areas of the title.<br><br>Responsibilities:<br>- Understanding the vision of the Game Director, then designing key gameplay features and systems to a very high standard which bring the vision to life<br>- Communicating this design to the team through both visual design techniques and traditional documentation<br>- Actively promoting what’s great about the design to the team<br>- Running brainstorm meetings to generate great ideas<br><br>Experience:<br>- In a Lead Design role, shipped at least one successful AAA game<br>- Worked as core team member during early stages of development<br>- Can demonstrate your designs in a successful game<br><br>Required Attributes:<br>- Encyclopaedic knowledge of games, especially 3rd / 1st person action <br>- Enthusiastic, confident, positive personality<br>- Demonstrate an extensive working knowledge of game design theory<br>- Communicate clearly with the team.]]></description>
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   <title>Studio Manager - New (Scotland)</title>
   <link>http://thegamesindustry.net/job25276</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25276</guid>
   <pubDate>Mon, 15 Feb 2010 23:32:12 +0000</pubDate>
   <description><![CDATA[This independent game development studio has a passionate talent for creating small, fun and addictive games that appeal to the casual game player.

They don't believe casual gaming is limited to a specific game genre or collection of genres. Through a combination of simple controls, clear objectives and vibrant visual style games can be created that have mass market appeal using a variety of themes, contexts and game-play mechanics. Our client is looking for a Studio Manager to run their internal development teams, with a strong production background in mobile and casual games. Who will play a key role in successful growth of the company on international market.<br><br>Responsibilities <br>·Full responsibility for the development cycle of all internal titles, including concept pitch, pre-production, production, quality assurance, certification, release, and localization.<br>·Management of internal teams to define milestones and schedules and validate deliverables.<br>·Manage client relationships, providing clear, concise and regular communication of development progress and rapid solutions to current or predicted issues.<br>·Build strong development and support teams enabling the successful delivery of games on time, on budget and to the highest quality standards.<br>·Improve the effectiveness of current development processes whilst implementing required changes/additions.<br>·Lead regular employee appraisal, review and objective setting.<br><br>Skills <br>·Excellent project management and pitch communication skills, preferably gained in a blue-chip, quality-driven environment or within the Games Industry, and be able to apply that knowledge in a results driven, creative environment.<br>·Specific experience with major project management packages such as MS Project and Excel is a must, and any knowledge of others will be a plus.<br>·A great motivator, who can inspire and lead others through example whilst maintaining a positive and energetic approach to all aspects of the role.<br>Experience <br>·Candidates will ideally have at least 4 years of experience in the games industry with at least 3 years in a senior project management, producer or studio head position.<br>·Produced at least 2 large scale console titles to delivery or a number of smaller projects.]]></description>
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   <title>VFX/Tech Art Producer - New (The Netherlands)</title>
   <link>http://thegamesindustry.net/job25275</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25275</guid>
   <pubDate>Mon, 15 Feb 2010 23:32:11 +0000</pubDate>
   <description><![CDATA[Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams.  Although the studio employs staff from over a dozen different countries, English is the common working language. <br>As a VFX/Tech Art producer, you'll be responsible for organizing, scheduling and coordinating the duties of the Visual FX and Tech Art team. <br>You'll direct and motivate your team members to make sure that the goals and deliverables are met, while supporting the production team and creative directors with assigned work. You will also collaborate with department leads to determine resource requirements and timelines necessary to see the project through to completion.<br><br>Requirements:<br>- You have 2+ years of experience producing or managing creative personnel in the game or film industries<br>-  Your self-direction and follow-up skills are second-to-none<br>-  You have the ability to anticipate production issues and counteract them if required<br>-  You are able to manage changes to the project scope mid-production while minimizing the impact on your team<br>-  You're articulate, have strong written and verbal communication skills and a good command of the English language.<br>-  You are familiar with software used in the creation of 3D content <br> <br>Extra:<br>- You're passionate about gaming<br>- You have knowledge of game development pipelines and potential bottlenecks/risks<br>- You have a keen knowledge of how different disciplines interact to create AAA games<br>- You have direct experience with SCRUM/Agile management methods.]]></description>
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   <title>Games Artist - Max preferable but Maya acceptable - New (North)</title>
   <link>http://thegamesindustry.net/job25272</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25272</guid>
   <pubDate>Mon, 15 Feb 2010 23:31:09 +0000</pubDate>
   <description><![CDATA[This excellent company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. They are currently working on a new IP! <br><br>This solid studio would like to talk to you if you have the following (and more)<br><br>An excellent knowledge industry standard 2-D package (e.g. Photoshop)<br>Preferably will have worked on at least 1 shipped game title in your career<br>Excellent 2-D and 3-D asset creation skills. You must be highly skilled in hand authoring of materials (diffuse, specular, normal maps) and hard surface 3-D models (environments, props, vehicles)<br><br>A good understanding of how various different aspects of graphics technology work and how best to exploit them to get exciting results<br><br>Experience working with some or all of the following: complex shaders and materials, in-game lighting systems, visual effects systems and post-processing techniques<br><br>A meticulous organiser<br>Capable of planning out their own work thoroughly, giving realistic and achievable timescales and then working to these.<br><br>A good communicator<br><br>Let's get applying!]]></description>
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   <title>Senior 3D Artist /Senior  Environment Artist - New (Canada)</title>
   <link>http://thegamesindustry.net/job25271</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25271</guid>
   <pubDate>Mon, 15 Feb 2010 23:31:08 +0000</pubDate>
   <description><![CDATA[Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates 
living abroad or away from Quebec City. <br><br>My client seeks a versatile, all-rounder Senior 3D Artist with exceptional modeling and texturing skills.<br><br>The chosen applicant will be in charge of leading the modeling and texture aspects of the project.<br>You  will work in collaboration with the art director to set the quality level of the characters and to respect the artistic vision of the game. <br><br>You’ll be in charge of managing the aspects of content creations such a pipeline concerns, shaders and asset integration.<br><br>Get in touch to hear more.]]></description>
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   <title>Special Effects Artist - New (Midlands (South))</title>
   <link>http://thegamesindustry.net/job25269</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25269</guid>
   <pubDate>Mon, 15 Feb 2010 23:31:06 +0000</pubDate>
   <description><![CDATA[Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.

Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.

All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. <br>This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire). <br><br>Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.<br><br>This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.]]></description>
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   <title>Talent Programmer - Brilliant Studio ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25280</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25280</guid>
   <pubDate>Mon, 15 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p>Our client is seeking a programmer who will take on a broad set of tasks related to the development of applications on PS platforms. </p>
<p></p>
<p>This role entails developing and extending bespoke technologies created within our client’s studio, supporting titles in development. The programmer, when presented with a brief, will be capable of researching, planning and implementing solutions to the problems presented. Furthermore they should be capable of presenting their reasoning both to their line manager and to any other relevant stakeholders. Good communications skills will prove indispensible as it will often be necessary to refine requirements by dealing directly with clients; in many cases these clients will not have a technical background.</p>
<p> </p>
<p>An eye for quality is required; it is taken for granted that work will be tested before checking it in. In those cases in which bugs are found, it is expected that this person will be capable of identifying and remedying problems. Working as part of a team, it is also required that this person be willing to engage in open conversations about the whole team’s work and make and accept constructive criticisms. </p>
<p></p>
<p>The tasks that will be taken on in this role are likely to be many and varied and so we are looking for candidates that can demonstrate the broadest possible experience in real time application development, ideally game development.</p>

</p>]]></description>
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   <title>UI Artist - Leading Aussie Studio ( Brisbane,  Australia)</title>
   <link>http://thegamesindustry.net/job25279</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25279</guid>
   <pubDate>Mon, 15 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p><b>UI Artist</b> </p>
<p></p>
<p>One of Australia’s largest game developers has a string of hit titles on multiple platforms and is seeking new talent to work on their next big hit. An experienced UI Artist is needed to join their expanding studio.  </p>
<p></p>
<p><b>Responsibilities:</b></p>
<p></p>
<p>•Identify and suggest improvements to existing tools</p>
<p>•Interpret design documents into required concept design</p>
<p>•Provide usability design advice to programmers</p>
<p>•Liaise with artists and programmers as required</p>
<p>•Conduct user testing and report on findings</p>
<p>•Ensure all tasks are entered, time estimates are accurate and actual time updated regularly </p>
<p></p>
<p><b>Requirements:</b></p>
<p></p>
<p>•Experience with multimedia software packages such as Photoshop, Illustrator, ImageReady, or equivalent</p>
<p>•Demonstrated ability with scripted UI systems like Adobe Flash</p>
<p>•Experienced in user-centered graphic design</p>
<p>•Ability to work both in a team and autonomously</p>
<p>•Ability to take direction</p>
<p>•Ability to apply feedback/criticism</p>
<p>•Ability to create a design whilst taking into account technical limitations</p>
<p>•Good trouble shooting ability</p>
<p>•Good communication skills, both written and oral</p>
<p>•Good interpersonal skills</p>
<p>•Must be self-motivated</p>
<p>•Experience with Expression Blend or XAML is desirable</p>
<p>•Experience with HTML is desirable </p></p>]]></description>
  </item>
 
  <item>
   <title>Lead Vehicle Artist - Racng Game ( Brighton,  UK)</title>
   <link>http://thegamesindustry.net/job25278</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25278</guid>
   <pubDate>Mon, 15 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Vehicle Artist</b> </p>
<p></p>
<p>Our client is currently looking for an experienced Lead Vehicle Artist to join a team who are developing an unannounced racing game on Xbox 360 & PS3.</p>
<p></p>
<p><b>Skills range: </b></p>
<p></p>
<p>•5+ years of experience in the games industry, with multiple titles shipped. </p>
<p>•Experience working with external art groups. </p>
<p>•Exceptional skills at modeling and texturing vehicles at a high level of quality. </p>
<p>•Must be able to translate conceptual to 3D, collaborating with other team members such as the Lead and Concept Artists</p>
<p>•Ability to self manages and meets deadlines. </p>
<p>•Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc). </p>
<p>•Must have good people skills and have the ability to excel in a creative and positive manner with the rest of the team. </p>
<p>•Excellent knowledge of 3D software, preferably Maya. </p>
<p>•Excellent knowledge of 2D software such as Photoshop or Painter. </p>
<p>•Must be able to demonstrate solid traditional art skills. </p>
<p>•Arts degree would be preferred but not necessary.</p></p>]]></description>
  </item>
 
  <item>
   <title>GUI Artist (Brisbane/Melbourne)</title>
   <link>http://thegamesindustry.net/job25263</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25263</guid>
   <pubDate>Mon, 15 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is an award winning, leading worldwide independent game developer who has firmly established itself as the largest games development company in Australia with a team of more than 180 talented employees.
<br />
<br />
They require 2 GUI Artists.
<br />
<br />
<b>Requirements:</b>
<br />
<br />
<b>Skills and knowledge:</b>
<br />
<br />
<u>Essential</u>
<br />
<br />
· Experience with multimedia software packages such as Photoshop, Illustrator, ImageReady, or equivalent
<br />
· Demonstrated ability with scripted UI systems like Adobe Flash
<br />
· Experienced in user-centered graphic design
<br />
<br />
<u>Desirable</u>
<br />
<br />
· Experience with Expression Blend or XAML
<br />
· Experience with HTML
<br />
Responsibilities:
<br />
<br />
<b>Responsibilities:</b>
<br />
<br />
· Identify and suggest improvements to existing tools
<br />
· Interpret design documents into required concept design
<br />
· Provide usability design advice to programmers
<br />
· Liaise with artists and programmers as required
<br />
· Conduct user testing and report on findings
<br />
· Ensure all tasks are entered, time estimates are accurate and actual time updated regularly
<br />
<br />
<b>Personal qualities</b>
<br />
<br />
· Ability to work both in a team and autonomously
<br />
· Ability to take direction
<br />
· Ability to apply feedback/criticism
<br />
· Ability to create a design whilst taking into account technical limitations
<br />
· Good trouble shooting ability
<br />
· Good communication skills, both written and oral
<br />
· Good interpersonal skills
<br />
· Must be self-motivated 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Senior Gameplay/AI Programmer - New (North West)</title>
   <link>http://thegamesindustry.net/job25268</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25268</guid>
   <pubDate>Mon, 15 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company.  With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms. <br><br>They are currently looking for a senior Gameplay/AI programmer interested in working as part of a team shaping the next generation of games. This will involve designing, writing and maintaining cross-platform code on a single project. You will work alongside our Game Designers to support and realise the Game's vision.<br><br><b>Required skills and experience:</b><br><br>- A genuine passion for Computer Games <br>- Strong C++ knowledge and experience <br>- Scripting experience using Lua or other similar languages <br>- Self motivated, ability to work well with others, attention to detail <br>- Shipped at least one title as a Gameplay/AI programmer <br>- An understanding of Gameplay systems and the ability to write robust code <br><br><b>The following attributes would also be an advantage:</b><br><br>- Skills in any of Networking, Physics, Rendering, Animation or other key game technologies. <br>- Console development experience is a plus <br>- A demo is very advantageous (binaries and source code, please).]]></description>
  </item>
 
  <item>
   <title>Senior Gameplay Programmer - Innovative Games ( Southern,  Sweden)</title>
   <link>http://thegamesindustry.net/job25262</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25262</guid>
   <pubDate>Fri, 12 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Gameplay Programmer</b> </p>
<p></p>
<p>Our client is developing new and exciting projects and are looking for brilliant Senior Gameplay Programmer to join their studio. This up and coming developer is working with leading studios in the gaming industry to create innovative and orginal games.</p>
<p></p>
<p><b>RESPONSIBILITIES</b></p>
<p></p>
<p>•Develop technical design specifications and implementations.</p>
<p>•Work closely with the design team to collaborate and implement gameplay functionality.</p>
<p>•Work closely with the game engine team to collaborate on core gameplay systems.</p>
<p>•Accurately estimate schedules and deliver high quality products on time.</p>
<p></p>
<p><b>REQUIRED SKILLS AND ABILITIES</b></p>
<p></p>
<p>•Awesome Lua skills.</p>
<p>•Excellent analytical and mathematical skills.</p>
<p>•Ability to write clear, maintainable, well documented code.</p>
<p>•Ability to work closely with designers to implement their vision of the game.</p>
<p>•Ability to plan, document and maintain a reliable development schedule.</p>
<p>•Strong communication skills and ability to collaborate with team mates is essential.</p>
<p>•Have a strong desire for continuous personal and professional development.</p>
<p>•Fluent in English, both verbal and written.</p>
<p></p>
<p><b>REQUIRED EXPERIENCE</b></p>
<p></p>
<p>•At least 2 published games credited as a Senior Gameplay Programmer.</p>
<p>•1 game could be enough</p>
<p>•Experience implementing and iterating game logic.</p>
<p>•Experience working on networked game logic.</p>
<p>•Experience working closely with Artists and Designers to produce high quality systems.</p>
<p>•Experience working with PlayStation3.</p></p>]]></description>
  </item>
 
  <item>
   <title>Snr Nat Account Mgr (Herriard Hamsphire)</title>
   <link>http://thegamesindustry.net/job25260</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25260</guid>
   <pubDate>Fri, 12 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            My client is a developer, distributor and publisher of interactive entertainment software for all the major games consoles and the PC. 
<br />
<br />
They are currently looking to appoint a new Senior National Account Manager to compliment and enhance their existing team at their office in Herriard Hampshire.
<br />
<br />
Job Purpose:
<br />
To seek, develop and bring to Koch Media Ltd new accounts in line with direction from Head of Sales &ndash; Nintendo as well as profitably manage and develop an existing portfolio of UK accounts within a variety of market sectors including retail, e-commerce and mail order.
<br />
<br />
Role requirements:
  <ul><li>Source and develop new business opportunities in line with the company plan for targeting Non-traditional video games stockists in line with direction from Head of Sales - Nintendo
</li></ul> <ul><li>Establish and maintain close working relationships with the customer account base, manage and  develop an in-depth understanding of their business processes and objectives.
</li></ul> <ul><li>Develop, present, achieve and monitor business plans and objectives by account in line with the overall company objectives.
</li></ul> <ul><li>Control and monitor all revenue aspects of accounts managed including revenue, profit, credits and returns, thus ensuring that overall company targets are met.
</li></ul> <ul><li>Manage all trade-marketing aspects for the account base.
</li></ul> <ul><li>Ensure that accurate records are kept, including regular reporting of activity and performance against targets to the Head of Sales - Nintendo.
</li></ul> <ul><li>Work as a part of the Sales Department keeping other areas of the business such as marketing, logistics and finance aware of market information pertinent to their area of responsibility.
</li></ul> <ul><li>Ensure a professional and positive approach to developing our business as a major distributor/publisher within the video games industry.
</li></ul> <ul><li>Participation in the management and running of trade and consumer events that are outside of normal working hours.
</li></ul> <ul><li>Regular meetings with account personnel to ensure that all opportunities are maximized
</li></ul>
Knowledge and Skills:
  <ul><li>Current experience of developing and maintaining sales relationships with national retail accounts.
</li></ul> <ul><li>Up-to-date knowledge and practical experience of the selling and buying process.
</li></ul> <ul><li>Effective negotiation skills.
</li></ul> <ul><li>Ability to analyse risk and opportunities.
</li></ul> <ul><li>Ability to develop, present, achieve and monitor business plans.
</li></ul> <ul><li>Ability to control and monitor financial requirements.
</li></ul> <ul><li>Ability to effectively communicate sales data and market information to other areas of the business.
</li></ul> <ul><li>General understanding of consumer marketing processes.
</li></ul> <ul><li>General PC skills including basic Microsoft utilities and Excel.
</li></ul>
Experience
  <ul><li>Although experience within the Video Games market is desirable it is not essential.
</li></ul> <ul><li>Education to GCSE standard or equivalent is essential.
</li></ul> <ul><li>Although education to Degree standard or equivalent is desirable it is not essential.
</li></ul> <ul><li>Current experience of working in a sales environment with key national retail accounts is essential.
</li></ul> <ul><li>Valid driving licence.
</li></ul>
Personality 
  <ul><li>Ability to think laterally in order to find solutions to problems faced.
</li></ul> <ul><li>Ability to work within a fast moving and growing market sector.
</li></ul> <ul><li>Self motivated team player.
</li></ul>
In return the company offers a competitive Salary plus car allowance and an excellent bonus scheme providing quarterly targets are reached.
<br />
<br />
Interested? Please contact Ken Edwards on 01709 876877 or email your CV to <a href="mailto:ken@aswift.com" target="_blank">ken@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>**Test Team Leader** (Cambridge)</title>
   <link>http://thegamesindustry.net/job25259</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25259</guid>
   <pubDate>Fri, 12 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            Our Client is a Cambridge based graphics technology company, specialising in innovative solutions to challenging problems in the graphics space. Through a combination of applied research and practical engineering they create unique solutions to real problems.
<br />
<br />
The enthusiastic team works together in a relaxed atmosphere to solve challenging problems. 
<br />
<br />
Role:
<br />
<br />
The suitable candidate will be required to define and implement a comprehensive test strategy. Working closely with the Product Owner and technical team the role is responsible for selecting and managing the tools necessary to perform effective system, performance, regression and automation testing activities.
<br />
<br />
Leading a small team of testers, the successful candidate will have experience of testing software development kits. Experience of working in an Agile environments is also beneficial as is experience of testing 3d graphical products. In addition candidates must have prior experience of developing automated tests.
<br />
<br />
Responsibilities:
<br />
<ul><li>Accountable for the quality of the software being released.
</li></ul> <ul><li>Develop an automated test suite for the SDK
</li></ul> <ul><li>Formulate a test strategy and associated processes/tools.
</li></ul> <ul><li>Assist with creation and management of suitable test environments
</li></ul> <ul><li>Assist other test analysts with system, performance and regression testing
</li></ul>
Skills / Abilities / Knowledge:
<br />
<ul><li>Strong verbal and written communication skills
</li></ul> <ul><li>Ability to track issues, estimate, prioritise and balance requirements under pressure
</li></ul> <ul><li>Ability to develop an automated test suite
</li></ul>
Experience / Education:
<br />
<ul><li>Degree level education or equivalent industry experience
</li></ul>
If you meet the above criteria and require a full job specification, please contact Danny Johnson on 01709 876877 or <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>PR Manager EMEA - New (EU €40000)</title>
   <link>http://thegamesindustry.net/job25255</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25255</guid>
   <pubDate>Thu, 11 Feb 2010 23:32:33 +0000</pubDate>
   <description><![CDATA[My client is a hosuehold name in free to play massively multiplayer online gaming. This F2PMMO behemouth is about to make big moves into the European market and wants a dedicated PR Manager to take the helm of all EMEA PR related duties for what is sure to be a very exciting year for this company.<br><br>Profile:<br>Position Requirements:<br>-Bachelor's degree in Communications (or equivalent business course)<br>-5+ year of experience in a PR and /or Communication related field<br>-2+ year of experience in the management of a team required<br>-Proficient in Microsoft Word/Excel knowledge essential<br>-Well organized, able to prioritize and accomplish tasks without supervision<br>-Strong analytical and creative skills<br>-Deep understanding of the online media landscape<br>-Good knowledge and experience of web 2.0 / social media<br>-Experience of working in the games or new media industries (or similar fast-paced environments) required<br>-Knowledge of MMORPG and/or Free to Play online games preferable<br>-Languages: Fluent written and spoken English required. Knowledge of French and/or German is a plus <br>This is a full-time position and we offer a highly competitive compensation, including a good bonus system, full health and dental cover and pension. <br><br>Please get in touch ASAP to aviod disappointment!]]></description>
  </item>
 
  <item>
   <title>Senior Game Designer - Innovative Titles ( Southern,  Sweden)</title>
   <link>http://thegamesindustry.net/job25258</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25258</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:12 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Game Designer</b> </p>
<p></p>
<p>As Senior Game Designer you will be a key part of a small, dedicated team whose goal is to create fun, innovative and graphically superior games for current and next generation consoles. You will be a part of a highly skilled and creative team, working with interesting and innovative projects. If you are up to the challenge you should take this opportunity to do what you love in the company of people who love what you do.</p>
<p></p>
<p><b>RESPONSIBILITIES</b></p>
<p></p>
<p>•Design, iterate and document the game experience.</p>
<p>•Work closely with the game programmer team and collaborate on core gameplay systems.</p>
<p>•Lead and mentor a small team of designers.</p>
<p>•Plan and evaluate your own work and the work of your design team as a whole.</p>
<p>•Accurately estimate schedules and deliver high quality products on time.</p>
<p></p>
<p><b>REQUIRED SKILLS AND ABILITIES</b></p>
<p></p>
<p>•Proficiency in the design and documentation of complex online and co-operative gaming experiences.</p>
<p>•An analytical & critical mindset.</p>
<p>•Natural problem solving skills.</p>
<p>•A love for what you do, and a strong passion for games.</p>
<p>•A strong desire for continuous personal and professional development.</p>
<p>•Excellent leadership and communication skills. You will need to easily convey ideas to and inspire the other members of your team, as well as the art, programming and QA teams.</p>
<p>•Great knowledge and experience of agile development methodologies.</p>
<p>•Fluency in English, both verbal and written.</p>
<p>•You need to be fearless, open-minded and driven.</p>
<p></p>
<p><b>REQUIRED EXPERIENCE</b></p>
<p></p>
<p>•Credited as Senior Designer on at least 2 published titles, with at least one title receiving a Metacritic score of 80+.</p>
<p>•Experienced with all facets of game design and development, including interface and interaction design, game structure, rules systems, gameplay balance etc.</p>
<p>•Experience working with PlayStation3.</p></p>]]></description>
  </item>
 
  <item>
   <title>Network Programmer - Cutting Edge Studio ( Guildford,  UK)</title>
   <link>http://thegamesindustry.net/job25257</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25257</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:11 +0000</pubDate>
   <description><![CDATA[<p><b>Network Programmer</b> </p>
<p></p>
<p>Our client makes all of their own technology and tools, with one single focus…… making a great game! This is a unique opportunity to be an integral member of an efficient games team; where designing ‘cutting-edge’ solutions directly helps make games fun. </p>
<p></p>
<p>A passionate, technically proficient Network programmer is required to join their team.  Someone willing to ‘run with it’ and exceed expectations, (and their own). </p>
<p></p>
<p><b>Initial tasks:</b></p>
<p></p>
<p>•Bandwidth optimisation/smoothing</p>
<p>•Mid game join iteration and improvements</p>
<p>•Understanding and maintaining the network code</p>
<p>•Additional tasks will evolve naturally dependant on the individual and teams ideas.</p>
<p></p>
<p><b>Essential:</b></p>
<p></p>
<p>•Experience with PS3 client side</p>
<p>•Fluent C/C++  </p>
<p>•Experience writing C++ network code on a shipped console game(preferably on PS3)</p>
<p>•Knowledge of how to profile bandwidth used, how to optimise to reduce and smooth bandwidth usage</p>
<p>• Ability to write/debug peer-to-peer network code, with mid-game join, and reliable, in-order message sending</p>
<p>• Opinions about what makes an awesome networked game, and the ability to express your reasoning clearly</p>
<p>• Self motivated - can take the germ of an idea, fill it out and make it happen</p>
<p>•Experience writing server code would be beneficial </p>
<p>•Scripting language e.g. perl/ruby/python would be beneficial</p>
<p></p>
<p>In return for all of the above you’ll receive a great package which includes; a competitive salary, talent management scheme, bonus scheme, ownership as part of a small, integrated team, being a name and not a number, organic fruit and the odd glass of champagne!</p></p>]]></description>
  </item>
 
  <item>
   <title>Lead Animator - World Class Studio ( Brighton,  UK)</title>
   <link>http://thegamesindustry.net/job25256</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25256</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Animator</b> </p>
<p></p>
<p>Our client’s goal is to create new and exciting racing games and requires a Lead Animator to join the team at their Brighton-based studio.</p>
<p></p>
<p><b>Responsibilities </b></p>
<p></p>
<p>•Artistic ownership in conjunction with the design team for all character animation related features. The Lead Animator will provide inspiration to the character team via reference, research and animation. </p>
<p>•The Lead Animator is responsible for providing technical support for the animation team with understanding of game-specific challenges. </p>
<p>•Provides technical support in general for the Character /Rigging / Animation team. </p>
<p>•Fluent Problem Solving - Constantly strive via research to optimize and enhance an effective animation pipeline. </p>
<p>•Identifying workflow improvements, providing and directing trouble-shooting efforts for the animation team. </p>
<p>•Liaise closely with Programming teams to develop pipelines including blend tree systems and optimal rigs. </p>
<p>•Study and become expert in Blend tree systems and how the use of blend tree systems influence animation created. </p>
<p>•Give creative direction and criticism where needed for all in-game character assets, animation and cut scenes that convey character and personality.</p>
<p>•Organize and manage the Character animation team including task trackers and schedules. </p>
<p>•Direct and create ingame cut scenes including Camera setup.</p>
<p>•In Game player camera direction / setup as directed by design teams. </p>
<p>•Works with Pre Visualization department on cross studio projects and animation needs</p>
<p></p>
<p><b>Requirements: </b></p>
<p></p>
<p>•At least 5 years experience building, rigging, and animating characters in the role of Character Artist / Animator. </p>
<p>•Highly proficient in 2D/3D art packages (3DS Max, Maya, Photoshop, Character Studio).  </p>
<p>•Experience developing processes and tools for working with animated characters, including experience with game editing tools, the technical aspects of Max/Maya animation and scripting, and character setup. </p>
<p>•Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms. </p>
<p>•Thorough and solid understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal, etc.).</p>
<p></p>
<p><b>Desirable: </b></p>
<p></p>
<p>•Familiarity with film and video script and direction terminology. </p>
<p>•Knowledge of Zbrush and experience with MEL/Max scripting. </p>
<p>•Experience in Photoshop, Premiere, and After Effects. </p>
<p>•Experience using 3rd party blend tree systems such as Morpheme.</p></p>]]></description>
  </item>
 
  <item>
   <title>DS Programmer - CONTRACT (North-East)</title>
   <link>http://thegamesindustry.net/job25248</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25248</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[

<p>

            This is a contract position for an experienced DS programmer to work with a leading publisher/developer. 
<br />
<br />
The role is based in-house - remote working is not an option. This is a short-term contract, 4 months and under.
<br />
<br />
Role
<br />
<br />
The successful candidate will be responsible for implementing a variety of specialised DS-related features.
<br />
<br />
Requirements
<br />
<ul><li>Passionate about playing and making games on DS.
</li></ul> <ul><li>Excellent C/C++ programming skills.
</li></ul> <ul><li>At least 1 project completed on DS in an engine / gameplay programming role.
</li></ul> <ul><li>An ability to work with non-technical people and translate their ideas into software requirements.&#183;	Ability to plan your work and then deliver on time.
</li></ul> <ul><li>Self-motivated with a strong work ethic.&#183;	Excellent oral and written communication skills.
</li></ul>
Responsibilities
<br />
<ul><li>Implement practical and timely solutions that meet the game design and technical requirements.
</li></ul> <ul><li> Work as a key part of an agile development team, taking responsibility for organising and planning your own work.
</li></ul>
Desirable Skills
<br />
<ul><li>Bachelor&#39;s degree in Computer Science or other relevant subject, or equivalent knowledge gained through work.
</li></ul> <ul><li>Data management, optimisation and algorithm design skills.
</li></ul>
For more information please contact Hollie Heraghty at Aardvark Swift on: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a> or 01709 876 877. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Graphics programmer (London)</title>
   <link>http://thegamesindustry.net/job25247</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25247</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            Our client is the London Studio of one of the industries biggest names. 
<br />
<br />
They have a reputation of creating innovative and sometimes controversial titles.
<br />
<br />
They are seeking a Graphics Programmer to join the team in London, the role involves:
<br />
<ul><li> Implementing and extending features in our rendering pipeline that includes full shader support, advanced lighting/rendering techniques and special effects. 
</li></ul> <ul><li> Working with the rest of the team to ensure the engine features and functionality are fully utilised for our upcoming 360/PS3 project. 
</li></ul> <ul><li> Creative and innovative design of new engine features to ensure the project is at the forefront of technical innovation. 
</li></ul> <ul><li> Co-writing technical design and software design documentation. 
</li></ul>
Required:
<br />
<ul><li> Excellent C/C++ programming skills. 
</li></ul> <ul><li> Strong understanding of Graphics/Rendering pipelines. 
</li></ul> <ul><li> Extensive knowledge of Vertex and Pixel shaders. 
</li></ul> <ul><li> Experience in identifying bottlenecks and optimising existing / future rendering code. 
</li></ul> <ul><li> Knowledgeable in a variety of special FX techniques. 
</li></ul> <ul><li> Ability to work well as part of a creative team. 
</li></ul> <ul><li> Ability to work with artists to make sure that can get the most out of the technology. 
</li></ul> <ul><li> Bachelor&#39;s degree in Software Engineering, Computer Science, or equivalent work experience. 
</li></ul> <ul><li> Ability to work with art team to ensure their use of the technology is optimised. 
</li></ul>
Desired
<br />
<ul><li> Experience in console or embedded development. 
</li></ul> <ul><li> Experience working with Next Gen consoles, in particular Xbox360 and/or PS3. 
</li></ul> <ul><li> Experience in cross platform development. 
</li></ul> <ul><li> Max script/exporter experience. 
</li></ul> <ul><li> A shipped title. 
</li></ul>
<br />
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>**Publishing Developer Lead** (Central London)</title>
   <link>http://thegamesindustry.net/job25246</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25246</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<br />
<p>
</p>
]]></description>
  </item>
 
  <item>
   <title>Lead Tools Programmer - New (Sydney, Australia)</title>
   <link>http://thegamesindustry.net/job25254</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25254</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[This well regarded Australian company was set up several years ago and has grown steadily.  Headed up by a team of seasoned games professionals it is an independent developer and are producing some exciting titles. <br><br>They are looking for a exceptionally talented Lead Tools Programmer to manage a team of up to 6 Tools Programmers for their existing and future titles. The Lead Tools Programmer will be responsible for the design, implementation and maintenance of the tool chain within the company. This includes Maya exporters, Asset Editors, World building tools and distributed build system. The successful candidate will maintain and grow the production process that involves more than 100 employees: artists, programmers and designers.<br><br>Required Experience:<br>- 5+ years professional experience as a Lead or Senior programmer <br>- Proven track record in developing / designing complete tool chains and production processes <br>- Experience in recruitment and conducting interviews <br>- Strong architecture, documentation and design skills <br>- Familiar with Source Control software (SourceSafe, CVS, Perforce) <br>- Expert in C++ <br>- Win32 + ATL/WTL experience <br>- Experience with network and distributed programming an advantage.]]></description>
  </item>
 
  <item>
   <title>**Lead Services Developer** (Central London)</title>
   <link>http://thegamesindustry.net/job25245</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25245</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<br />
<p>

            THIS IS A FANTASTIC OPPORTUNITY!!
<br />
<br />
Are you excited by the way web services are changing the way people experience entertainment, music and games?  Have you lead the design of a web service for a mobile phone, embedded device or social network &ndash; from planning and implementation, to deployment, maintenance and scaling?  
<br />
<br />
Key Accountabilities:
<br />
<br />
You will contribute to overall product vision and scope, hire contractors and full time developers as required by the business, set resource requirements and schedules for your team&rsquo;s feature areas, and run and evolve our client&#39;s services on an ongoing basis. You will have the opportunity to work at a rapid pace, shipping major new functionality.
<br />
<br />
Knowledge, Skills and Experience:
<br />
<ul><li>Strong software development experience in C# in a development role.
</li></ul> <ul><li>Strong working with SQL, XML and .NET web services.
</li></ul>
<ul><li>Relevant experience directly managing developers.
</li></ul> <ul><li>Experience in all phases of shipping an Internet-scale service.
</li></ul>
<ul><li>Demonstrated ability to resource, schedule, and ship cost-effective, highly reliable web services, and keep them running on an ongoing basis.
</li></ul> <ul><li>Highly skilled at performance-tuning managed code.
</li></ul>
<ul><li>Strong debugging skills and a solid track record troubleshooting issues in production web service environments.
</li></ul> <ul><li>Excellent communication skills.
</li></ul>
<ul><li>Bachelors degree in Computer Science or a related field; Masters degree preferred.
</li></ul> <ul><li>Passion about gaming and online entertainment field.
</li></ul>
<ul><li>Passion about gaming and online entertainment.
</li></ul>
If you meet the above criteria and would like to knoww further information about this position, please contact Danny Johnson on 01709 876877 or <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Games Programmer - New (North)</title>
   <link>http://thegamesindustry.net/job25253</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25253</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[This Northern company is a premier team of a large world famous developer. <br><br>They are looking for talented C++ programmers to join their highly motivated and creative team.  Candidates will have a passion for playing and making a new generation of games, a good understanding of console programming and advanced C++ programming skills (other languages would be a bonus too!).]]></description>
  </item>
 
  <item>
   <title>Lead Games Programmer

Lead Games Programmer - New (Australia)</title>
   <link>http://thegamesindustry.net/job25252</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25252</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer a challenging and rewarding career, and also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>They are looking for a Lead Games Programmer.  The ideal candidate will have a degree in Computer Science, a minimum of 5 years' experience in games development and/or 3 shipped titles and previous experience leading and motivating a team.<br><br>Other requirements for the role include:<br>- Strong C and C++ programming skills.<br>- Strong 3D programming and mathematics skills.<br>- Thorough understanding of game production process.<br>-Thoroughly knowledgeable about the TRCs for all platforms.<br>- Working knowledge of in-house tools.<br>-Thoroughly knowledgeable on all build processes.]]></description>
  </item>
 
  <item>
   <title>Character Artist (Hungary)</title>
   <link>http://thegamesindustry.net/job25243</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25243</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            This is a great opportunity to work for a truly successful developer of AAA games, as Character Artist you should meet the following criteria.
<br />
<br />
<b> Prerequisites:</b>
<br />
<br />
· Demonstrated History of: 
<br />
<br />
o Actively supporting Art Direction 
<br />
<br />
o Remaining faithful to projects' Art Direction. 
<br />
<br />
· Demonstrates a strong ability to create believable photorealistic human characters within a games engine
<br />
<br />
· All 3D Character Artist Candidates must have a portfolio that demonstrates: 
<br />
<br />
o A strong artistic background
<br />
o Layout and/or character design
<br />
o Keen eye on detail and realism 
<br />
o The portfolio should focus texturing of human heads and bodies, including all races
<br />
o Strong understanding of the texturing process used in next generation games
<br />
o Ability to derive a well structured lowpoly model from the high poly model, ready for sophisticated facial animation
<br />
o Strong understanding of efficient UV layout for lowpoly characters, especially heads
<br />
o Strong texturing skills 
<br />
<br />
· If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations
<br />
<br />
<b>Requirements: </b>
<br />
<br />
· Game or Film Industry experience is strongly preferred
<br />
<br />
· Sample pictures or link to webpage, which shows sample work
<br />
<br />
· Good understanding of anatomy, and representing anatomy in topology
<br />
<br />
· Traditional Art background (including self education) is preferred
<br />
<br />
· Ability to create all textures needed for creating photorealistic looking   humans
<br />
<br />
· Strong knowledge of human body structure and setup for facial animation
<br />
<br />
· Ability to create game ready assets, that work well within the given technical limitations
<br />
<br />
· Preferably strong knowledge of 3DS Max or Softimage|XSI and Adobe Photoshop
<br />
<br />
· Proficiency in Z-Brush is a huge advantage
<br />
<br />
· Consistently demonstrates an excellent sense for detail 
<br />
<br />
· Must be able to adapt to new technologies
<br />
<br />
· Ability to creatively translate concepts, ideas into authentic characters
<br />
<br />
· Good English communication skills
<br />
<br />
· Relocation to Budapest, Hungary is required
<br />
<br />
<b>Responsibilities:</b>
<br />
<br />
· With nominal direction, is responsible for:
<br />
<br />
o Creating in-game characters from scratch following a concept art or art direction by keeping in mind and following the technical requirements.
<br />
<br />
o Creating of textures (diffuse, normal map, specular, bump) needed to display a photorealistic human in game.
<br />
<br />
o Preparing game characters suitable for facial animation 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Network Programmer - New (Australia)</title>
   <link>http://thegamesindustry.net/job25251</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25251</guid>
   <pubDate>Thu, 11 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer a challenging and rewarding career, and also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br><br>They are looking for a Network Programmer with at least 3 years of programming experience with experience in network programming.   The ideal candidate will have good technical problem solving ability, strong C and C++ programming skills, strong 3D programming and mathematics skills and thorough understanding of game production process.]]></description>
  </item>
 
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   <title>Senior/Lead Level Designer - New (Sweden SEK Good)</title>
   <link>http://thegamesindustry.net/job25235</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25235</guid>
   <pubDate>Wed, 10 Feb 2010 23:32:39 +0000</pubDate>
   <description><![CDATA[This studio is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Sweden. With over 120 passionate game developers, They are now continuing to expand to meet the demands of gamers worldwide. <br><br>They are currently looking for an experienced Senior/Lead Level Designer to join their team, to oversee the design of all environmental content and ensure that it reflects the game vision and fully utilizes the games’ unique features.<br><br>Requirements:<br><br>- Experience with open world games development<br>- Minimum of 3 years of relevant experience as level designer<br>- Successfully shipped at least one AAA game<br>- Strong level design skills is a MUST as you will be working close together with the team on the production pipeline<br>- Must have solid understanding and demonstrated ability to work with Maya, 3DS Max, Unreal or other game authoring package<br>- Scripting or programming experience preferred<br>- Experience managing junior level designers.]]></description>
  </item>
 
  <item>
   <title>Designer - New (Brighton)</title>
   <link>http://thegamesindustry.net/job25233</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25233</guid>
   <pubDate>Wed, 10 Feb 2010 23:32:37 +0000</pubDate>
   <description><![CDATA[My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.

Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future. <br><br>They currently require a designer with 2+ years industry experience to join their team.  The Track Designer will be responsible for the design, layout, pacing and content of action-packed race tracks.<br><br>Skills requirements / responsibilities: <br>- 2+ years experience as a games designer. <br>- Excellent communications skills<br>- Demonstrates the ability to learn new tools quickly. <br>- Able to work independently on routine tasks with little supervision. <br>- Previous racing game or action game experience is essential.]]></description>
  </item>
 
  <item>
   <title>Project Manager R and D - New (London)</title>
   <link>http://thegamesindustry.net/job25232</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25232</guid>
   <pubDate>Wed, 10 Feb 2010 23:32:13 +0000</pubDate>
   <description><![CDATA[Sony Computer Entertainment Europe's Online Technology Group provides a full
range of services (technical support, software development and consultancy)
that supports the development of PlayStation products by both SCEE and its third party partners throughout Europe and Australasia. They are the resident experts at SCEE when a technical issue arises relating to any of the PlayStation platforms. The group is unique in reporting directly into both SCEE’s headquarters in London, and SCEI’s R&D group based in Tokyo. Our client is seeking a project manager to ensure projects are properly planned and resourced, risks assessed and mitigated, and stakeholders aware of project progress, business impact and deadlines.  The candidate should be able to demonstrate any relevant experience in facilitating gaming/website/online development, process reviews and testing. <br><br>The main responsibilities of the role are as follows:<br>- Project manage the entire life cycle of network applications (Java/C++)<br>- Create and maintain project plans with complex project dependencies<br>- Ensure effective communication and good relationships are maintained with game teams and global business units (e.g. Hosting, Operations, Marketing, and QA). This could require occasional travel to games studios within the UK and Europe.<br>- Facilitate team information and work flow, typically between technical/product development and non-technical/publishing units of the company, in regular processes or on special projects<br>- Identify risks and implement control mechanisms to ensure successful project delivery<br><br>The candidate must have these qualities or experiences:<br>- Understanding of technical aspects of client-server web applications<br>-  Knowledge of project management methodologies, including PMI and Agile<br>- Excellent analytical skills with great attention to detail <br>- Knowledge of IT development/support processes:<br>o Requirements gathering<br>o Effort estimation and planning<br>o Source control and release management<br>o Issue tracking and prioritisation<br>- Experience in managing multiple projects simultaneously <br>- Significant stakeholder management experience<br>- Risk Management understanding with the ability to identify, analyse, prioritise, mitigate and communicate project risks<br>- Experience conducting post-mortems and compiling historical information<br>- Knowledge of online gaming and social networking technologies.]]></description>
  </item>
 
  <item>
   <title>Senior Technical Producer - New (London circa)</title>
   <link>http://thegamesindustry.net/job25231</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25231</guid>
   <pubDate>Wed, 10 Feb 2010 23:32:12 +0000</pubDate>
   <description><![CDATA[Our client is one of the leading and most innovative developers in the UK, if not the world. The games are consistently well acclaimed and lead through innovation and lateral thinking.  They seek talented people of all different shapes and sizes and by so doing, bring new ideas and forms of entertainment into their products.  In short, if you have talent, you will find your niche here.<br><br>We now seek management or management potential from the programming community.  Rewards ar good - both financially and creatively.  Please apply, in confidence, to Julien Hofer.]]></description>
  </item>
 
  <item>
   <title>R and D Producer - New (South - home counties)</title>
   <link>http://thegamesindustry.net/job25230</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25230</guid>
   <pubDate>Wed, 10 Feb 2010 23:32:11 +0000</pubDate>
   <description><![CDATA[This is the R and D department of a top developer in the UK.  Their mission is to provide technology to support the games developers.  Their ideas will ultimately be used to take games into another dimension. Right now we seek a project manager form a programming background. The R and department's output, in the form of toolkits are written in C/C++ and also include web development and s/w tools.<br><br>If you are well versed in project management tools and offerings such as Hansoft, and have experience in relevant software development projects (games or similar), then we would love to hear from you.]]></description>
  </item>
 
  <item>
   <title>Lead Animator Max fast start - New (London Commute)</title>
   <link>http://thegamesindustry.net/job25229</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25229</guid>
   <pubDate>Wed, 10 Feb 2010 23:31:14 +0000</pubDate>
   <description><![CDATA[Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions. <br>This commercial studios seeks an outstanginf Lead Animator.<br>You will produce highest quality CGI animation and photo-realistic stills from brief to delivery on time and to budget ensuring brand adherence.<br><br>Previous relevant work experience<br>A least 3-5 years 3D animation skillsDiscreet 3D studio Max 2010 <br>Lighting, texturing, Rendering, and compositing abilities and extensive <br>Photoshop skills Production of photo-realistic stills and animations<br><br>Contact me to hear more.]]></description>
  </item>
 
  <item>
   <title>Lead Animator (Maya) - New (London)</title>
   <link>http://thegamesindustry.net/job25227</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25227</guid>
   <pubDate>Wed, 10 Feb 2010 23:31:12 +0000</pubDate>
   <description><![CDATA[This role is with the London office of a world class development studio.  It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their office. <br>You will be involved in all aspects of the production from the initial design of the character movement and technical considerations of implementation to collaboration with both internal and external teams to create and deliver final animation. <br><br>Job responsibilities:<br> Create major character key frame animations (realistic and/or stylised) for the game, including style setting examples for other animators<br> Review, critique & approve the work of other animators<br> Set the game’s animation style by reviewing reference materials and making drawings, storyboards and/or example animations<br> Assist the Art Manager with the overall planning & scheduling of the animation team to ensure cost effective and timely production<br> Work with Programming and Design to ensure animations properly fit the gameplay requirements<br> Work with the technical artists to establish and improve the rigs and tools used by the animation team.<br> Deliver content on schedule and within any technical limitations.<br> Overall responsibility for the day to day direction of internal/external animation team<br><br>Required Skills:<br> Accomplished 3D animator with experience of leading a team through at least two AAA titles as evident in an outstanding demo reel<br><br> Get in touch to see the full requirements.]]></description>
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  <item>
   <title>Senior Concept Artist - New (Germany)</title>
   <link>http://thegamesindustry.net/job25226</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25226</guid>
   <pubDate>Wed, 10 Feb 2010 23:31:11 +0000</pubDate>
   <description><![CDATA[This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter. <br><br>Position Requirements<br>- A realistic approach/style is preferred for this role <br>- Good understanding of visual communication<br>- A strong ability of thinking in 3D<br>- Good use of line, light and shadows<br>- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)<br>- Good ability to visually and verbally communicate complex mechanical and emotional concepts <br>- Ability to work within a style including a style set by another artist/art director<br>- Excellent drawing and traditional illustration skills in a variety of media.]]></description>
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  <item>
   <title>Vehicle Artist - New (Tyne  &amp; Wear Up)</title>
   <link>http://thegamesindustry.net/job25224</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25224</guid>
   <pubDate>Wed, 10 Feb 2010 23:31:09 +0000</pubDate>
   <description><![CDATA[This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles. <br><br>Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)<br><br>If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for.  You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.  <br><br>An interest in videogaming, motor vehicles and driving games is a bonus.]]></description>
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  <item>
   <title>GUI Artists - New (Cambs)</title>
   <link>http://thegamesindustry.net/job25222</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25222</guid>
   <pubDate>Wed, 10 Feb 2010 23:31:07 +0000</pubDate>
   <description><![CDATA[Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  They're committed to making innovative, quality games.
 
They have an exciting, varied crop of current projects and they want talented individuals to work with them.  They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy.  They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference. <br>You will be creating the graphical interface for their future AAA title.<br><br>You will need to highlight your strong visual design skills, a good sense of motion and experience with Flash, who are used to dealing with both art and design requirements.<br><br>Traditional art skills and extensive experience with Photoshop, Flash and Illustrator are essential.<br><br>I look forward to seeing your samples.]]></description>
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  <item>
   <title>Lead Tools Engineer - World Renown Studio ( Cambridge,  UK)</title>
   <link>http://thegamesindustry.net/job25241</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25241</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:22 +0000</pubDate>
   <description><![CDATA[<p><b>Lead Tools Engineer</b> </p>
<p></p>
<p>Our client requires a lead tools engineer to join their world class studio. This is a senior level, software development role, within a team focused on delivering the studio’s tools technologies. </p>
<p></p>
<p>In this role, the Lead Tools Engineer will be responsible for the architecture and development of many significant system components: encompassing the areas of asset generation, content authoring and conversion pipelines to the projects’ runtime engines. </p>
<p></p>
<p>This would be an ideal role for someone looking to make the move from their current position of senior tools engineer to a lead position.</p>
<p></p>
<p><b>Requirements</b></p>
<p></p>
<p>•Excellent C/C++ skills, employed on at least one released product.</p>
<p>•Excellent C# and .NET skills, employed on at least one released product.</p>
<p>•Significant experience with the design, implementation and support of multi-project/platform game authoring tools and pipelines</p>
<p>•Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.</p>
<p>•Excellent written and verbal communication skills are a must.</p>
<p>•Excellent teamwork, management and prioritization skills</p>
<p>•Bachelor’s degree in Computer Science or a related field or equivalent professional experience.</p>
<p>•A passion for games and technology.</p>
<p></p>
<p><b>Additionally, the following attributes would be beneficial:</b></p>
<p></p>
<p>•Experience with building and leading engineering teams.</p>
<p>•A comprehensive knowledge of the Perforce source control solution: in the capacity of both user and server administrator.</p>
<p>•A good working knowledge of Maya: both as a user and software extension developer.</p>
<p>•A working knowledge of OpenGL and/or DirectX APIs.</p>
<p>•A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.</p>
<p>•Experience with Python and/or Lua scripting</p>
<p>•Experience with multithreaded and distributed programming.</p>
<p>•Good knowledge of 3D matrix/vector algebra and numerical math.</p>
<p>•A familiarity with the Hansoft project management solution and Agile development methods.</p>
<p>•Master’s degree or Ph.D. in Computer Science or a related field.</p>
<p>•Applications that backed with a personal project that can be presented at interview, would be looked upon favourably.</p>




 


</p>]]></description>
  </item>
 
  <item>
   <title>Brand Manager - Brilliant Opportunity ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25240</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25240</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:21 +0000</pubDate>
   <description><![CDATA[<p><b>Brand Manager - Online Games</b> </p>
<p></p>
<p>The Brand Manager is responsible for the development and implementation of the wider Global Marketing plans that will establish and maintain current and long-term consumer interest for their respective titles. These plans include developing / implementing brand strategies and working with our established communications / community teams to help maximise the potential of their upcoming titles across all areas of the marketing mix. </p>
<p></p>
<p>The Brand Manager will jointly own the responsibility for their titles and work with cross-functional teams to develop and deliver successful online game services to the global marketplace for the duration of the lifecycle</p>
<p></p>
<p><b>Main duties and responsibilities:</b></p>
<p></p>
<p>•To maintain global brand marketing ownership of their respective MMO titles and ensure all plans are met / delivered in line with the wider business plan.</p>
<p>•Design, develop and implement extensive above / below the line consumer marketing campaigns in line with the wider Global Marketing Plan</p>
<p>•To assist the Head of Marketing as required, provide supporting materials, marketing support, input etc.</p>
<p>•To maintain responsibility for their titles and ensure specific financial targets / goals are met.</p>
<p>•To build appropriate long term strategic marketing plans and provide regularly feedback to all relevant team members.</p>
<p>•To work with our local territory offices to maximise their titles across all appropriate global markets.</p>
<p>•Working with the relevant teams take ownership of the global marketing plan and ensure it is effectively communicated to our local territory marketing teams.</p>
<p>•To continually present / report back regular marketing updates and service performance updates to Director, Marketing, CO.</p>
<p>•Working closely with the communications / community management team ensure all assets, materials, key events etc are briefed / implemented across each individual territory.</p>
<p>•Identify, develop and implement global promotions / third party partnerships etc to maximise awareness of their product.</p>
<p>•Work with each territory to develop their own local marketing implementation plans and ensure these are in line with the overall wider global marketing plan. </p>
<p>•Continually monitor the performance of their respective titles and provide weekly updates to the team in line with the overall marketing balance scorecard.</p>
<p>•To manage / participate within our extensive events calendar.</p>
<p>•Know their respective products inside out and provide a single source of game knowledge.</p></p>]]></description>
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  <item>
   <title>Animators (x3) - Blockbuster Title ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25238</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25238</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:19 +0000</pubDate>
   <description><![CDATA[<p><b>ANIMATOR (x3)</b> </p>
<p></p>
<p>Our client is an energetic studio with a core team of senior industry professionals who are working on a AAA blockbuster title. They are looking for an exceptionally talented animators who are ready for the challenge of producing a high profile title on next generation platforms. </p>
<p></p>
<p><b>The candidate will ideally have the following qualities:</b></p>
<p></p>
<p>•Experienced 3D Animator.</p>
<p>•A proven history in games production.</p>
<p>•The ability to portray realistic human motion for a AAA next generation title.</p>
<p>•An excellent working knowledge of the latest versions of 3ds Max and character studio.</p>
<p>•Rigging and skinning skills an advantage, as is experience with the Unreal animation system.</p></p>]]></description>
  </item>
 
  <item>
   <title>Senior Game Engine Programmer - Exciting Project ( Southern,  Sweden)</title>
   <link>http://thegamesindustry.net/job25237</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25237</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:18 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Game Engine Programmer</b> </p>
<p></p>
<p>Our client is developing new and exciting projects and are looking for brilliant Senior Games Engine Programmer to join their studio. This up and coming developer is working with leading studios in the gaming industry to create innovative and orginal games. </p>
<p></p>
<p><b>RESPONSIBILITIES</b></p>
<p></p>
<p>•Develop technical design specifications and implementations.</p>
<p>•Work closely with the gameplay programming and design teams to collaborate on core systems.</p>
<p>•Work closely with the rest of the game engine team to design and implement core systems.</p>
<p>•Accurately estimate schedules and deliver high quality products on time.</p>
<p></p>
<p><b>REQUIRED SKILLS AND ABILITIES</b></p>
<p></p>
<p>•Very strong C++ programming and debugging skills.</p>
<p>•Excellent analytical and mathematical skills.</p>
<p>•Ability to write clear, maintainable, well documented and thread safe code.</p>
<p>•Ability to develop core gameplay systems.</p>
<p>•Ability to plan, document and maintain a reliable programming schedule.</p>
<p>•Have a strong desire for continuous personal and professional development.</p>
<p>•Strong communication skills and ability to collaborate with team members is essential.</p>
<p>•Fluent in English, both verbal and written.</p>
<p></p>
<p><b>REQUIRED EXPERIENCE</b></p>
<p></p>
<p>•At least 1-2 published games credited as a Senior Programmer, </p>
<p>•Experience developing core game engine systems.</p>
<p>•Experience with multi-core architectures and multi-threaded programming.</p>
<p>•Experience with large client/server projects.</p>
<p>•Experience working on network replicated fast paced game logic.</p>
<p>•Experience working with PlayStation3.</p></p>]]></description>
  </item>
 
  <item>
   <title>National Account Manager (North West)</title>
   <link>http://thegamesindustry.net/job25214</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25214</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[

<p>

            Account Manager required for a toy company in the North-West. Must have prior toy and licensed product account management experience.
<br />
<br />
Please email <a href="mailto:louise@aswift.com" target="_blank">louise@aswift.com</a> for more details. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Senior Online Programmer - 6 month contract (North East)</title>
   <link>http://thegamesindustry.net/job25213</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25213</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client, based in the North East has an excellent reputation for producing highly successful games over nearly 20 years. They are now owned by a major international publisher and are looking to expand their teams working on titles for next gen consoles.
<br />
<br />
They are currently seeking an expereinced On-line programmer for a 6 month Contract
<br />
<br />
The successful candidate will work within a team of engineers implementing online features for our games that meet the requirements of the project&rsquo;s Creative Director and Technical Lead.
<br />
<br />
As an experienced engineer you will be responsible for designing and implementing the technology required for significant online features. These could include networked physics simulation, networked game logic, plus higher-level features like matchmaking, session management, etc. Experience of online communities, e-commerce, downloadable content, etc. would also be beneficial.
<br />
<br />
You will also be required to analyse system requirements, and find the most effective solutions to problems using both internal and external middleware.
<br />
<br />
 Requirements:
  <ul><li>Passionate about playing and making games.
</li></ul> <ul><li>Excellent C/C++ programming skills.
</li></ul> <ul><li>At least 1 game completed on major home consoles or PC in a significant online/network programming position.
</li></ul> <ul><li>Experience solving online games issues related to latency, bandwidth and synchronization.
</li></ul> <ul><li>Demonstrable technical expertise in multi-player game play.
</li></ul> <ul><li>Ability to plan your own work and deliver on time.
</li></ul> <ul><li>Self-motivated with a strong work ethic.
</li></ul> <ul><li>Excellent oral and written communication skills.
</li></ul> <ul><li>Ambitious about setting new standards for next-gen driving games.
</li></ul>
Responsibilities:
<br />
<ul><li>Implement practical and timely solutions that meet the game design and technical requirements.
</li></ul> <ul><li>Work with our existing team to investigate, design and implement class-leading online features for our future games.
</li></ul> <ul><li>Work as a key part of an agile development team, taking responsibility for organising and planning your own work.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Intermedate Gameplay Programmer - 6 month contract (North East)</title>
   <link>http://thegamesindustry.net/job25212</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25212</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client, based in the North East has an excellent reputation for producing highly successful games over nearly 20 years. They are now owned by a major international publisher and are looking to expand their teams working on titles for next gen consoles.
<br />
<br />
They are currently seeking an experienced gameplay programmer 
<br />
<br />
Summary:
<br />
<br />
 The successful candidate will be responsible for implementing a variety of high-level gameplay and AI features in one of our innovative driving games for major home consoles. 
<br />
<br />
Requirements:
  <ul><li>Passionate about playing and making games.
</li></ul> <ul><li>At least one project completed on major home consoles or PC.
</li></ul> <ul><li>Excellent C/C++ programming skills.
</li></ul> <ul><li>An ability to work with non-technical people and translate their ideas into software requirements.
</li></ul> <ul><li>Ability to plan your work and then deliver on time.
</li></ul> <ul><li>Self-motivated with a strong work ethic.
</li></ul> <ul><li>Excellent oral and written communication skills.
</li></ul>
Responsibilities:
  <ul><li>Implement practical and timely solutions that meet the game design and technical requirements.
</li></ul> <ul><li>Maintain, refactor and improve existing solutions.
</li></ul> <ul><li>Work as a part of an agile development team, taking responsibility for organising and planning your own work.
</li></ul>
Desirable Skills:
<br />
<ul><li>Bachelor&#39;s degree in Computer Science or other relevant subject, or equivalent knowledge gained through work.
</li></ul> <ul><li>Knowledge of AI-related methods and algorithms.
</li></ul> <ul><li>Data management, optimisation and algorithm design skills.
</li></ul> <ul><li>Experience working with scripting languages (particularly Lua).
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Intermediate Vehicles Engineer- 4 month contract (North East)</title>
   <link>http://thegamesindustry.net/job25211</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25211</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[

<p>

            My Client, based in the North East has an excellent reputation for producing highly successful games over nearly 20 years. They are now owned by a major international publisher and are looking to expand their teams working on titles for next gen consoles.
<br />
<br />
They are currently seeking an expereinced Vehicles Engineer
<br />
<br />
The candidate will work as part of the vehicle and physics team, implementing new features in a custom high performance physics engine, finding and fixing bugs related to the vehicle systems, and working with designers to tune the vehicle handling.
<br />
Specific requirements:
  <ul><li>Good understanding of game physics systems.
</li></ul> <ul><li>Knowledge of vehicle handling principles.
</li></ul> <ul><li>Understanding and willingness to bend the rules of physics for the benefit of the gameplay.
</li></ul>
Experience:
  <ul><li>Experience working on vehicle physics on at least one published game.
</li></ul>
More details are available by contacting Hollie on 01709 876877, or via email: <a href="mailto:hollie@aswift.com" target="_blank">hollie@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Contract 3DS Max Modeller x 3 (Milton Keynes)</title>
   <link>http://thegamesindustry.net/job25210</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25210</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            My client bring cutting edge 3D technology and creative design to help you visualise innovative new ideas and concepts and to communicate them effectively to your colleagues and clients. 
<br />
<br />
Their Virtual Store presentations allow you to visualise new product and range launches, illustrate shopper missions and create new season layouts in realistic representations of any type of retail environment; convenience store, hypermarket or department store. 
<br />
<br />
They are looking to bring on several 3D Modellers to work on a contract lasting originally for 3 months, but may last longer.
<br />
<br />
These roles are to start in March.
<br />
<br />
Candidates should:
<br />
<ul><li>Be competent in 3DS Max.
</li></ul> <ul><li>Be competent in Photoshop.
</li></ul> <ul><li>Have skills in texture creation.
</li></ul> <ul><li>Have good problem solving skills.
</li></ul> <ul><li>Vray experience would be advantageous.
</li></ul>
Please contact Dan Shiel on 01709 876877 <a href="mailto:(dan@aswift.com)" target="_blank">(dan@aswift.com)</a> for more details. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Web Application Programmer - New (London)</title>
   <link>http://thegamesindustry.net/job25217</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25217</guid>
   <pubDate>Wed, 10 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[This flourishing independent games developer, based in London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles. <br><br>They are looking for an exceptionally talented Web Application Programmer to develop and maintain in-house tools.<br><br>The candidate will ideally have the following qualities:<br>· Detailed knowledge of Ruby on Rails<br>· Experience with web development (HTML, CSS, AJAX, Flash, Javascript)<br>· Experience developing for IE and Firefox<br>· Good Test writing skills<br>· Database proficiency (schema design & queries MSSQL, MySQL, MS Access)<br>· At least 3+ years experience developing web applications<br>· Development experience on Windows platforms<br>· Firm grasp of emailing protocol implementation (SMTP, POP3)<br>· Excellent organization, documentation and communication skills<br><br>Other skills:<br>· Detailed knowledge of Rspec and/or Cucumber BDD frameworks<br>· Passion for Internet technology- especially programming web applications<br>· Creative problem solving skills<br>· Discipline to produce the best results<br>· Team Player.]]></description>
  </item>
 
  <item>
   <title>Senior Designers - New (South East)</title>
   <link>http://thegamesindustry.net/job25207</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25207</guid>
   <pubDate>Mon, 08 Feb 2010 23:32:33 +0000</pubDate>
   <description><![CDATA[Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  They're committed to making innovative, quality games.
 
They have an exciting, varied crop of current projects and they want talented individuals to work with them.  They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy.  They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference. <br><br>Our client is currently looking for Senior Designers to join their team to work on a variety of original IPs and AAA licenced games.  The successful candidate will use the studio's game editor and scripting system to implement their own design concept through to the final gameplay detail.<br><br>Successful applicants must have a very broad experience of playing games and be able to demonstrate an excellent understanding gameplay mechanisms.  <br><br>Requirements:<br><br>- At least 3 years games design experience<br>- Excellent verbal and written skills<br>- Experience designing for XBox360 and PS3<br>- At least one AAA title under their belt<br>- Experience mentoring junior designers a bonus.]]></description>
  </item>
 
  <item>
   <title>Art Director - Canada - New (Canada High+ Benefits)</title>
   <link>http://thegamesindustry.net/job25203</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25203</guid>
   <pubDate>Mon, 08 Feb 2010 23:31:07 +0000</pubDate>
   <description><![CDATA[Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates 
living abroad or away from Quebec City. <br>My studio is looking for a fantastic Art Director right now.<br>Are you looking for a new and different experience?<br>You would be in charge of defining the visual and artistic style of our games. The ideal applicant will have at least three years of experience as an art director or lead artist. <br>As an Art Director, the applicant will be in charge of setting the example, elevate the overall quality of the team and demonstrate a passion to define, lead and execute a unified vision for every project of the studio.<br><br>Responsibilities<br><br>·	Define artistic style of the game<br>·	Communicate and ensure the visual components are consistent and coherent with the artistic vision of the game<br>·	Share your knowledge and experience with the artists and production team<br>·	Keep good communication with Art editorial to ensure overall visual quality of the company is met<br><br><br>Requirements<br><br>·	Excellent knowledge and understanding of the video game development process<br>·	Strong portfolio demonstrating an excellent understanding of both 2D and 3D mediums<br>·	Exceptionally strong management and communication skills<br>·	Proficient in Photoshop,3ds Max 9, and all other graphic-related tools and software<br>·	Strong interpersonal, problem solving and analytical abilities<br>·	Ability to work effectively in both individual and team settings<br>·	Bilingual (English and French) a plus.]]></description>
  </item>
 
  <item>
   <title>**Project Delivery Manager** (Guildford)</title>
   <link>http://thegamesindustry.net/job25196</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25196</guid>
   <pubDate>Mon, 08 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            My client, a world class video games developer are looking to expand their development team by employing a PROJECT DELIVERY MANAGER.
<br />
<br />
Reporting to the Studio QA Manager, the Project Delivery Manager will work alongside the Production and external parnter development teams.
<br />
<br />
You will be accountable for one or two game franchises and be responsible for the overall QA delivery and support of that product, including any online or post release needs including downloadable content and title updates.
<br />
<br />
Key Responsibilities:
<br />
<br />
&#62; The QA of all software components created as part of a franchise.
<br />
&#62; Drive consistency and excellence in project and test management.
<br />
&#62; Identify and implement methods and processes for establishing best practice and effective testing methodologies.
<br />
<br />
Experience Required:
<br />
<br />
&#62; Prince 2 or similar Project Management Methodolody experience.
<br />
&#62; Industry experience.
<br />
&#62; Proven track in multi disciplined project and/or test management.
<br />
&#62; Proven ability to manage and lead a test team.
<br />
<br />
This is an 11 month contract with a pay rate of up to &#163;150 per day.
<br />
<br />
If you meet the above criteria and would like to receive further information, please contact Danny Johnson or Simon Hope on 01709 876877 or <a href="mailto:danny@aswift.com/simon@aswift.com" target="_blank">danny@aswift.com/simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>**Embedded Tester** (Guildford)</title>
   <link>http://thegamesindustry.net/job25195</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25195</guid>
   <pubDate>Mon, 08 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            My client, a world class video games developer are looking to expand their Quality Assurance team by employing an EMBEDDED TESTER.
<br />
<br />
Working alongside the development team, the Embedded tester will drive quality throughout the development process. 
<br />
<br />
Key Responsibilities:
<br />
<br />
&#62; Maintain and update all design documentation to ensure that Test Centre is kept aware of deisng changes.
<br />
<br />
&#62; Liaising with the development teams to test code and tools as and when they are developed.
<br />
<br />
&#62; Responsible for ensuring smoke tests are completed and that the Test Centre QA and the Specialist Test Group are informed of build availability and any problems.
<br />
<br />
Background and Qualifications:
<br />
<br />
&#62; Math&#39;s and English at GSCE grade C or above.
<br />
&#62; Knowledge of how games are put together.
<br />
&#62; Strong interest in video games and software testing with a focus on PS3 and Xbox 360.
<br />
&#62; Involvement in a games development project from concept to ship would be advantageous.
<br />
<br />
PLEASE NOTE - THIS IS A 3 MONTH ROLLING CONTRACT WITH 1 WEEKS NOTICE PERIOD.
<br />
<br />
If you meet the above requirements and require further information, please contact Danny Johnson on 01709 876877 or <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Server Programmer - Social Games ( Helsinki,  Finland)</title>
   <link>http://thegamesindustry.net/job25194</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25194</guid>
   <pubDate>Fri, 05 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p>A leading publisher of original games is looking for a new Server Engineer to join their server development team. The team is responsible for developing the environment used in our client’s next generation social games. They are looking for an individual that is very much hands-on with programming and has a passion for developing games. </p>
<p></p>
<p><b>Primary responsibilities:</b></p>
<p></p>
<p>•Developing the server side components for highly scalable social multiplayer games using technologies like Java, MySQL and Hibernate. </p>
<p>•Working together with the game teams to implement new features and services for social games. </p>
<p>•Accurately provide technical level-of-effort and schedule estimates on short notice and with incomplete data. </p>
<p></p>
<p><b>An ideal candidate meets most of the following qualifications:</b></p>
<p></p>
<p>•Experience in server development using Java. </p>
<p>•Past projects that include live-deployed, highly scalable systems in production environments </p>
<p>•Experience of using Linux as the development and production platform. </p>
<p>•Understanding of schema design for both transactional and reporting databases. </p>
<p>•Experience with MySQL </p>
<p>•Experience with object-relational mapping technologies such as Hibernate is also desired. </p>
<p>•Understanding of networking technologies and protocols such as TCP, UDP, and HTTP at the byte and packet level. </p>
<p></p>
<p><b>Personal qualities:</b></p>
<p></p>
<p>•You are known for your pragmatic hands-on attitude and on-time delivery. </p>
<p>•You can effectively identify risks </p>
<p>•Experience with Amazon Web Services </p>
<p>•You can communicate effectively with non-technical personnel. </p>
<p>•Fluent spoken and written English is required to communicate successfully. </p>
<p>•Passion for games </p>
<p>•Ability to work in a truly international and multi-cultural environment </p></p>]]></description>
  </item>
 
  <item>
   <title>Design Manager - Brilliant Opportunity ( Brighton,  UK)</title>
   <link>http://thegamesindustry.net/job25193</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25193</guid>
   <pubDate>Fri, 05 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[<p>A Studio Design Department Manager is needed to join our client’s team at the Brighton-based studio. The Studio Design Dept Manager nurtures the design job family at the studio, helping to mentor and develop the design talent. He/she establishes best practices for design across the studio. </p>
<p></p>
<p><b>Responsibilities</b></p>
<p></p>
<p>• Represent the Design Job Family at the studio level.</p>
<p>• Support, coach, mentor and evaluate the Design Job Family</p>
<p>• Constantly evaluate, adapt, establish and share best practices for design process, tools and documentation within the studio and across Global DIS.</p>
<p>• Hands on expert in tool design, evaluation and development.</p>
<p>• Establish and maintain training programs for Design Job Family, facilitating knowledge sharing between designers at the studio and across Global DIS.</p>
<p>• Support the studio Inspire & Motivate programme.</p>
<p>• Establish and drive Design Dept meetings at studio.</p>
<p>• Collaborate with Director, Production and Director, Art and Director, Technology to ensure that design is in sync with Production, Art and Tech on all products in development at the studio.</p>
<p>• Help reinforce, communicate and evangelize design dept vision throughout the studio and across Global DIS.</p>
<p>• Support Game Directors and their Design Directors in any way that will help them develop their products.</p>
<p>• Oversee and support all blind-testing and usability testing programmes within the studio.</p>
<p></p>
<p><b>Qualifications</b></p>
<p></p>
<p>• Deep experience working in video games, including at least one shipped product working in a design management capacity.</p>
<p>• Must have strong console experience, including experience on current generation consoles.</p>
<p>• Possesses a strong passion and expert knowledge for games of all genres, but particularly in the Racing and driving genres.</p>
<p>• Expertise in design process and documentation.</p>
<p>• Expertise in design tools.</p>
<p>• Excellent technical understanding.</p>
<p>• Diplomatic skills demonstrating a willingness and ability to listen.</p>
<p>• Strong oral and written communication skills.</p>
<p>• Strength in decision-making and analytical skills.</p>
<p>• Proven leadership skills.</p>
<p>• Strong in interview skills.</p>
<p>• Strong in talent identification and selection.</p>
<p></p>
<p><b>Assets</b></p>
<p></p>
<p>• Post secondary education is an asset, particularly in the fields of game design, fine arts, computer science or film/cinematography</p>
<p>• Love for paper RPGs, board games and comic books.</p>
<p>• Artistic and/or technical skills.</p></p>]]></description>
  </item>
 
  <item>
   <title>Field Merchandiser (London &amp; South West)</title>
   <link>http://thegamesindustry.net/job25192</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25192</guid>
   <pubDate>Fri, 05 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            Sony/Centresoft - Team Playstation!! &ndash; London &#38; South West
<br />
<br />
Team Playstation the UK&#39;s leading Field Merchandising Company are looking to recruit a Field Merchandiser to represent Sony. 
<br />
<br />
As a member of Team Playstation you will be responsible for the promotion of Sony products and collating store information. 
<br />
<br />
You will be given the following assets to fulfil your responsibilities: 
<br />
<br />
Car, Laptop, PS3 games console, Mobile phone, Digital Camera, Colour printer and fax machine. 
<br />
<br />
Sony require ambitious and proactive candidates, as the roles will be almost entirely field based. The role will suit retail staff looking to progress and have more responsibility...graduates, junior Marketing people looking for a move. 
<br />
<br />
It will cover the following geographical area: 
<br />
<br />
BN Brighton
<br />
BR Bromley
<br />
CR Croydon
<br />
CT Canterbury
<br />
DA Dartford
<br />
E    East London
<br />
EC  E.Central London
<br />
EN Enfield
<br />
HA Harrow
<br />
IG Ilford
<br />
KT Kingstone
<br />
ME Medway
<br />
N   North London
<br />
NW North West London
<br />
RH Redhill
<br />
RM Romford
<br />
SE South East London
<br />
SM Sutton
<br />
SW South West London
<br />
TN Tunbridge Wells
<br />
TW Twickenham
<br />
UB Southall
<br />
W West London
<br />
WC Central London 
<br />
<br />
PC literate and numerate 
<br />
Full clean driving licence 
<br />
Ability to influence at store level and build relationships 
<br />
Sound communication skills 
<br />
Commercial awareness of industry 
<br />
Able to meet key deadlines 
<br />
Flexibility with weekends/ overnights etc 
<br />
Self-motivated, an achiever 
<br />
Good relative track record 
<br />
YOU MUST BE A GAMER!! 
<br />
<br />
For more information please contact Ken Edwards ASAP. 
          </p>
]]></description>
  </item>
 
  <item>
   <title>Contract Animators (3 months+) (North-West)</title>
   <link>http://thegamesindustry.net/job25191</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25191</guid>
   <pubDate>Fri, 05 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            We require experienced animators to work on a superlative next generation title. Working as part of an experienced team you will be expected to animate a number of highly detailed characters. All candidates require a portfolio/show-reel.
<br />
<br />
Skills &#38; Experience:
<br />
<ul><li>Educated to a degree level or higher
</li></ul> <ul><li>Proven experience using 3dMax
</li></ul> <ul><li>Knowledge of Character Rigging, Motion-Capture and Scripting
</li></ul> <ul><li>The ideal candidate will be a self motivated team player, who is used to delivering high quality work under tight deadlines
</li></ul>
Please send portfolios to Dan Shiel, <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Games Experienced  Animator ?3DS Max) - New (Cambridge 6 month contract)</title>
   <link>http://thegamesindustry.net/job25184</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25184</guid>
   <pubDate>Thu, 04 Feb 2010 23:31:05 +0000</pubDate>
   <description><![CDATA[
My client is a small development team. They are now also starting to venture in to 
I-Phone dev, and later on they eventually aim to work on the the console market, Mac and PC. <br>My  client seeks some  excellent max animators.<br>This contract work will be in the Cambridge Area for a minimum of 6 months.<br><br>Platform : Natal <br>Contract Rate : 2K a man month<br>Time : 3 - 6 months (more when required)<br><br>Get your reels together.]]></description>
  </item>
 
  <item>
   <title>Environment Artist -  6 month contract - New (South / London)</title>
   <link>http://thegamesindustry.net/job25183</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25183</guid>
   <pubDate>Thu, 04 Feb 2010 23:31:04 +0000</pubDate>
   <description><![CDATA[Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title. Essential Skills and Experience<br><br>     Experience in production of textures for foliage<br>     Experience in photo realistic texture creation including diffuse, specular and normal maps<br>     A great eye for detail and a natural flair for composition and colour<br>     Experience leading a small team on a game level.<br>     Familiarity with 3D modelling packages such as Maya or 3D Studio Max<br>     Thorough knowledge of and experience with Adobe Photoshop<br>     Good written and verbal English skills<br><br>Preferred Skills and Experience<br><br>     Strong traditional art skills<br>     Experience working in lighting a game environment<br>     4 years+ experience in 2D, 3D and/or animation<br>     Shipped at least one title<br><br>I am waiting for your application.]]></description>
  </item>
 
  <item>
   <title>Lead Tester - Growing Studio ( Cambridge,  UK)</title>
   <link>http://thegamesindustry.net/job25190</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25190</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Test Team Leader </b> </p>
<p></p>
<p>As part of our client’s continued growth, we are now looking to appoint a Test Team Lead who can take responsibility of leading their testing team.</p>
<p></p>
<p>The suitable candidate will be required to define and implement a comprehensive test strategy. Working closely with the Product Owner and technical team the role is responsible for selecting and managing the tools necessary to perform effective system, performance, regression and automation testing activities.</p>
<p></p>
<p>Leading a small team of testers, the successful candidate will have experience of testing software development kits. Experience of working in Agile environment is also beneficial as is experience of testing 3d graphical products. In addition candidates must have prior experience of developing automated tests.</p>
<p></p>
<p><b>Responsibilities</b></p>
<p></p>
<p>•Accountable for the quality of the software being released.</p>
<p>•Develop an automated test suite for the SDK</p>
<p>•Formulate a test strategy and associated processes/tools.</p>
<p>•Assist with creation and management of suitable test environments</p>
<p>•Assist other test analysts with system, performance and regression testing</p>
<p></p>
<p><b>Skills / Abilities / Knowledge</b></p>
<p></p>
<p>•Strong verbal and written communication skills</p>
<p>•Ability to track issues, estimate, prioritise and balance requirements under pressure</p>
<p>•Ability to develop an automated test suite</p>
<p>•Degree level education or equivalent industry experience</p></p>]]></description>
  </item>
 
  <item>
   <title>Home Space Programmer - High Profile Title ( London,  UK)</title>
   <link>http://thegamesindustry.net/job25189</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25189</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>Home Space Programmer – Contract Role</b> </p>
<p></p>
<p>Our client is looking for an experienced and enthusiastic Programmer to join its team for high profile title. The job will involve development of new features for game-related spaces, from prototyping, through to production, and release.. The ideal candidate should have experience in user interface development, rapid prototyping with designers, and an understanding of network programming and messages. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. </p>
<p></p>
<p><b>Role Overview: </b></p>
<p></p>
<p>- Responsible for the quality and timely delivery of their work </p>
<p>- Responsible for understanding the project vision, key dates and milestones </p>
<p>- Responsible for following production and programming best practice </p>
<p>- Responsible for maintaining an up-to-date knowledge of the techniques and trends for their discipline </p>
<p>- 1 Year Contract with possibility to make permanent. </p>
<p></p>
<p><b>Specific Requirements </b></p>
<p></p>
<p>- Good programming knowledge, particularly C/C++, and LUA. </p>
<p>- Understanding of network programming, and messaging. </p>
<p>- Experience of user interface programming. </p>
<p>- Experience of rapid prototyping with designers. </p>
<p>- Use of source control and configuration systems. </p>
<p>- Organised and self motivated. </p>
<p>- Familiarity with audio programming an advantage. </p>
<p>- Familiarity programming with the HDK an advantage. </p>
<p>- Familiarity with gameplay programming, and logic flow an advantage. </p>
<p>- Familiarity with common aspects of music-based video games an advantage. </p>
<p>- Must be able to demonstrate good communication and team collaboration skills. </p></p>]]></description>
  </item>
 
  <item>
   <title>Web Developer (North East)</title>
   <link>http://thegamesindustry.net/job25174</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25174</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[


<p>

            *EXCLUSIVE TO AARDVARK SWIFT*
<br />
<br />
My client is small company based in the North East. Their innovative and interesting project has started to gain publicity and has resulted in them securing significant investment.
<br />
<br />
Planned expansion has lead to them looking for a web developer
<br />
<br />
You will have several years experience working with PHP and web applications, you are a team player, but you are still able to work independently. You have excellent communication skills and urge to produce stable and reliable applications. You have a good understanding of relational databases and SQL. You should be comfortable working in a *nix environment and with a command line interface. Source control should be as obvious as breathing for you, so should XHTML compliant code. You are passionate about what you do, know who Joel Spolsky, John Resig and Rasmus Lerdorf are and know that HipHop is more than a music genre. 
<br />
<br />
As a member of our web team you will be able to shape and enhance our web application, you&#39;ll be involved in all the steps from design to implementation and deployment of new features, functionality and applications. The web team are responsible for developing both end user web experiences and internal tools and services, we are working closely with the game development team and provide them with interfaces and web services on demand. 
<br />
<br />
Required knowledge
  <ul><li>PHP 5+ experience
</li></ul> <ul><li>Object Oriented Programming (OOP) using PHP
</li></ul> <ul><li>Javascript
</li></ul> <ul><li>SQL / MySQL
</li></ul> <ul><li>HTML and CSS
</li></ul> <ul><li>Apache HTTP server usage and configuration
</li></ul> <ul><li>Basic *nix administration
</li></ul>
Desired knowledge and experience in the following areas:
  <ul><li>Database design and management
</li></ul> <ul><li>Flash / Flex
</li></ul> <ul><li>Zend Framework
</li></ul> <ul><li>Source control tools such as GIT and or SVN.
</li></ul> <ul><li>Experience with Test driven development and Unit testing
</li></ul>
THIS ROLE IS EXCLUSIVE TO AARDVARK SWIFT.
<br />
<br />
More details are available by contacting Simon on 01709 876877, or via email: <a href="mailto:simon@aswift.com" target="_blank">simon@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Senior Gameplay Programmer - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25182</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25182</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[This company, located in hi-tech heart of the UK, was created in March 2000 by some of the brightest minds of a major games company who broke away to realise their vision of the gaming future. Dedicated to their vision of cool, fun state-of-the-art games that everyone can get into and play together, they are instrumental in all aspects of game development covering technology, design, art, production and management. Their current highly anticipated next gen. project is already receiving lots of interest. <br><br>They are currently embarking on an exciting new project and are looking for a highly talented Gameplay Programmer to join their team.  The ideal candidate for this role will be both technically proficient and creatively-driven with a keen understanding of what makes a game fun and interesting. He/she will take responsibility for a specific (major) area or areas of game-play, including designing the architecture, leading the development, documentation and maintenance.<br><br>Required qualities:<br>- Good C++ background with the ability to rapidly prototype code as well as produce well engineered final code.<br>- In-depth understanding of working on a next generation platform (PS3/Xbox 360/DX9 PC/DX10 PC)<br>- Good debugging, system design and 3D math skills<br>- In-depth knowledge of all aspects of games development, proven by experience of working on at least two released titles and at least five years industry experience<br>- In-depth understanding of the development of story-driven action adventure games<br>-Strong analytical abilities<br>- Excellent communication skills<br>- Demonstrable highly creative programming talent and love of games.]]></description>
  </item>
 
  <item>
   <title>BUSINESS DEVELOPMENT MANAGER ( East Anglia,  UK)</title>
   <link>http://thegamesindustry.net/job25187</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25187</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:07 +0000</pubDate>
   <description><![CDATA[<p><b>BUSINESS DEVELOPMENT MANAGER</b> </p>
<p></p>
<p>The UK’s leading independent Online Games Studio, is looking for a dynamic and confident business development manager. The company is going through an exciting phase in this challenging, changing market and now requires an astute and confident individual to oversee the business development function, investigating and creating strategies for growing their player base. </p>
<p></p>
<p>This is an excellent opportunity for an outstanding business operative, with strong games industry experience, to forge an exciting career within this hugely successful company. You will be reporting into the Chief Finance Officer, advising the company and working very closely with the executive, games development and commercial teams. </p>
<p></p>
<p><b>KEY DUTIES INCLUDE </b></p>
<p></p>
<p>•Researching and evaluating new business opportunities, partnerships and revenue streams </p>
<p>•Managing ongoing projects and negotiating/concluding complex contracts with key partners </p>
<p>•Indentifying opportunities in existing and in new markets in order to augment the player base and our games portfolio </p>
<p>•Liaising with other teams to implement key opportunities </p>
<p>•Communicating with partners regularly to update them on performance and ensure they are fulfilling their objectives </p>
<p>•Working with internal development and commercial teams to fulfil partner requests </p>
<p>•Build and maintain effective relationships with stakeholders, external partners and suppliers</p>
<p></p>
<p><b>ESSENTIAL REQUIREMENTS </b></p>
<p></p>
<p>•Relevant experience in a similar position within the gaming industry </p>
<p>•Successful track record of investigating and implementing new business opportunities </p>
<p>•Strong commercial acumen with a solid understanding of the online gaming industry </p>
<p>•Good communication and presentation skills with a demonstrated ability to influence others </p>
<p>•High level of self confidence and the ability to interface effectively with all levels of management, peers and business partners </p>
<p>•Strong problem solving, analytical skills and attention to detail, allied to an awareness of the bigger picture </p>
<p>•Hands-on, energetic style with a positive “can do” attitude </p>
<p>•Fluency in a second language would be a plus </p></p>]]></description>
  </item>
 
  <item>
   <title>VFX Artist - 7 Month contract (Guildford)</title>
   <link>http://thegamesindustry.net/job25172</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25172</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is the world&#39;s leading independent developer and publisher of interactive entertainment software for advanced entertainment systems such as the PlayStation 2/3 computer entertainment systems, Xbox and Xbox 360 video game consoles from Microsoft, the Nintendo DS and the Nintendo Wii, as well as the personal computer and internet.
<br />
<br />
They have an opening for a contract Visual Effects (VFX) Artist to work alongside our internal development team on their Popular Book/Film franchise. The contract starts at the beginning of March 2010 for seven months. 
<br />
They are looking for an experienced VFX Artist with demonstrable experience in the pre-visualisation, simulation and rendering of effects in the film/TV or games industry.
<br />
Rates are dependent upon experience and knowledge. 
<br />
<br />
Skills and software packages needed:
<br />
<ul><li> Excellent Maya/High-End 3D VFX skills including particle and fluid simulations and rendering
</li></ul> <ul><li> Excellent Maya technical skills; particularly scripting and particle expressions 
</li></ul> <ul><li> Good analytical problem solving and communication skills
</li></ul> <ul><li> Experience of Adobe After Effects an advantage
</li></ul> <ul><li> Experience of next generation games development an advantage; in particular vfx, shaders and texture map creation
</li></ul>
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Physics Programmer - New (Edinburgh)</title>
   <link>http://thegamesindustry.net/job25181</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25181</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:06 +0000</pubDate>
   <description><![CDATA[This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package. <br><br>They are looking for an experienced Physics programmer o help breathe life, realism and fun into their next-generation games. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways, working together with other departments to solve physics, animation and AI problems. Interested applicants should possess excellent math skills, an eye for detail and a natural ability to communicate as part of a creative team.<br> <br>Requirements:<br> <br>- 3+ years physics programming experience <br>- Prior experience authoring and extending physics systems for a shipped game title <br>- Familiarity with existing physics packages <br>- Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math) <br>- Fluency in C/C++, Assembly, and SIMD programming <br>- Strong multi-threaded programming skills <br>- Passion for playing and making games <br><br>Desired:<br>- Physics/mathematics/computer science degree<br>- Prior experience coding on a commercially released game title <br>- Experience implementing animation systems <br> <br> <br> .]]></description>
  </item>
 
  <item>
   <title>Animation Integrator - 7 month contract (South East)</title>
   <link>http://thegamesindustry.net/job25171</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25171</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is the world&#39;s leading independent developer and publisher of interactive entertainment software for advanced entertainment systems such as the PlayStation 2/3 computer entertainment systems, Xbox and Xbox 360 video game consoles from Microsoft, the Nintendo DS and the Nintendo Wii, as well as the personal computer and internet.
<br />
<br />
They have an opening for an Integrator working on a popular Book/Film franchise working directly with the Animation team in the role of animation integrator under the direction of the animation  leads. The candidate will create and refine in-game cutscene animation sequences for a major character-action title.
<br />
The candidate will be responsible for:
  <ul><li>Realising direction and assembling the cutscenes in line with the game script and gameplay 
</li></ul> <ul><li>Working closely with animation leads and the gameplay team
</li></ul> <ul><li>Sequencing of story-telling elements using proprietary editors 
</li></ul>
The contract is likely to start early March 2010 for 7 months. 
<br />
<br />
Rates are dependent upon experience and knowledge. 
<br />
<ul><li>Experience in 3d packages e.g.  Maya and timeline editing packages e.g. After effects/Premiere. 
</li></ul> <ul><li>Proven level assembly  ability in a mod package (e.g. Unreal, Hammer)
</li></ul> <ul><li>In depth knowledge of games across multiple platforms, with an analytical approach to what makes certain features work
</li></ul> <ul><li>Good verbal and written communication skills
</li></ul> <ul><li>Strong problem solving mentality
</li></ul>
A strong knowledge of animation and cinematography advantageous.
<br />
<br />
<br />
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Graphics Programmer - New (Edinburgh)</title>
   <link>http://thegamesindustry.net/job25180</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25180</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:05 +0000</pubDate>
   <description><![CDATA[This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package. <br><br>They are looking for an experienced graphics programmer to help breathe life, realism and fun into their next-generation games. This is an exciting opportunity to develop cutting-edge graphics and visual effect systems, working together with the art department to create optimal, attractive solutions for their games. Interested applicants should possess a good grounding in graphics theory, excellent Maths skills, an eye for detail and a natural ability to communicate as part of a creative team.<br> <br>Required:<br> <br>- Strong understanding of 3d graphics principles and techniques <br>- Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math) <br>- Strong C/C++ and shader programming skills <br>- 2+ years professional graphics programming experience <br>- Prior experience coding on a commercially released game title <br>- Self-motivation <br>-Passion for playing and making games <br> <br>Desired:<br>- Mathematics/computer science degree <br>- Prior experience with deferred renderers.]]></description>
  </item>
 
  <item>
   <title>Audio Lead Programmer - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25179</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25179</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[Our client is one of the new wave of groundbreaking European Development Studios.  Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development.  They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience. <br><br>They are looking for an experienced Audio programmer to take a leadership and management role to create an incredible audio experience for a wide range of platforms. As lead Audio programmer you will be responsible for implementing leading edge audio systems in addition to over-seeing a small team of audio programmers, all working to push the boundaries of real-time audio in video-games.<br><br>Your responsibilities will include working with your team and other departments to design new audio systems.   As well as doing audio programming yourself, you will help your team to design & review their code, work with other programming departments to ensure smooth integration of audio systems. You’ll also work with your team to create and maintain schedules.<br><br>The right candidate will need several years of experience in an audio programming role, and understand low-level coding and optimization techniques in order to execute advanced DSP audio processing with minimal processing overhead.<br><br>Key Requirements:<br>- At least 5 years programming experience. <br>- Mastery of core C++ language features. <br>- Excellent understanding of DSP algorithms & FFT analysis. <br>- Excellent understanding of audio processing algorithms, and audio compression schemes. <br>- Experience with audio APIs (e.g. FMod, Miles, WWise, XAudio, VST plugins, or other) <br>- Strong API design, implementation & documentation skills. <br>- Familiar with contemporary software engineering practices, such as version control, scripting languages, build processes, automation. <br>- Familiar with a variety of contemporary audio & music software.]]></description>
  </item>
 
  <item>
   <title>Front End Artist - 5 Month Contract (Guildford)</title>
   <link>http://thegamesindustry.net/job25170</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25170</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is the world&#39;s leading independent developer and publisher of interactive entertainment software for advanced entertainment systems such as the PlayStation 2/3 computer entertainment systems, Xbox and Xbox 360 video game consoles from Microsoft, the Nintendo DS and the Nintendo Wii, as well as the personal computer and internet.
<br />
<br />
They have an opening for a contract Front End Artist to work alongside our internal development team on a popular Book/Film franchise. The contract starts at the beginning of March 2010 for five months. 
<br />
<br />
They are looking for a Front End Artist with demonstrable experience in the gaming industry, preferably with experience working on PS3, XBOX 360, Wii &#38; PC platforms. Ideally contractors will have shipped a number of titles previously on these platforms.
<br />
<br />
&#183;Strong, demonstrable, interaction design,typography and motion graphics skills
<br />
<ul><li> Strong, demonstrable Adobe Creative Suite skills
</li></ul>
.  Good communication skills
  <ul><li> Experience in Maya and 3D techniques desirable 
</li></ul>
Rates are dependent upon experience and knowledge. 
<br />
<br />
More details are available by contacting Dan on 01709 876877, or via email: <a href="mailto:dan@aswift.com" target="_blank">dan@aswift.com</a>
</p>
]]></description>
  </item>
 
  <item>
   <title>Senior Programmers - New (Cambridge)</title>
   <link>http://thegamesindustry.net/job25178</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25178</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:03 +0000</pubDate>
   <description><![CDATA[Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record.  Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment.  They're committed to making innovative, quality games.
 
They have an exciting, varied crop of current projects and they want talented individuals to work with them.  They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy.  They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference. <br><br>They are urgently looking for a number of Senior Programmers:<br><br>AI sub-team Lead Programmer experienced with advanced game AI techniques, including practical platform optimization aspects.<br><br>Senior Rendering Programmer with extensive experience of rendering techniques, lighting, shaders.<br><br>Senior Network programmer with extensive experience of online multiplayer networking implementation.<br><br>Senior General gameplay / algorithmic Programmer with ability to devise and implement novel solutions to complex problems.<br><br>Please contact me for more details.]]></description>
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  <item>
   <title>Contract Programmers - New (Bromley)</title>
   <link>http://thegamesindustry.net/job25177</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25177</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title. <br><br>They're currently expanding their team for their multi-platform title and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the medium.  They currently need a number of contract programmers to work on UI and optimisation programming.  Please call for more details.]]></description>
  </item>
 
  <item>
   <title>**Physics Engineer** (Guildford)</title>
   <link>http://thegamesindustry.net/job25168</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25168</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[

<p>

            My client, a world class video games developer is looking to expand their development team by employing a SOFTWARE ENGINEER - PHYSICS.
<br />
<br />
The successful candidate will:
<br />
<ul><li>Work with other engineers and creative people in a feature team to establish technical requirements for features of a world-class video game.
</li></ul> <ul><li>Partner with a Producer to take responsibility for developing, testing and iterating those features to final quality.
</li></ul>
<ul><li>Own and lead delivery of a roadmap for our clients physics systems that delivers all the features agreed with creative staff.
</li></ul> <ul><li>Establish and deliver integration plans for physics system improvements that meets feature teams&#39; content production needs.
</li></ul>
<ul><li>Be accountable for all other programmers understanding physics systems well enough to use it.
</li></ul>
Skills and Experience required:
<br />
<ul><li>Industry experience with at least 2 shipped games, 1 in a leadership position.
</li></ul> <ul><li>Have a 2.1 or 1st class degree in physics or maths (or equivalent) and a solid grasp of 3D vector maths.
</li></ul>
<ul><li>A working knowledge of vechile physics.
</li></ul> <ul><li>Have strong C++ programming and software systems design skills.
</li></ul>
<ul><li>Be able to demonstarte valuing content efficiency over programmer efficiency.
</li></ul> <ul><li>Have effective communication skills that will enable you to actively and objectively take part in the feature review process.
</li></ul>
<br />
If you meet the criteria above and require further information regarding this position, please contact Danny Johnson ASAP on 01709 876877 or <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
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  <item>
   <title>Network Online Servcies Contractor - New (Bromley)</title>
   <link>http://thegamesindustry.net/job25176</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25176</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:01 +0000</pubDate>
   <description><![CDATA[Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title. <br>They need some one to take on the responsibility for the technical design and implementation of their online services platforms. The successful candidate will work closely with the Online Team, Design Team, and Community Relations Manager to provide the front-end their games.<br><br>Essentially Skills and Experience<br>- A least one console or PC game which has had a significant online and multiplayer component <br>- Prior online services programming experience <br>- Experienced and proficient in C++ <br>- Ability to write clear, maintainable, portable code <br>- Excellent communication skills, both verbal and written <br><br>And ideally:<br>- Knowledge of id Technologies (especially idTech 4) <br>- Experience with Sony, Microsoft, and Steam APIs <br>- Experience with Game Networking.]]></description>
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   <title>**Contract Artworker** (Guildford)</title>
   <link>http://thegamesindustry.net/job25167</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25167</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[

<p>

            My client, a world-class video games developer are looking to recruit an ARTWORKER for their London Studio.
<br />
<br />
This is a contract role which will start ASAP and run for 2 months. Day rates are dependant upon experience and knowledge!
<br />
<br />
Skills and Experience required:
<br />
<ul><li>Art production knowledge.
</li></ul> <ul><li>Working knowledge of Maya.
</li></ul> <ul><li>Strong 2D Photoshop skills.
</li></ul> <ul><li>An ability to follow specific requirements and guidelines set forth by Project Managers and Lead Artists.
</li></ul> <ul><li>Ability to communicate effectively with team members and managers.
</li></ul> <ul><li>Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality.
</li></ul>
YOU MUST BE AN AVID GAMER!!
<br />
<br />
If you meet the requirements above and require further information, please contact Danny Johnson ASAP on 01709 876877 or <a href="mailto:danny@aswift.com" target="_blank">danny@aswift.com</a>
</p>
]]></description>
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   <title>Senior Network Programmer - New (Budapest Good + relocation)</title>
   <link>http://thegamesindustry.net/job25175</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25175</guid>
   <pubDate>Thu, 04 Feb 2010 23:30:00 +0000</pubDate>
   <description><![CDATA[This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects. <br><br>They need a Senior Network Programmer to join their team.  Candidates will have:<br><br>- 3+ years experience in the games industry<br>- Shipped at least 1 high-profile console or PC title<br>- Direct responsibility for online performance and functionality<br>- Familiar with technical requirements certification process for online titles<br>- Excellent C++ skills<br>- Excellent problem-solving skills<br>- Excellent OO design skills<br>- Excellent communication, interpersonal and organizational skills (must deal with non-programmers)<br>- Excellent knowledge of TCP/IP and UDP network protocols<br>- Experience with Client/Server and Peer-to-Peer network architectures<br>- Extremely familiar in dealing with network-related problems (firewall issues, master-server, CD-Key authentication)<br>- Good knowledge of encryption, compression and lag-avoidance techniques<br>- Willing to relocate to Budapest/Hungary.]]></description>
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   <title>Games Animators Experienced / Intermediate please. - New (Cheshire)</title>
   <link>http://thegamesindustry.net/job25161</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25161</guid>
   <pubDate>Wed, 03 Feb 2010 23:31:01 +0000</pubDate>
   <description><![CDATA[This studio  was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites. <br><br>This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team. <br>Applications from Animators outside of the games industry are welcomed, they are also happy to view top end student showreels, and re-train those from different Animation disciplines.<br><br>Get in touch.]]></description>
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   <title>Senior Animator - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25159</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25159</guid>
   <pubDate>Wed, 03 Feb 2010 23:30:59 +0000</pubDate>
   <description><![CDATA[Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.

Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.

All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. <br><br>The time has come for you to showcase your skills  further.  This studio requires a Senior Animator to work on our next high profile title.  You will be working with the Art Manager to help create a top title.<br>You can happily produce high quality animation using both hand keyed animation techniques and motion capture data. <br>You will also need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.<br><br>Character rigging skills also an advantage.<br><br>I await your response.]]></description>
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   <title>AI Programmer - Critically Acclaimed Studio ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25166</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25166</guid>
   <pubDate>Wed, 03 Feb 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>AI Programmer </b> </p>
<p></p>
<p>One of Europe's largest independent game developers is expanding their office and is need of an AI Programmer working on cutting-edge technology. </p>
<p></p>
<p><b>This role includes:</b></p>
<p></p>
<p>•Write new AI code in C++ within the framework of the company’s proprietary engine AI systems. </p>
<p>•Maintain and extend existing code. </p>
<p>•Joining an existing gameplay team for a cross-platform project (PC and major consoles) </p>
<p>•Be expected to keep up with the rest of the team and learn new skills as you work.</p>
<p></p>
<p><b>Qualifications and Experience:</b></p>
<p></p>
<p>•First class or 2:1 degree in Computer Science, Maths, Physics or other computing-related subject.</p>
<p>•Candidates without this but who have at least 3 years of professional computer games programming experience will also be considered.</p>
<p>•Minimum of 1 years experience in the games industry working on a major console and implementing basic AI techniques into a game. </p>
<p>•Exceptional candidates who can demonstrate a personal project incorporating AI algorithms will also be considered.</p></p>]]></description>
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   <title>Network Programmer - AAA Title ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25165</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25165</guid>
   <pubDate>Wed, 03 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p>An opportunity for an Experienced Networking Programmer is currently available to work on multiple AAA titles currently in development for the PS3, Xbox 360 and PC platforms. </p>
<p></p>
<p><b>Responsibilities:</b></p>
<p></p>
<p>•Design and implement network protocols for persistent servers</p>
<p>•Write client code for PC, PS3 and Xbox 360</p>
<p>•Maintain existing code for multiplayer support</p>
<p>•General multiplayer game programming</p>
<p></p>
<p></p>
<p><b>Skills:</b></p>
<p></p>
<p>•Strong C/C++ skills</p>
<p>•TCP and UDP socket programming</p>
<p>•Enthusiasm for games</p>
<p>•Knowledge of Playstation Network and/or Xbox Live! Development would be an advantage</p>
<p>•Knowledge of network configuration (e.g. firewalls and routing tables) would be an advantage</p>
<p></p>
<p><b>Experience:</b></p>
<p></p>
<p>•Minimum of 2 years’ professional C/C++ experience, with PS3 and/or Xbox 360 programming experience preferred.</p>
<p>•Experience of TCP and UDP socket programming in production code is essential.</p></p>]]></description>
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   <title>Sales Representative - Toys - London/ surrounding area (London)</title>
   <link>http://thegamesindustry.net/job25157</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25157</guid>
   <pubDate>Wed, 03 Feb 2010 23:30:02 +0000</pubDate>
   <description><![CDATA[

<p>

            My client is a major toy distributor who is now looking for a sales rep for London and the surrounding area. The company boasts a large licensed and patented product range of a broad selection of toys including outdoor. The successful candidate must be able to competently deal with both the retail and wholesale sectors. A proven track record in the toy industry is preferable.
<br />
<br />
For more details, please email <a href="mailto:louise@aswift.com" target="_blank">louise@aswift.com</a> or call 01709 876 877. 
          </p>
]]></description>
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   <title>Mid Level Animator 3DS Max - New (Essex Up)</title>
   <link>http://thegamesindustry.net/job25149</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25149</guid>
   <pubDate>Tue, 02 Feb 2010 23:31:05 +0000</pubDate>
   <description><![CDATA[Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions. <br>Basic overview<br>Previous relevant work experience<br>At least 1-2 years 3D animation skills<br>Discreet 3D studio Max 2009<br>Texturing abilities and extensive Photoshop skills<br>Production of photo-realistic stills.<br><br>Package knowledge needs:-<br>Rhino<br>Combustion<br>Knowledge of RenderDrive, Brazil and Final Render mental ray<br>Related qualification<br>Video compositing skills<br><br>Mid-Weight Animator.]]></description>
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   <title>Senior Animator - New (The US of A)</title>
   <link>http://thegamesindustry.net/job25148</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25148</guid>
   <pubDate>Tue, 02 Feb 2010 23:31:04 +0000</pubDate>
   <description><![CDATA[This company is based in one of the hippest cultural cities in America. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in.  They are currently on a recruitment drive for top quality talent. <br>My client  is looking for a skilled senior animator to help build tomorrows worlds with tomorrow's technology. The main focus is on building hyper-realistic humans in photorealistic environments. <br>As senior animator you  would be instrumental in proactively carrying the animation vision through our projects, working closely with game design, tech and engineering and guiding the work of other animators.<br><br>Required Experience/Skills:<br><br>     Experience with Maya and/or Motionbuilder<br>     Understanding of how to create animation for blending<br>     Thorough understanding of anatomy and structure.<br>     Thorough understanding of the technical aspects of animation.<br>     Ability to animate realistic human motions.<br>     Extensive knowledge of character rigging and weighting.<br>     Ability to carry the animation vision and guide the work of other animators<br>     Experience with working closely with other disciplines<br>     Ability to work between animation and tech to resolve issues<br>     Can contribute to scheduling and work organization<br><br>ALL APPLICANTS ARE REQUIRED TO SUBMIT A PORTFOLIO WITH 3D ANIMATION DEMO/REEL.]]></description>
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   <title>Technical Art Director - New (Brighton)</title>
   <link>http://thegamesindustry.net/job25143</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25143</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:59 +0000</pubDate>
   <description><![CDATA[My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.

Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future. <br><br><br>The Technical Art Director defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements.<br><br>Skills range / summary:<br><br>- Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.<br>- Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.<br>- Regularly audits and streamlines all art production methods (Including Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)<br>- Provides mentorship, coaching and management of other technical artists on the team.<br><br>Qualifications:<br>- BS Degree in Computer Science, Graphic Art or a related field.<br>- 4+ years experience in Computer Graphics<br>- 2 years experience on AAA console game development<br>- Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…)<br><br>Desirable:<br>- Additional background in Film or TV VFX is an advantage.<br>- Experience in UI design for artists/animators<br>- Prior experience using Motion Capture.]]></description>
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   <title>Contract Games Animator - Motion Builder is essential - New (North West)</title>
   <link>http://thegamesindustry.net/job25142</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25142</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:58 +0000</pubDate>
   <description><![CDATA[This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company.  With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms. <br><br>I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.<br><br>You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.<br><br>Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.<br><br>Your CV should show your creative interest in the motion of human characters.<br>They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.]]></description>
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   <title>Sr Sports Designer - Global Developer ( Shanghai,  China)</title>
   <link>http://thegamesindustry.net/job25156</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25156</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:11 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Sports Designer </b> </p>
<p></p>
<p>Our client, a global developer and publisher of award winning titles across multiple platforms, are currently seeking a sports designer to join their Shanghai based studio.</p>
<p></p>
<p><b>Responsibilities:</b></p>
<p></p>
<p>•Help Lead Designer to Design sports game features and systems of target audiences and within given technical or artistic constraints, including adjusting and adapting design if necessary. </p>
<p>•Refine sports game mechanics and or play mechanics while working collaboratively with design team, programming team and art team. </p>
<p>•Has an understanding of various game construction aspects, such as use of tools, scripting, event implementation, etc. </p>
<p>•Create sports game design documentation, and presentations. </p>
<p>•Able to respond constructively and promptly to information requests, feedback, analysis, and critiques of sports game systems. </p>
<p>•Works with development team to ensure timely design buy-in. </p>
<p></p>
<p><b>Requirements:</b></p>
<p></p>
<p>•2+ years experience in the games industry. Shipped at least 1 sports title in a designer role, from concept through final. </p>
<p>•Experience designing and tuning game systems for game. </p>
<p>•Have passion, knowledge and a strong interest in a wide range of video games, especially in sports games. </p>
<p>•Clear and concise writing ability. </p>
<p>•Capable of making design decisions and balance tradeoffs, without sacrificing the established vision and quality standards. </p>
<p>•Excellent MS Word, Excel, and Project Skills. </p>
<p>•Must be flexible with the ability to multi-task and to work well under pressure and meet deadlines. </p>
<p>•Sports Enthusiast is a plus.</p></p>]]></description>
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   <title>Senior Online Engineer - High Profile Titles ( San Francisco,  USA)</title>
   <link>http://thegamesindustry.net/job25155</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25155</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:10 +0000</pubDate>
   <description><![CDATA[<p><b>Senior Online Engineer</b> </p>
<p></p>
<p>Our client is looking for a Senior Online Engineer who can apply prior experience to help create the next level of online gaming, community and networking.  You will play a senior and an integral role in the design, developing and coding of compelling technology, systems and features for the next generations of the critically-acclaimed videogames.  From new ways to distribute digital content to whole new multiplayer features, this is the opportunity to join Visual Concepts, one of the world’s premiere game studios, and help define the future of online interactive entertainment.</p>
<p></p>
<p><b>Requirements</b></p>
<p></p>
<p>-BSCS  or equivalent and minimum 5 years of software engineering experience</p>
<p>-Minimum 5 years experience with console or PC game development, with an emphasis on online client/server content or architecture</p>
<p>-Passion for writing solid code and highly scalable systems</p>
<p>-Prior experience in console game development, e.g., Xbox 360/Xbox Live, PS3/PSN, etc.</p>
<p>-Understanding of internet and network architectures and bandwidth, QOS considerations, etc.</p></p>]]></description>
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   <title>Sr Gameplay Programmer - Next Gen Titles ( North,  UK)</title>
   <link>http://thegamesindustry.net/job25154</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25154</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:09 +0000</pubDate>
   <description><![CDATA[<p><b>Sr Gameplay Programmer</b> </p>
<p></p>
<p>A senior Gameplay/AI programmer interested in working as part of a team shaping the next generation of games is needed in our client’s Northern based studio. This will involve designing, writing and maintaining cross-platform code on a single project. You will work alongside their Game Designers to support and realise the Game's vision.</p>
<p></p>
<p><b>Required skills and experience:</b></p>
<p></p>
<p>•A genuine passion for Computer Games</p>
<p>•Strong C++ knowledge and experience</p>
<p>•Scripting experience using Lua or other similar languages</p>
<p>•Self motivated, ability to work well with others, attention to detail</p>
<p>•Shipped at least one title as a Gameplay/AI programmer</p>
<p>•An understanding of Gameplay systems and the ability to write robust code</p>
<p></p>
<p><b>Beneficial Skills:</b></p>
<p></p>
<p>•Skills in any of Networking, Physics, Rendering, Animation or other key game technologies.</p>
<p>•Console development experience is a plus</p>
<p>•A demo is very advantageous (binaries and source code, please)</p>
</p>]]></description>
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   <title>Senior Artist - Diverse Projects ( Midlands,  UK)</title>
   <link>http://thegamesindustry.net/job25153</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25153</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:08 +0000</pubDate>
   <description><![CDATA[<p>Our client is currently seeking a Sr Artist to join their studio. As a 3D game artist you will be required to model and texture in-game art assets using Maya and Photoshop on schedule and to a high standard under the art direction of an Art Manager. </p>
<p></p>
<p><b>Role:</b></p>
<p></p>
<p>Senior artists must possess a good grounding in artistic skills and exhibit the ability to make very good artistic judgements coupled with robust tool skills and an all round ability to autonomously create industry equivalent triple A high quality game art assets with great organisational, scheduling and mentorship skills. Overall, senior artists are expected to take a higher level of responsibility for the quality and timely delivery of art on their project.</p>
<p></p>
<p><b>Qualifications:</b></p>
<p>•Respective art and/or animation skills</p>
<p>•A Relevant higher qualification is preferred but not essential for applicants with demonstratable  skills</p></p>]]></description>
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   <title>Art Director ( Budapest,  Hungry)</title>
   <link>http://thegamesindustry.net/job25152</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25152</guid>
   <pubDate>Tue, 02 Feb 2010 23:30:04 +0000</pubDate>
   <description><![CDATA[<p><b>Art Director </b> </p>
<p></p>
<p>Our cient is always looking for the best talented individuals who want to share their excitement and enthusiasm by creating great games.</p>
<p></p>
<p></b>Requirements:</b></p>
<p></p>
<p>•Credited Art Director on a minimum of 2 shipped titles on a major platform. </p>
<p>•+3 years of gaming industry experience. </p>
<p>•Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner. </p>
<p>•Capable of balancing a project’s creative and visual requirements within schedule and staff limitations. </p>
<p>•Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised. Balance impacts of deadlines and resources against quality requirements of a title and quality of life for staff. </p>
<p>•Passion for making games. </p>
<p></p>
<p><b>Excellent understanding of:</b></p>
<p></p>
<p>•Art direction as it relates to games development. </p>
<p>•Strategic allocation of resources for maximum effect. </p>
<p>•Color, light, form and function. </p>
<p>•Console and PC development processes. </p>
<p>•Technology and pipelines</p>
<p>•Potential impact of production-phase change requests on quality, stability and schedule. </p>
<p>•Storytelling and game play.</p>
<p></p>
<p><b>Responsibilities:</b></p>
<p></p>
<p>•Champion exceptionally high but achievable production values. </p>
<p>•Direct and inspire an art team in the creation of a unified vision. </p>
<p>•In coordination with the Producer and Development Director ensure game ready assets adhere to the product vision. </p>
<p>•Facilitate communication and focus with artists</p>
<p>•Coordinate with internal technology groups as it relates to pipeline and process. </p>
<p>•Along with the Art Leads ensure the timely delivery of art assets.</p>
<p>•Review levels, scenes, lighting effects etc. for maximum impact.</p>
<p>•Provide creative input, direction and mentoring / support to Art Leads and Artists. </p>
<p>•Work with studio executives and department leads for continual process improvement. </p>
<p>•Contribute innovative and original ideas towards all aspects of game production and development. </p>
<p>•Report to Executive Management.</p></p>]]></description>
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   <title>Lead Designer - New (Scotland)</title>
   <link>http://thegamesindustry.net/job25136</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25136</guid>
   <pubDate>Mon, 01 Feb 2010 23:32:21 +0000</pubDate>
   <description><![CDATA[This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. <br><br>They are looking for a Design Lead to join the design team on their latest, cutting-edge, online action project.<br><br><B>Responsibilities:</B><br><br>- Coordinating an effective team of designers<br>- Translate an ambitious vision into a series of realistic goals<br>- Delivery of appropriately detailed requirements & specifications with respect to the Product Vision and Project Plan provided by the project’s key stakeholders.<br>- Timely review of all user-facing features<br>- Maintaining clear and concise communication throughout the design team.<br>- Inspiring the team towards transparent product goals and project objectives.<br><br><B>Experience Required:</B><br><br>- 5+ years in a professional games design role with at least one shipped title (ideally MMO)<br>- Team leadership, preferably within a major entertainment project<br>- In depth games knowledge across multiple platforms and multiple genres, particularly MMOs<br>- At least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, MS Expression Design and Blend would be ideal. Photoshop and Flash experience essential.]]></description>
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   <title>Excellent Character Modeller (Minimum 2 years experience) - New (Australia Sun and)</title>
   <link>http://thegamesindustry.net/job25133</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25133</guid>
   <pubDate>Mon, 01 Feb 2010 23:31:08 +0000</pubDate>
   <description><![CDATA[This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms.   With offices in three cities in Australia, they offer  a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs. <br>This fantastic studio is still currently looking to expand  their top team.<br><br>     Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills<br><br>     In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies<br><br>     Expert knowledge of Adobe Photoshop<br><br>     Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines<br><br>     Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.<br><br>     Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing<br><br>     Technically savvy with strong problem solving skills<br><br>     Ability to work accurately to concept material as well as using imagination to overcome problems or constraints<br><br>     Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details<br> <br>     Understanding of animation and Rigging skills would be beneficial  <br>     Attention to detail is essential and all tasks must be carried out to the highest standard<br><br>     A willingness and ability to continue  learning is essential<br><br>Please prepare your high end samples and I can help to move it on from there.]]></description>
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   <title>Senior Character Artist - New (Midlands)</title>
   <link>http://thegamesindustry.net/job25128</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25128</guid>
   <pubDate>Mon, 01 Feb 2010 23:31:03 +0000</pubDate>
   <description><![CDATA[This company is a very well established and highly regarded developer based in the Midlands.  The founders are legends and have been producing big games since the early 1980s.  They developing for the next gen formats. They  treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus. <br>A great career opportunity has arisen in this solid studio<br>You would need to work in Maya creating highly realistic character models, textures & in-game content.<br>Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.<br><br>Lets see what we can do for you.]]></description>
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  <item>
   <title>Senior Concept Artist - New (Northern Europe)</title>
   <link>http://thegamesindustry.net/job25126</link>
   <guid isPermaLink="true">http://thegamesindustry.net/job25126</guid>
   <pubDate>Mon, 01 Feb 2010 23:31:01 +0000</pubDate>
   <description><![CDATA[This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in.  They are currently on a recruitment drive for top quality talent. <br><br> You will be able to create amazing and intricate concept samples that will aid the   <br> model team.  Ideally you will have a range of at your disposal, It would be also <br> good to see some Industrial and Sci Fi work in your portfolio.<br><br>Ideally, work with highly realistic drawing skills, with an emphasis on science fiction, mechanical design, functional concept. Star Wars, BattleStar Galactica, Blade Runner, Alien and such are good references in terms of environment design. They are not looking for creatures, monsters or fantasy specialists.<br><br> Film/ Games experience and knowled